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https://github.com/Relintai/terraman.git
synced 2025-04-23 21:43:23 +02:00
Use the new lod variant of the library's material getters wherever possible.
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parent
cc634fb760
commit
660ea8bf74
@ -291,7 +291,7 @@ void TerraMesher::build_mesh_into(RID mesh) {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VisualServer::PRIMITIVE_TRIANGLES, arr);
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VisualServer::PRIMITIVE_TRIANGLES, arr);
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if (_material.is_valid())
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if (_material.is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh, 0, _library->material_get(0)->get_rid());
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VS::get_singleton()->mesh_surface_set_material(mesh, 0, _library->material_lod_get(0)->get_rid());
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}
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}
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void TerraMesher::generate_normals(bool p_flip) {
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void TerraMesher::generate_normals(bool p_flip) {
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@ -226,8 +226,8 @@ void TerraPropJob::phase_prop() {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (chunk->get_library()->prop_material_get(0).is_valid())
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if (chunk->get_library()->prop_material_lod_get(0).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->prop_material_get(0)->get_rid());
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->prop_material_lod_get(0)->get_rid());
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if (should_return()) {
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if (should_return()) {
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return;
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return;
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@ -243,8 +243,8 @@ void TerraPropJob::phase_prop() {
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (chunk->get_library()->prop_material_get(1).is_valid())
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if (chunk->get_library()->prop_material_lod_get(1).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 1), 0, chunk->get_library()->prop_material_get(1)->get_rid());
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 1), 0, chunk->get_library()->prop_material_lod_get(1)->get_rid());
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}
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}
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if (should_return()) {
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if (should_return()) {
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@ -259,8 +259,8 @@ void TerraPropJob::phase_prop() {
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
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if (chunk->get_library()->prop_material_get(2).is_valid())
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if (chunk->get_library()->prop_material_lod_get(2).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 2), 0, chunk->get_library()->prop_material_get(2)->get_rid());
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 2), 0, chunk->get_library()->prop_material_lod_get(2)->get_rid());
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}
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}
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if (should_return()) {
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if (should_return()) {
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return;
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return;
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@ -269,8 +269,8 @@ void TerraPropJob::phase_prop() {
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// if (should_do()) {
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// if (should_do()) {
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if (chunk->get_lod_num() >= 3) {
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if (chunk->get_lod_num() >= 3) {
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Ref<ShaderMaterial> mat = chunk->get_library()->prop_material_get(0);
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Ref<ShaderMaterial> mat = chunk->get_library()->prop_material_lod_get(0);
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Ref<SpatialMaterial> spmat = chunk->get_library()->prop_material_get(0);
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Ref<SpatialMaterial> spmat = chunk->get_library()->prop_material_lod_get(0);
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Ref<Texture> tex;
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Ref<Texture> tex;
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if (mat.is_valid()) {
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if (mat.is_valid()) {
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@ -285,8 +285,8 @@ void TerraPropJob::phase_prop() {
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 3), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 3), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (chunk->get_library()->prop_material_get(3).is_valid())
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if (chunk->get_library()->prop_material_lod_get(3).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 3), 0, chunk->get_library()->prop_material_get(3)->get_rid());
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VisualServer::get_singleton()->mesh_surface_set_material(chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_PROP, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 3), 0, chunk->get_library()->prop_material_lod_get(3)->get_rid());
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}
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}
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}
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}
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@ -306,10 +306,10 @@ void TerraPropJob::phase_prop() {
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chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, i),
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chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, i),
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VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (chunk->get_library()->prop_material_get(i).is_valid())
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if (chunk->get_library()->prop_material_lod_get(i).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(
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VisualServer::get_singleton()->mesh_surface_set_material(
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chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, i), 0,
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chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, i), 0,
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chunk->get_library()->prop_material_get(i)->get_rid());
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chunk->get_library()->prop_material_lod_get(i)->get_rid());
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}
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}
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}
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}
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@ -351,8 +351,8 @@ void TerraTerrarinJob::phase_terrarin_mesh() {
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// if (should_do()) {
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// if (should_do()) {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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if (chunk->get_library()->liquid_material_get(0).is_valid())
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if (chunk->get_library()->liquid_material_lod_get(0).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->liquid_material_get(0)->get_rid());
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->liquid_material_lod_get(0)->get_rid());
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// if (should_return()) {
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// if (should_return()) {
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// return;
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// return;
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@ -444,11 +444,8 @@ void TerraTerrarinJob::step_type_normal() {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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int matnum = chunk->get_library()->material_get_num();
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if (chunk->get_library()->material_lod_get(_current_mesh).is_valid())
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int mindex = matnum <= _current_mesh ? matnum - 1 : _current_mesh;
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_lod_get(_current_mesh)->get_rid());
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if (chunk->get_library()->material_get(mindex).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_get(mindex)->get_rid());
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++_current_mesh;
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++_current_mesh;
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}
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}
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@ -479,11 +476,8 @@ void TerraTerrarinJob::step_type_normal_lod() {
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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int matnum = chunk->get_library()->material_get_num();
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if (chunk->get_library()->material_lod_get(_current_mesh).is_valid())
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int mindex = matnum <= _current_mesh ? matnum - 1 : _current_mesh;
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_lod_get(_current_mesh)->get_rid());
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if (chunk->get_library()->material_get(mindex).is_valid())
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VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_get(mindex)->get_rid());
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++_current_mesh;
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++_current_mesh;
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}
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}
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@ -498,11 +492,8 @@ void TerraTerrarinJob::step_type_drop_uv2() {
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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int matnum = chunk->get_library()->material_get_num();
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if (chunk->get_library()->material_lod_get(_current_mesh).is_valid())
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int mindex = matnum <= _current_mesh ? matnum - 1 : _current_mesh;
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VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_lod_get(_current_mesh)->get_rid());
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if (chunk->get_library()->material_get(mindex).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_get(mindex)->get_rid());
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++_current_mesh;
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++_current_mesh;
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}
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}
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@ -517,11 +508,8 @@ void TerraTerrarinJob::step_type_merge_verts() {
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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int matnum = chunk->get_library()->material_get_num();
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if (chunk->get_library()->material_lod_get(_current_mesh).is_valid())
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int mindex = matnum <= _current_mesh ? matnum - 1 : _current_mesh;
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VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_lod_get(_current_mesh)->get_rid());
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if (chunk->get_library()->material_get(mindex).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_get(mindex)->get_rid());
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++_current_mesh;
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++_current_mesh;
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}
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}
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@ -529,8 +517,8 @@ void TerraTerrarinJob::step_type_merge_verts() {
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void TerraTerrarinJob::step_type_bake_texture() {
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void TerraTerrarinJob::step_type_bake_texture() {
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Ref<TerraChunkDefault> chunk = _chunk;
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Ref<TerraChunkDefault> chunk = _chunk;
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Ref<ShaderMaterial> mat = chunk->get_library()->material_get(0);
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Ref<ShaderMaterial> mat = chunk->get_library()->material_lod_get(0);
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Ref<SpatialMaterial> spmat = chunk->get_library()->material_get(0);
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Ref<SpatialMaterial> spmat = chunk->get_library()->material_lod_get(0);
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Ref<Texture> tex;
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Ref<Texture> tex;
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if (mat.is_valid()) {
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if (mat.is_valid()) {
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@ -547,11 +535,8 @@ void TerraTerrarinJob::step_type_bake_texture() {
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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int matnum = chunk->get_library()->material_get_num();
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if (chunk->get_library()->material_lod_get(_current_mesh).is_valid())
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int mindex = matnum <= _current_mesh ? matnum - 1 : _current_mesh;
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VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_lod_get(_current_mesh)->get_rid());
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if (chunk->get_library()->material_get(mindex).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_get(mindex)->get_rid());
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}
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}
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++_current_mesh;
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++_current_mesh;
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@ -577,11 +562,8 @@ void TerraTerrarinJob::step_type_simplify_mesh() {
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
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int matnum = chunk->get_library()->material_get_num();
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if (chunk->get_library()->material_lod_get(_current_mesh).is_valid())
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int mindex = matnum <= _current_mesh ? matnum - 1 : _current_mesh;
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VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_lod_get(_current_mesh)->get_rid());
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if (chunk->get_library()->material_get(mindex).is_valid())
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VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_get(mindex)->get_rid());
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++_current_mesh;
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++_current_mesh;
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}
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}
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