From ae53ad5001a720ddb2eb52c46eea65dc2242ac9f Mon Sep 17 00:00:00 2001 From: Relintai Date: Thu, 23 Sep 2021 23:10:48 +0200 Subject: [PATCH] Added an alternative forward_spatial_gui_input to the world editor, so the plugin also works with my godot fork / TokageItLab's skeleton editor changes. --- world/terra_world_editor.h | 1 + 1 file changed, 1 insertion(+) diff --git a/world/terra_world_editor.h b/world/terra_world_editor.h index daa9225..8d90210 100644 --- a/world/terra_world_editor.h +++ b/world/terra_world_editor.h @@ -92,6 +92,7 @@ protected: public: virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); } + virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); } virtual String get_name() const { return "TerraWorldEditor"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object);