Added a chunk_lod_first_falloff parameter to TerraWorldDefault.

This commit is contained in:
Relintai 2021-04-19 18:33:49 +02:00
parent a3c81f4d0c
commit 034f3b563f
2 changed files with 18 additions and 2 deletions

View File

@ -65,6 +65,13 @@ void TerraWorldDefault::update_lods() {
call("_update_lods"); call("_update_lods");
} }
int TerraWorldDefault::get_chunk_lod_first_falloff() const {
return _chunk_lod_first_falloff;
}
void TerraWorldDefault::set_chunk_lod_first_falloff(const int value) {
_chunk_lod_first_falloff = value;
}
int TerraWorldDefault::get_chunk_lod_falloff() const { int TerraWorldDefault::get_chunk_lod_falloff() const {
return _chunk_lod_falloff; return _chunk_lod_falloff;
} }
@ -154,9 +161,9 @@ void TerraWorldDefault::_update_lods() {
int mr = MAX(dx, dz); int mr = MAX(dx, dz);
mr -= _chunk_lod_falloff; mr -= _chunk_lod_first_falloff;
mr /= _chunk_lod_falloff;
//Todo 3 should be _num_lod, but it's NYI, because chunk can only handle 3 lod levels for now -> FQMS needs to be fixed
mr = CLAMP(mr, 0, _num_lods - 1); mr = CLAMP(mr, 0, _num_lods - 1);
if (c->get_current_lod_level() != mr) if (c->get_current_lod_level() != mr)
@ -240,6 +247,7 @@ int TerraWorldDefault::_get_channel_index_info(const TerraWorld::ChannelTypeInfo
} }
TerraWorldDefault::TerraWorldDefault() { TerraWorldDefault::TerraWorldDefault() {
_chunk_lod_first_falloff = 2;
_chunk_lod_falloff = 2; _chunk_lod_falloff = 2;
_lod_update_timer = 0; _lod_update_timer = 0;
_lod_update_interval = 0.5; _lod_update_interval = 0.5;
@ -293,6 +301,10 @@ void TerraWorldDefault::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_update_interval", "value"), &TerraWorldDefault::set_lod_update_interval); ClassDB::bind_method(D_METHOD("set_lod_update_interval", "value"), &TerraWorldDefault::set_lod_update_interval);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lod_update_interval"), "set_lod_update_interval", "get_lod_update_interval"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "lod_update_interval"), "set_lod_update_interval", "get_lod_update_interval");
ClassDB::bind_method(D_METHOD("get_chunk_lod_first_falloff"), &TerraWorldDefault::get_chunk_lod_first_falloff);
ClassDB::bind_method(D_METHOD("set_chunk_lod_first_falloff", "value"), &TerraWorldDefault::set_chunk_lod_first_falloff);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_lod_first_falloff"), "set_chunk_lod_first_falloff", "get_chunk_lod_first_falloff");
ClassDB::bind_method(D_METHOD("get_chunk_lod_falloff"), &TerraWorldDefault::get_chunk_lod_falloff); ClassDB::bind_method(D_METHOD("get_chunk_lod_falloff"), &TerraWorldDefault::get_chunk_lod_falloff);
ClassDB::bind_method(D_METHOD("set_chunk_lod_falloff", "value"), &TerraWorldDefault::set_chunk_lod_falloff); ClassDB::bind_method(D_METHOD("set_chunk_lod_falloff", "value"), &TerraWorldDefault::set_chunk_lod_falloff);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_lod_falloff"), "set_chunk_lod_falloff", "get_chunk_lod_falloff"); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_lod_falloff"), "set_chunk_lod_falloff", "get_chunk_lod_falloff");

View File

@ -35,6 +35,9 @@ public:
float get_lod_update_interval() const; float get_lod_update_interval() const;
void set_lod_update_interval(const float value); void set_lod_update_interval(const float value);
int get_chunk_lod_first_falloff() const;
void set_chunk_lod_first_falloff(const int value);
int get_chunk_lod_falloff() const; int get_chunk_lod_falloff() const;
void set_chunk_lod_falloff(const int value); void set_chunk_lod_falloff(const int value);
@ -62,6 +65,7 @@ private:
int _build_flags; int _build_flags;
float _lod_update_timer; float _lod_update_timer;
float _lod_update_interval; float _lod_update_interval;
int _chunk_lod_first_falloff;
int _chunk_lod_falloff; int _chunk_lod_falloff;
int _num_lods; int _num_lods;
}; };