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Call make_visible(false) instead of just hiding the world_editor.
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@ -424,7 +424,7 @@ TerrainWorldEditorPlugin::TerrainWorldEditorPlugin(EditorNode *p_node) {
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, voxel_world_editor);
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} break;
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}
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voxel_world_editor->hide();
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make_visible(false);
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}
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TerrainWorldEditorPlugin::~TerrainWorldEditorPlugin() {
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