zmax lod seam.

This commit is contained in:
Relintai 2021-04-21 09:18:02 +02:00
parent c8a690e8a3
commit 5889ad3e9b

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@ -842,6 +842,162 @@ void TerraMesherBlocky::create_margin_xmin(Ref<TerraChunkDefault> chunk) {
} }
void TerraMesherBlocky::create_margin_xmax(Ref<TerraChunkDefault> chunk) { void TerraMesherBlocky::create_margin_xmax(Ref<TerraChunkDefault> chunk) {
//if ((get_build_flags() & TerraChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
// if (!chunk->get_channel(TerraChunkDefault::DEFAULT_CHANNEL_AO))
// chunk->generate_ao();
int z_size = chunk->get_size_x();
int z_data_size = chunk->get_data_size_x();
float world_height = chunk->get_world_height();
float voxel_scale = get_voxel_scale();
uint8_t *channel_type = chunk->channel_get(_channel_index_type);
if (!channel_type)
return;
uint8_t *channel_isolevel = chunk->channel_get(_channel_index_isolevel);
if (!channel_isolevel)
return;
uint8_t *channel_color_r = NULL;
uint8_t *channel_color_g = NULL;
uint8_t *channel_color_b = NULL;
uint8_t *channel_ao = NULL;
uint8_t *channel_rao = NULL;
Color base_light(_base_light_value, _base_light_value, _base_light_value);
Color light[4]{ Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1) };
bool use_lighting = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0;
bool use_ao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_AO) != 0;
bool use_rao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_RAO) != 0;
if (use_lighting) {
channel_color_r = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R);
channel_color_g = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G);
channel_color_b = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B);
if (use_ao)
channel_ao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_AO);
if (use_rao)
channel_rao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
}
int margin_start = chunk->get_margin_start();
int lod_skip = _lod_index * 2;
//z_size + margin_start is fine, x, and z are in data space.
int x = chunk->get_size_x();
float oolod = 1.0 / static_cast<float>(lod_skip);
for (int z = margin_start + 1; z < z_size + margin_start - 1; ++z) {
int prev_main_z = z - (z % lod_skip) ;
int next_main_z = prev_main_z + lod_skip;
next_main_z = CLAMP(next_main_z, 0, z_data_size);
int indexes[4] = {
chunk->get_data_index(x + 1, z), //x + 1
chunk->get_data_index(x, prev_main_z), //x
chunk->get_data_index(x, next_main_z),
chunk->get_data_index(x + 1, z + 1),
};
uint8_t type = channel_type[indexes[0]];
if (type == 0)
continue;
Ref<TerraSurface> surface = _library->voxel_surface_get(type - 1);
if (!surface.is_valid())
continue;
uint8_t isolevels[] = {
channel_isolevel[indexes[0]],
channel_isolevel[indexes[1]],
channel_isolevel[indexes[2]],
channel_isolevel[indexes[3]],
};
float z_interp = oolod * (z - prev_main_z);
float zp1_interp = 1.0 - (oolod * (next_main_z - (z + 1)));
if (use_lighting) {
for (int i = 0; i < 4; ++i) {
int indx = indexes[i];
light[i] = Color(channel_color_r[indx] / 255.0,
channel_color_g[indx] / 255.0,
channel_color_b[indx] / 255.0);
float ao = 0;
if (use_ao)
ao = channel_ao[indx] / 255.0;
if (use_rao) {
float rao = channel_rao[indx] / 255.0;
ao += rao;
}
light[i] += base_light;
if (ao > 0)
light[i] -= Color(ao, ao, ao) * _ao_strength;
light[i].r = CLAMP(light[i].r, 0, 1.0);
light[i].g = CLAMP(light[i].g, 0, 1.0);
light[i].b = CLAMP(light[i].b, 0, 1.0);
}
}
int vc = get_vertex_count();
add_indices(vc + 2);
add_indices(vc + 1);
add_indices(vc + 0);
add_indices(vc + 3);
add_indices(vc + 2);
add_indices(vc + 0);
Vector2 uvs[] = {
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
};
float vi0 = Math::lerp(isolevels[1], isolevels[2], z_interp);
float vi1 = Math::lerp(isolevels[1], isolevels[2], zp1_interp);
Vector3 verts[] = {
Vector3(x + 1, isolevels[0] / 255.0 * world_height, z) * voxel_scale,
Vector3(x, vi0 / 255.0 * world_height, z) * voxel_scale,
Vector3(x, vi1 / 255.0 * world_height, z + 1) * voxel_scale,
Vector3(x + 1, isolevels[3] / 255.0 * world_height, z + 1) * voxel_scale
};
Vector3 normals[] = {
(verts[0] - verts[1]).cross(verts[0] - verts[2]).normalized(),
(verts[0] - verts[1]).cross(verts[1] - verts[2]).normalized(),
(verts[1] - verts[2]).cross(verts[2] - verts[0]).normalized(),
(verts[2] - verts[3]).cross(verts[3] - verts[0]).normalized(),
};
for (int i = 0; i < 4; ++i) {
add_normal(normals[i]);
if (use_lighting || _always_add_colors)
add_color(light[i]);
add_uv(uvs[i]);
add_vertex(verts[i]);
}
}
} }
TerraMesherBlocky::TerraMesherBlocky() { TerraMesherBlocky::TerraMesherBlocky() {