mirror of
https://github.com/Relintai/terraman.git
synced 2025-04-23 21:43:23 +02:00
Fix enum value name after mass replace.
This commit is contained in:
parent
52cf0af70d
commit
7a3ec17895
@ -390,7 +390,7 @@
|
|||||||
</member>
|
</member>
|
||||||
</members>
|
</members>
|
||||||
<constants>
|
<constants>
|
||||||
<constant name="MATERIAL_INDEX_TERRAS" value="0">
|
<constant name="MATERIAL_INDEX_TERRAIN" value="0">
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="MATERIAL_INDEX_LIQUID" value="1">
|
<constant name="MATERIAL_INDEX_LIQUID" value="1">
|
||||||
</constant>
|
</constant>
|
||||||
|
@ -621,7 +621,7 @@ void TerrainLibrary::_bind_methods() {
|
|||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &TerrainLibrary::setup_material_albedo);
|
ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &TerrainLibrary::setup_material_albedo);
|
||||||
|
|
||||||
BIND_CONSTANT(MATERIAL_INDEX_TERRAS);
|
BIND_CONSTANT(MATERIAL_INDEX_TERRAIN);
|
||||||
BIND_CONSTANT(MATERIAL_INDEX_LIQUID);
|
BIND_CONSTANT(MATERIAL_INDEX_LIQUID);
|
||||||
BIND_CONSTANT(MATERIAL_INDEX_PROP);
|
BIND_CONSTANT(MATERIAL_INDEX_PROP);
|
||||||
}
|
}
|
||||||
|
@ -76,7 +76,7 @@ class TerrainLibrary : public Resource {
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
enum {
|
enum {
|
||||||
MATERIAL_INDEX_TERRAS = 0,
|
MATERIAL_INDEX_TERRAIN = 0,
|
||||||
MATERIAL_INDEX_LIQUID = 1,
|
MATERIAL_INDEX_LIQUID = 1,
|
||||||
MATERIAL_INDEX_PROP = 2,
|
MATERIAL_INDEX_PROP = 2,
|
||||||
};
|
};
|
||||||
|
@ -256,7 +256,7 @@ void TerrainLibraryMerger::refresh_rects() {
|
|||||||
|
|
||||||
Ref<Texture> tex = _packer->get_generated_texture(0);
|
Ref<Texture> tex = _packer->get_generated_texture(0);
|
||||||
|
|
||||||
setup_material_albedo(MATERIAL_INDEX_TERRAS, tex);
|
setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex);
|
||||||
setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
|
setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -301,7 +301,7 @@ void TerrainLibraryMerger::_setup_material_albedo(const int material_index, cons
|
|||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
switch (material_index) {
|
switch (material_index) {
|
||||||
case MATERIAL_INDEX_TERRAS:
|
case MATERIAL_INDEX_TERRAIN:
|
||||||
count = material_get_num();
|
count = material_get_num();
|
||||||
break;
|
break;
|
||||||
case MATERIAL_INDEX_LIQUID:
|
case MATERIAL_INDEX_LIQUID:
|
||||||
@ -314,7 +314,7 @@ void TerrainLibraryMerger::_setup_material_albedo(const int material_index, cons
|
|||||||
|
|
||||||
for (int i = 0; i < count; ++i) {
|
for (int i = 0; i < count; ++i) {
|
||||||
switch (material_index) {
|
switch (material_index) {
|
||||||
case MATERIAL_INDEX_TERRAS:
|
case MATERIAL_INDEX_TERRAIN:
|
||||||
mat = material_get(i);
|
mat = material_get(i);
|
||||||
break;
|
break;
|
||||||
case MATERIAL_INDEX_LIQUID:
|
case MATERIAL_INDEX_LIQUID:
|
||||||
@ -335,7 +335,7 @@ void TerrainLibraryMerger::_setup_material_albedo(const int material_index, cons
|
|||||||
Ref<ShaderMaterial> shmat;
|
Ref<ShaderMaterial> shmat;
|
||||||
|
|
||||||
switch (material_index) {
|
switch (material_index) {
|
||||||
case MATERIAL_INDEX_TERRAS:
|
case MATERIAL_INDEX_TERRAIN:
|
||||||
shmat = material_get(i);
|
shmat = material_get(i);
|
||||||
break;
|
break;
|
||||||
case MATERIAL_INDEX_LIQUID:
|
case MATERIAL_INDEX_LIQUID:
|
||||||
|
@ -599,7 +599,7 @@ void TerrainLibraryMergerPCM::refresh_rects() {
|
|||||||
|
|
||||||
Ref<Texture> tex = _packer->get_generated_texture(0);
|
Ref<Texture> tex = _packer->get_generated_texture(0);
|
||||||
|
|
||||||
setup_material_albedo(MATERIAL_INDEX_TERRAS, tex);
|
setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex);
|
||||||
setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
|
setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -644,7 +644,7 @@ void TerrainLibraryMergerPCM::_setup_material_albedo(const int material_index, c
|
|||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
switch (material_index) {
|
switch (material_index) {
|
||||||
case MATERIAL_INDEX_TERRAS:
|
case MATERIAL_INDEX_TERRAIN:
|
||||||
count = material_get_num();
|
count = material_get_num();
|
||||||
break;
|
break;
|
||||||
case MATERIAL_INDEX_LIQUID:
|
case MATERIAL_INDEX_LIQUID:
|
||||||
@ -657,7 +657,7 @@ void TerrainLibraryMergerPCM::_setup_material_albedo(const int material_index, c
|
|||||||
|
|
||||||
for (int i = 0; i < count; ++i) {
|
for (int i = 0; i < count; ++i) {
|
||||||
switch (material_index) {
|
switch (material_index) {
|
||||||
case MATERIAL_INDEX_TERRAS:
|
case MATERIAL_INDEX_TERRAIN:
|
||||||
mat = material_get(i);
|
mat = material_get(i);
|
||||||
break;
|
break;
|
||||||
case MATERIAL_INDEX_LIQUID:
|
case MATERIAL_INDEX_LIQUID:
|
||||||
@ -678,7 +678,7 @@ void TerrainLibraryMergerPCM::_setup_material_albedo(const int material_index, c
|
|||||||
Ref<ShaderMaterial> shmat;
|
Ref<ShaderMaterial> shmat;
|
||||||
|
|
||||||
switch (material_index) {
|
switch (material_index) {
|
||||||
case MATERIAL_INDEX_TERRAS:
|
case MATERIAL_INDEX_TERRAIN:
|
||||||
shmat = material_get(i);
|
shmat = material_get(i);
|
||||||
break;
|
break;
|
||||||
case MATERIAL_INDEX_LIQUID:
|
case MATERIAL_INDEX_LIQUID:
|
||||||
|
Loading…
Reference in New Issue
Block a user