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Also mention 5 suggested material to TerrainLibrary::prop_material_lod_get's error message.
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@ -327,7 +327,7 @@ Ref<Material> TerrainLibrary::prop_material_get(const int index) {
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Ref<Material> TerrainLibrary::prop_material_lod_get(const int index) {
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Ref<Material> TerrainLibrary::prop_material_lod_get(const int index) {
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ERR_FAIL_COND_V_MSG(_prop_materials.size() == 0, Ref<Material>(), "Error! You should to add at least one material to TerrainLibrary!");
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ERR_FAIL_COND_V_MSG(_prop_materials.size() == 0, Ref<Material>(), "Error! You should to add at least one prop material to TerrainLibrary! (By default it will use up to 5. See VoxelWorldDefault::_create_chunk().)");
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if (index < 0) {
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if (index < 0) {
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return _prop_materials[0];
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return _prop_materials[0];
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