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Moved a mesher vertex count check lower. This fixes missing meshes when none of the mesh data resources are fully in a chunk.
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@ -153,14 +153,6 @@ void TerraPropJob::phase_prop() {
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}
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}
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if (get_prop_mesher()->get_vertex_count() == 0) {
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reset_stages();
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set_complete(true); //So threadpool knows it's done
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next_job();
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return;
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}
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if (should_return()) {
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return;
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}
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@ -210,6 +202,14 @@ void TerraPropJob::phase_prop() {
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}
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}
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if (get_prop_mesher()->get_vertex_count() == 0) {
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reset_stages();
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set_complete(true); //So threadpool knows it's done
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next_job();
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return;
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}
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#endif
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reset_stages();
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