smtp_node/SMTP-NodeCode.gd

247 lines
6.1 KiB
GDScript

extends Node
## This looks like it was created by a CS student at a university graduation level,
## there are many fantastic code snippets here, please try and mine as much of it as you can, as I have.
# the debug function is quite smart.
var debug = true
func display(data):
if debug == true:
print("debug: ",data)
export var server = "smtp.gmail.com" # you'll find info on the Gmail SMTP server at www.google.com :)
export var port = 465 # standard SSL port
export var user = "" # put userid for SMTP login
export var password = "" # put password for SMTP login
export var mymailto = "" # put destination address
export var mymail = "mail.smtp.localhost" # I found this at some random stackexchange thread
enum channel {TCP,PACKET}
export (channel) var com = channel.TCP
var Socket = null
var PacketSocket = null
var PacketIn = ""
var PacketOut = ""
enum esi {OK,KO}
enum stati {OK,WAITING,NO_RESPONSE,UNHANDLED_REPONSE}
export (stati) var stato
var MaxRetries = 5
var delayTime = 250
var thread = null
var authloginbase64=""
var authpassbase64=""
func _ready():
if user != "": authloginbase64=Marshalls.raw_to_base64(user.to_ascii())
if password != "": authpassbase64=Marshalls.raw_to_base64(password.to_ascii())
# This is unbelievably useful. Try using ThreadDeliver without a thread for comparison
func Deliver(data):
thread = Thread.new()
thread.start(self,"ThreadDeliver",data)
# If you want to debug the program, this is where you start
# I made a miniscule change to this function, which was actually extremely hard, and took a few days.
func ThreadDeliver(data):
var r_code
r_code = OpenSocket()
if r_code == OK:
r_code =WaitAnswer()
# if r_code == OK:
# emit_signal("SMTP_connected")
# r_code = send("ciao") # needed because some SMTP servers return error each first command
if r_code == OK:
r_code = MAILhello()
if r_code == OK:
print("SMTP_working")
r_code = MAILauth()
if r_code == OK:
r_code = MAILfrom(mymail)
if r_code == OK:
r_code = MAILto(mymailto)
if r_code == OK:
r_code = MAILdata(data,mymail,subject)
if r_code == OK:
print("process OK")
if r_code == OK:
r_code =MAILquit()
CloseSocket()
if r_code == OK:
display("All done")
else:
display("ERROR")
return r_code
var Bocket = null
# I added the variable Bocket, as a wrap around the Socket (originally called socket anyway),
# it's an SSL wrapper for Streampeers, I don't know much about these things,
# but you learn a lot by messing around with things.
# I like creating silly names for variables, it keeps me motivated,
# reminds me that creating code is my choice, to do how I please.
func OpenSocket():
var error
if Bocket == null:
Bocket=StreamPeerTCP.new()
error=Bocket.connect_to_host(server,port )
Socket = StreamPeerSSL.new()
Socket.connect_to_stream(Bocket, true, server)
display(["connecting server...",server,error])
if error > 0:
var ip=IP.resolve_hostname(server)
error=Socket.connect_to_host(ip,port)
display(["trying IP ...",ip,error])
for i in range(1,MaxRetries):
print(Socket.get_status())
# if Socket.get_status() == Socket.STATUS_ERROR:
# d.display("Error while requesting connection")
# break
# elif Socket.get_status() == Socket.STATUS_CONNECTING:
# d.display("connecting...")
# break
if Socket.get_status() == Socket.STATUS_CONNECTED:
display("connection up")
break
OS.delay_msec(delayTime)
return error
func CloseSocket():
Bocket.disconnect_from_host()
func send(data1,data2=null,data3=null):
var error
error = sendOnly(data1,data2,data3)
return error
func sendOnly(data1,data2=null,data3=null):
var error = 0
PacketOut = data1
if data2 != null:
PacketOut = PacketOut + " " + data2
if data3 != null:
PacketOut = PacketOut + " " + data3
display(["send",PacketOut])
PacketOut = PacketOut + "\n"
if com == channel.TCP:
error=Socket.put_data(PacketOut.to_utf8())
if error == null:
error = "NULL"
display(["send","r_code",error])
return error
func WaitAnswer(succesful=""):
stato= stati.WAITING
display(["waiting response from server..."])
if com == channel.TCP:
PacketIn = ""
OS.delay_msec(delayTime)
for i in range(1,MaxRetries):
Socket.poll()
var bufLen = Socket.get_available_bytes()
if bufLen > 0:
display(["bytes buffered",String(bufLen)])
PacketIn=PacketIn + Socket.get_utf8_string(bufLen)
display(["receive",PacketIn])
break
else:
OS.delay_msec(delayTime)
if PacketIn != "":
stato= stati.OK
if ParsePacketIn(succesful) != OK:
stato=stati.UNHANDLED_REPONSE
else:
stato = stati.NO_RESPONSE
return stato
else:
return 99
func ParsePacketIn(strcompare):
if strcompare == "":
return OK
if PacketIn.left(strcompare.length())==strcompare:
return OK
else:
return FAILED
func MAILhello():
var r_code=send("HELO", mymail)
WaitAnswer()
r_code= send("EHLO", mymail)
r_code= WaitAnswer("250")
return r_code
# the MAILauth() function was broken, I fixed it, you're welcome
func MAILauth():
var r_code=send("AUTH LOGIN")
r_code=WaitAnswer("334")
#print("MAILauth() , AUTH LOGIN ", r_code)
# when debugging, add print statements everywhere you fail to progress.
if r_code == OK:
r_code=send(authloginbase64)
r_code = WaitAnswer("334")
#print("MAILauth() , username ", r_code)
if r_code == OK:
r_code=send(authpassbase64)
r_code = WaitAnswer("235")
#print("MAILauth() , password ", r_code)
display(["r_code auth:", r_code])
return r_code
func MAILfrom(data):
var r_code=send("MAIL FROM:",bracket(data))
r_code = WaitAnswer("250")
return r_code
func MAILto(data):
var r_code=send("RCPT TO:",bracket(data))
r_code = WaitAnswer("250")
return r_code
var subject = "New message from Godot"
func MAILdata(data=null,from=null,subject=null):
var corpo = ""
for i in data:
corpo = corpo + i + "\r\n"
corpo=corpo + "."
var r_code=send("DATA")
r_code=WaitAnswer("354")
# if r_code == OK and from != null:
# r_code=send("FROM: ",bracket(from))
if r_code == OK and subject != null:
r_code=send("SUBJECT: ",subject)
if r_code == OK and data != null:
r_code=send(corpo)
r_code =WaitAnswer("250")
return r_code
func MAILquit():
return send("QUIT")
func bracket(data):
return "<"+data+">"