Call make_visible(false) instead of just hiding the world_editor.

This commit is contained in:
Relintai 2022-02-09 14:37:54 +01:00
parent 281f3c505f
commit e2a465a1ab

View File

@ -424,7 +424,7 @@ TerrainWorldEditorPlugin::TerrainWorldEditorPlugin(EditorNode *p_node) {
add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, voxel_world_editor);
} break;
}
voxel_world_editor->hide();
make_visible(false);
}
TerrainWorldEditorPlugin::~TerrainWorldEditorPlugin() {