mirror of
https://github.com/Relintai/terraman.git
synced 2025-04-25 21:45:00 +02:00
Work on lod seams.
This commit is contained in:
parent
4df44788d3
commit
478dcd864d
@ -22,7 +22,7 @@ SOFTWARE.
|
||||
|
||||
#include "terra_mesher_blocky.h"
|
||||
|
||||
#include "../../world/default/terra_chunk_default.h"
|
||||
#include "core/math/math_funcs.h"
|
||||
|
||||
bool TerraMesherBlocky::get_always_add_colors() const {
|
||||
return _always_add_colors;
|
||||
@ -42,6 +42,19 @@ void TerraMesherBlocky::_add_chunk(Ref<TerraChunk> p_chunk) {
|
||||
Ref<TerraChunkDefault> chunk = p_chunk;
|
||||
|
||||
ERR_FAIL_COND(!chunk.is_valid());
|
||||
ERR_FAIL_COND(chunk->get_margin_end() < 1);
|
||||
ERR_FAIL_COND(chunk->get_margin_start() < 1);
|
||||
|
||||
if (_lod_index == 0) {
|
||||
add_chunk_normal(chunk);
|
||||
} else {
|
||||
//todo give error message if the chunk is badly sized for the given lod index?
|
||||
|
||||
add_chunk_lod(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
void TerraMesherBlocky::add_chunk_normal(Ref<TerraChunkDefault> chunk) {
|
||||
|
||||
//if ((get_build_flags() & TerraChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
|
||||
// if (!chunk->get_channel(TerraChunkDefault::DEFAULT_CHANNEL_AO))
|
||||
@ -88,14 +101,166 @@ void TerraMesherBlocky::_add_chunk(Ref<TerraChunk> p_chunk) {
|
||||
channel_rao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
|
||||
}
|
||||
|
||||
int lod_skip = 1;
|
||||
int margin_start = chunk->get_margin_start();
|
||||
//z_size + margin_start is fine, x, and z are in data space.
|
||||
for (int z = margin_start; z < z_size + margin_start; ++z) {
|
||||
for (int x = margin_start; x < x_size + margin_start; ++x) {
|
||||
|
||||
if (_lod_index > 0) {
|
||||
lod_skip = _lod_index * 2;
|
||||
int indexes[4] = {
|
||||
chunk->get_data_index(x + 1, z),
|
||||
chunk->get_data_index(x, z),
|
||||
chunk->get_data_index(x, z + 1),
|
||||
chunk->get_data_index(x + 1, z + 1)
|
||||
};
|
||||
|
||||
uint8_t type = channel_type[indexes[0]];
|
||||
|
||||
if (type == 0)
|
||||
continue;
|
||||
|
||||
Ref<TerraSurface> surface = _library->voxel_surface_get(type - 1);
|
||||
|
||||
if (!surface.is_valid())
|
||||
continue;
|
||||
|
||||
uint8_t isolevels[] = {
|
||||
channel_isolevel[indexes[0]],
|
||||
channel_isolevel[indexes[1]],
|
||||
channel_isolevel[indexes[2]],
|
||||
channel_isolevel[indexes[3]],
|
||||
};
|
||||
|
||||
if (use_lighting) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
int indx = indexes[i];
|
||||
|
||||
light[i] = Color(channel_color_r[indx] / 255.0,
|
||||
channel_color_g[indx] / 255.0,
|
||||
channel_color_b[indx] / 255.0);
|
||||
|
||||
float ao = 0;
|
||||
|
||||
if (use_ao)
|
||||
ao = channel_ao[indx] / 255.0;
|
||||
|
||||
if (use_rao) {
|
||||
float rao = channel_rao[indx] / 255.0;
|
||||
ao += rao;
|
||||
}
|
||||
|
||||
light[i] += base_light;
|
||||
|
||||
if (ao > 0)
|
||||
light[i] -= Color(ao, ao, ao) * _ao_strength;
|
||||
|
||||
light[i].r = CLAMP(light[i].r, 0, 1.0);
|
||||
light[i].g = CLAMP(light[i].g, 0, 1.0);
|
||||
light[i].b = CLAMP(light[i].b, 0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
int vc = get_vertex_count();
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 0);
|
||||
add_indices(vc + 3);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 0);
|
||||
|
||||
Vector2 uvs[] = {
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
|
||||
};
|
||||
|
||||
Vector3 verts[] = {
|
||||
Vector3(x + 1, isolevels[0] / 255.0 * world_height, z) * voxel_scale,
|
||||
Vector3(x, isolevels[1] / 255.0 * world_height, z) * voxel_scale,
|
||||
Vector3(x, isolevels[2] / 255.0 * world_height, z + 1) * voxel_scale,
|
||||
Vector3(x + 1, isolevels[3] / 255.0 * world_height, z + 1) * voxel_scale
|
||||
};
|
||||
|
||||
Vector3 normals[] = {
|
||||
(verts[0] - verts[1]).cross(verts[0] - verts[2]).normalized(),
|
||||
(verts[0] - verts[1]).cross(verts[1] - verts[2]).normalized(),
|
||||
(verts[1] - verts[2]).cross(verts[2] - verts[0]).normalized(),
|
||||
(verts[2] - verts[3]).cross(verts[3] - verts[0]).normalized(),
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
add_normal(normals[i]);
|
||||
|
||||
if (use_lighting || _always_add_colors)
|
||||
add_color(light[i]);
|
||||
|
||||
add_uv(uvs[i]);
|
||||
add_vertex(verts[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TerraMesherBlocky::add_chunk_lod(Ref<TerraChunkDefault> chunk) {
|
||||
|
||||
//if ((get_build_flags() & TerraChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
|
||||
// if (!chunk->get_channel(TerraChunkDefault::DEFAULT_CHANNEL_AO))
|
||||
// chunk->generate_ao();
|
||||
|
||||
create_margin_zmin(chunk);
|
||||
create_margin_zmax(chunk);
|
||||
create_margin_xmin(chunk);
|
||||
create_margin_xmax(chunk);
|
||||
|
||||
int x_size = chunk->get_size_x();
|
||||
int z_size = chunk->get_size_z();
|
||||
float world_height = chunk->get_world_height();
|
||||
|
||||
float voxel_scale = get_voxel_scale();
|
||||
|
||||
uint8_t *channel_type = chunk->channel_get(_channel_index_type);
|
||||
|
||||
if (!channel_type)
|
||||
return;
|
||||
|
||||
uint8_t *channel_isolevel = chunk->channel_get(_channel_index_isolevel);
|
||||
|
||||
if (!channel_isolevel)
|
||||
return;
|
||||
|
||||
uint8_t *channel_color_r = NULL;
|
||||
uint8_t *channel_color_g = NULL;
|
||||
uint8_t *channel_color_b = NULL;
|
||||
uint8_t *channel_ao = NULL;
|
||||
uint8_t *channel_rao = NULL;
|
||||
|
||||
Color base_light(_base_light_value, _base_light_value, _base_light_value);
|
||||
Color light[4]{ Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1) };
|
||||
|
||||
bool use_lighting = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0;
|
||||
bool use_ao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_AO) != 0;
|
||||
bool use_rao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_RAO) != 0;
|
||||
|
||||
if (use_lighting) {
|
||||
channel_color_r = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R);
|
||||
channel_color_g = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G);
|
||||
channel_color_b = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B);
|
||||
|
||||
if (use_ao)
|
||||
channel_ao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_AO);
|
||||
|
||||
if (use_rao)
|
||||
channel_rao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
|
||||
}
|
||||
|
||||
for (int z = chunk->get_margin_start(); z < z_size + chunk->get_margin_end(); z += lod_skip) {
|
||||
for (int x = chunk->get_margin_start(); x < x_size + chunk->get_margin_end(); x += lod_skip) {
|
||||
//todo this should be calculated from size's factors
|
||||
int lod_skip = _lod_index * 2;
|
||||
//int margin_start = chunk->get_margin_start() ;
|
||||
|
||||
int margin_start = chunk->get_margin_start();
|
||||
//z_size + margin_start is fine, x, and z are in data space.
|
||||
for (int z = lod_skip; z < z_size + margin_start - lod_skip; z += lod_skip) {
|
||||
for (int x = lod_skip; x < x_size + margin_start - lod_skip; x += lod_skip) {
|
||||
|
||||
int indexes[4] = {
|
||||
chunk->get_data_index(x + lod_skip, z),
|
||||
@ -192,6 +357,336 @@ void TerraMesherBlocky::_add_chunk(Ref<TerraChunk> p_chunk) {
|
||||
}
|
||||
}
|
||||
|
||||
void TerraMesherBlocky::create_margin_zmin(Ref<TerraChunkDefault> chunk) {
|
||||
|
||||
//if ((get_build_flags() & TerraChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
|
||||
// if (!chunk->get_channel(TerraChunkDefault::DEFAULT_CHANNEL_AO))
|
||||
// chunk->generate_ao();
|
||||
|
||||
int x_size = chunk->get_size_x();
|
||||
int x_data_size = chunk->get_data_size_x();
|
||||
float world_height = chunk->get_world_height();
|
||||
|
||||
float voxel_scale = get_voxel_scale();
|
||||
|
||||
uint8_t *channel_type = chunk->channel_get(_channel_index_type);
|
||||
|
||||
if (!channel_type)
|
||||
return;
|
||||
|
||||
uint8_t *channel_isolevel = chunk->channel_get(_channel_index_isolevel);
|
||||
|
||||
if (!channel_isolevel)
|
||||
return;
|
||||
|
||||
uint8_t *channel_color_r = NULL;
|
||||
uint8_t *channel_color_g = NULL;
|
||||
uint8_t *channel_color_b = NULL;
|
||||
uint8_t *channel_ao = NULL;
|
||||
uint8_t *channel_rao = NULL;
|
||||
|
||||
Color base_light(_base_light_value, _base_light_value, _base_light_value);
|
||||
Color light[4]{ Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1) };
|
||||
|
||||
bool use_lighting = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0;
|
||||
bool use_ao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_AO) != 0;
|
||||
bool use_rao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_RAO) != 0;
|
||||
|
||||
if (use_lighting) {
|
||||
channel_color_r = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R);
|
||||
channel_color_g = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G);
|
||||
channel_color_b = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B);
|
||||
|
||||
if (use_ao)
|
||||
channel_ao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_AO);
|
||||
|
||||
if (use_rao)
|
||||
channel_rao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
|
||||
}
|
||||
|
||||
int margin_start = chunk->get_margin_start();
|
||||
|
||||
int lod_skip = _lod_index * 2;
|
||||
//z_size + margin_start is fine, x, and z are in data space.
|
||||
int z = 1;
|
||||
float oolod = 1.0 / static_cast<float>(lod_skip);
|
||||
|
||||
for (int x = margin_start + 1; x < x_size + margin_start - 1; ++x) {
|
||||
|
||||
int prev_main_x = x - (x % lod_skip) ;
|
||||
int next_main_x = prev_main_x + lod_skip;
|
||||
next_main_x = CLAMP(next_main_x, 0, x_data_size);
|
||||
|
||||
int indexes[4] = {
|
||||
chunk->get_data_index(x + 1, z), //x + 1
|
||||
chunk->get_data_index(x, z), //x
|
||||
//chunk->get_data_index(x + 1, z), //x + 1
|
||||
//chunk->get_data_index(x, z), //x
|
||||
chunk->get_data_index(prev_main_x, z + 1),
|
||||
chunk->get_data_index(next_main_x, z + 1),
|
||||
};
|
||||
|
||||
uint8_t type = channel_type[indexes[0]];
|
||||
|
||||
if (type == 0)
|
||||
continue;
|
||||
|
||||
Ref<TerraSurface> surface = _library->voxel_surface_get(type - 1);
|
||||
|
||||
if (!surface.is_valid())
|
||||
continue;
|
||||
|
||||
uint8_t isolevels[] = {
|
||||
channel_isolevel[indexes[0]],
|
||||
channel_isolevel[indexes[1]],
|
||||
channel_isolevel[indexes[2]],
|
||||
channel_isolevel[indexes[3]],
|
||||
};
|
||||
|
||||
float x_interp = oolod * (x - prev_main_x);
|
||||
float xp1_interp = 1.0 - (oolod * (next_main_x - (x + 1)));
|
||||
|
||||
if (use_lighting) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
int indx = indexes[i];
|
||||
|
||||
light[i] = Color(channel_color_r[indx] / 255.0,
|
||||
channel_color_g[indx] / 255.0,
|
||||
channel_color_b[indx] / 255.0);
|
||||
|
||||
float ao = 0;
|
||||
|
||||
if (use_ao)
|
||||
ao = channel_ao[indx] / 255.0;
|
||||
|
||||
if (use_rao) {
|
||||
float rao = channel_rao[indx] / 255.0;
|
||||
ao += rao;
|
||||
}
|
||||
|
||||
light[i] += base_light;
|
||||
|
||||
if (ao > 0)
|
||||
light[i] -= Color(ao, ao, ao) * _ao_strength;
|
||||
|
||||
light[i].r = CLAMP(light[i].r, 0, 1.0);
|
||||
light[i].g = CLAMP(light[i].g, 0, 1.0);
|
||||
light[i].b = CLAMP(light[i].b, 0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
int vc = get_vertex_count();
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 0);
|
||||
add_indices(vc + 3);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 0);
|
||||
|
||||
Vector2 uvs[] = {
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
|
||||
};
|
||||
|
||||
float vi0 = Math::lerp(isolevels[2], isolevels[3], x_interp);
|
||||
float vi1 = Math::lerp(isolevels[2], isolevels[3], xp1_interp);
|
||||
|
||||
Vector3 verts[] = {
|
||||
Vector3(x + 1, isolevels[0] / 255.0 * world_height, z) * voxel_scale,
|
||||
Vector3(x, isolevels[1] / 255.0 * world_height, z) * voxel_scale,
|
||||
Vector3(x, vi0 / 255.0 * world_height, z + 1) * voxel_scale,
|
||||
Vector3(x + 1, vi1 / 255.0 * world_height, z + 1) * voxel_scale
|
||||
};
|
||||
|
||||
Vector3 normals[] = {
|
||||
(verts[0] - verts[1]).cross(verts[0] - verts[2]).normalized(),
|
||||
(verts[0] - verts[1]).cross(verts[1] - verts[2]).normalized(),
|
||||
(verts[1] - verts[2]).cross(verts[2] - verts[0]).normalized(),
|
||||
(verts[2] - verts[3]).cross(verts[3] - verts[0]).normalized(),
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
add_normal(normals[i]);
|
||||
|
||||
if (use_lighting || _always_add_colors)
|
||||
add_color(light[i]);
|
||||
|
||||
add_uv(uvs[i]);
|
||||
add_vertex(verts[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TerraMesherBlocky::create_margin_zmax(Ref<TerraChunkDefault> chunk) {
|
||||
|
||||
//if ((get_build_flags() & TerraChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
|
||||
// if (!chunk->get_channel(TerraChunkDefault::DEFAULT_CHANNEL_AO))
|
||||
// chunk->generate_ao();
|
||||
|
||||
int x_size = chunk->get_size_x();
|
||||
int x_data_size = chunk->get_data_size_x();
|
||||
float world_height = chunk->get_world_height();
|
||||
|
||||
float voxel_scale = get_voxel_scale();
|
||||
|
||||
uint8_t *channel_type = chunk->channel_get(_channel_index_type);
|
||||
|
||||
if (!channel_type)
|
||||
return;
|
||||
|
||||
uint8_t *channel_isolevel = chunk->channel_get(_channel_index_isolevel);
|
||||
|
||||
if (!channel_isolevel)
|
||||
return;
|
||||
|
||||
uint8_t *channel_color_r = NULL;
|
||||
uint8_t *channel_color_g = NULL;
|
||||
uint8_t *channel_color_b = NULL;
|
||||
uint8_t *channel_ao = NULL;
|
||||
uint8_t *channel_rao = NULL;
|
||||
|
||||
Color base_light(_base_light_value, _base_light_value, _base_light_value);
|
||||
Color light[4]{ Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1) };
|
||||
|
||||
bool use_lighting = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0;
|
||||
bool use_ao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_AO) != 0;
|
||||
bool use_rao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_RAO) != 0;
|
||||
|
||||
if (use_lighting) {
|
||||
channel_color_r = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R);
|
||||
channel_color_g = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G);
|
||||
channel_color_b = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B);
|
||||
|
||||
if (use_ao)
|
||||
channel_ao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_AO);
|
||||
|
||||
if (use_rao)
|
||||
channel_rao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
|
||||
}
|
||||
|
||||
int margin_start = chunk->get_margin_start();
|
||||
|
||||
int lod_skip = _lod_index * 2;
|
||||
//z_size + margin_start is fine, x, and z are in data space.
|
||||
int z = chunk->get_size_z();
|
||||
float oolod = 1.0 / static_cast<float>(lod_skip);
|
||||
|
||||
for (int x = margin_start + 1; x < x_size + margin_start - 1; ++x) {
|
||||
|
||||
int prev_main_x = x - (x % lod_skip) ;
|
||||
int next_main_x = prev_main_x + lod_skip;
|
||||
next_main_x = CLAMP(next_main_x, 0, x_data_size);
|
||||
|
||||
int indexes[4] = {
|
||||
chunk->get_data_index(next_main_x, z), //x + 1
|
||||
chunk->get_data_index(prev_main_x, z), //x
|
||||
//chunk->get_data_index(x + 1, z), //x + 1
|
||||
//chunk->get_data_index(x, z), //x
|
||||
chunk->get_data_index(x, z + 1),
|
||||
chunk->get_data_index(x + 1, z + 1),
|
||||
};
|
||||
|
||||
uint8_t type = channel_type[indexes[0]];
|
||||
|
||||
if (type == 0)
|
||||
continue;
|
||||
|
||||
Ref<TerraSurface> surface = _library->voxel_surface_get(type - 1);
|
||||
|
||||
if (!surface.is_valid())
|
||||
continue;
|
||||
|
||||
uint8_t isolevels[] = {
|
||||
channel_isolevel[indexes[0]],
|
||||
channel_isolevel[indexes[1]],
|
||||
channel_isolevel[indexes[2]],
|
||||
channel_isolevel[indexes[3]],
|
||||
};
|
||||
|
||||
float x_interp = oolod * (x - prev_main_x);
|
||||
float xp1_interp = 1.0 - (oolod * (next_main_x - (x + 1)));
|
||||
|
||||
if (use_lighting) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
int indx = indexes[i];
|
||||
|
||||
light[i] = Color(channel_color_r[indx] / 255.0,
|
||||
channel_color_g[indx] / 255.0,
|
||||
channel_color_b[indx] / 255.0);
|
||||
|
||||
float ao = 0;
|
||||
|
||||
if (use_ao)
|
||||
ao = channel_ao[indx] / 255.0;
|
||||
|
||||
if (use_rao) {
|
||||
float rao = channel_rao[indx] / 255.0;
|
||||
ao += rao;
|
||||
}
|
||||
|
||||
light[i] += base_light;
|
||||
|
||||
if (ao > 0)
|
||||
light[i] -= Color(ao, ao, ao) * _ao_strength;
|
||||
|
||||
light[i].r = CLAMP(light[i].r, 0, 1.0);
|
||||
light[i].g = CLAMP(light[i].g, 0, 1.0);
|
||||
light[i].b = CLAMP(light[i].b, 0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
int vc = get_vertex_count();
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 1);
|
||||
add_indices(vc + 0);
|
||||
add_indices(vc + 3);
|
||||
add_indices(vc + 2);
|
||||
add_indices(vc + 0);
|
||||
|
||||
Vector2 uvs[] = {
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
|
||||
surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
|
||||
};
|
||||
|
||||
float vi0 = Math::lerp(isolevels[1], isolevels[0], x_interp);
|
||||
float vi1 = Math::lerp(isolevels[1], isolevels[0], xp1_interp);
|
||||
|
||||
Vector3 verts[] = {
|
||||
Vector3(x + 1, vi1 / 255.0 * world_height, z) * voxel_scale,
|
||||
Vector3(x, vi0 / 255.0 * world_height, z) * voxel_scale,
|
||||
Vector3(x, isolevels[2] / 255.0 * world_height, z + 1) * voxel_scale,
|
||||
Vector3(x + 1, isolevels[3] / 255.0 * world_height, z + 1) * voxel_scale
|
||||
};
|
||||
|
||||
Vector3 normals[] = {
|
||||
(verts[0] - verts[1]).cross(verts[0] - verts[2]).normalized(),
|
||||
(verts[0] - verts[1]).cross(verts[1] - verts[2]).normalized(),
|
||||
(verts[1] - verts[2]).cross(verts[2] - verts[0]).normalized(),
|
||||
(verts[2] - verts[3]).cross(verts[3] - verts[0]).normalized(),
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
add_normal(normals[i]);
|
||||
|
||||
if (use_lighting || _always_add_colors)
|
||||
add_color(light[i]);
|
||||
|
||||
add_uv(uvs[i]);
|
||||
add_vertex(verts[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TerraMesherBlocky::create_margin_xmin(Ref<TerraChunkDefault> chunk) {
|
||||
}
|
||||
|
||||
void TerraMesherBlocky::create_margin_xmax(Ref<TerraChunkDefault> chunk) {
|
||||
}
|
||||
|
||||
TerraMesherBlocky::TerraMesherBlocky() {
|
||||
_always_add_colors = false;
|
||||
_lod_index = 0;
|
||||
|
@ -35,6 +35,7 @@ SOFTWARE.
|
||||
#include "core/math/vector3.h"
|
||||
|
||||
#include "../default/terra_mesher_default.h"
|
||||
#include "../../world/default/terra_chunk_default.h"
|
||||
|
||||
class TerraMesherBlocky : public TerraMesherDefault {
|
||||
GDCLASS(TerraMesherBlocky, TerraMesherDefault);
|
||||
@ -48,6 +49,14 @@ public:
|
||||
|
||||
void _add_chunk(Ref<TerraChunk> p_chunk);
|
||||
|
||||
void add_chunk_normal(Ref<TerraChunkDefault> chunk);
|
||||
|
||||
void add_chunk_lod(Ref<TerraChunkDefault> chunk);
|
||||
void create_margin_zmin(Ref<TerraChunkDefault> chunk);
|
||||
void create_margin_zmax(Ref<TerraChunkDefault> chunk);
|
||||
void create_margin_xmin(Ref<TerraChunkDefault> chunk);
|
||||
void create_margin_xmax(Ref<TerraChunkDefault> chunk);
|
||||
|
||||
TerraMesherBlocky();
|
||||
~TerraMesherBlocky();
|
||||
|
||||
|
@ -277,16 +277,6 @@ void TerraChunk::set_size(const int size_x, const int size_z, const int margin_s
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _channels.size(); ++i) {
|
||||
uint8_t *ch = _channels[i];
|
||||
|
||||
if (ch != NULL) {
|
||||
memdelete_arr(ch);
|
||||
}
|
||||
}
|
||||
|
||||
channel_setup();
|
||||
|
||||
_size_x = size_x;
|
||||
_size_z = size_z;
|
||||
|
||||
@ -295,6 +285,18 @@ void TerraChunk::set_size(const int size_x, const int size_z, const int margin_s
|
||||
|
||||
_margin_start = margin_start;
|
||||
_margin_end = margin_end;
|
||||
|
||||
for (int i = 0; i < _channels.size(); ++i) {
|
||||
uint8_t *ch = _channels[i];
|
||||
|
||||
if (ch != NULL) {
|
||||
memdelete_arr(ch);
|
||||
}
|
||||
}
|
||||
|
||||
_channels.clear();
|
||||
|
||||
channel_setup();
|
||||
}
|
||||
|
||||
bool TerraChunk::validate_data_position(const int x, const int z) const {
|
||||
@ -342,6 +344,8 @@ void TerraChunk::channel_set_count(const int count) {
|
||||
if (ch != NULL) {
|
||||
memdelete_arr(ch);
|
||||
}
|
||||
|
||||
_channels.set(i, NULL);
|
||||
}
|
||||
|
||||
_channels.resize(count);
|
||||
|
Loading…
Reference in New Issue
Block a user