mirror of
https://github.com/Relintai/smtp_node.git
synced 2024-11-13 17:27:21 +01:00
247 lines
6.1 KiB
GDScript
247 lines
6.1 KiB
GDScript
extends Node
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## This looks like it was created by a CS student at a university graduation level,
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## there are many fantastic code snippets here, please try and mine as much of it as you can, as I have.
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# the debug function is quite smart.
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var debug = true
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func display(data):
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if debug == true:
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print("debug: ",data)
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export var server = "smtp.gmail.com" # you'll find info on the Gmail SMTP server at www.google.com :)
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export var port = 465 # standard SSL port
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export var user = "" # put userid for SMTP login
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export var password = "" # put password for SMTP login
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export var mymailto = "" # put destination address
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export var mymail = "mail.smtp.localhost" # I found this at some random stackexchange thread
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enum channel {TCP,PACKET}
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export (channel) var com = channel.TCP
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var Socket = null
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var PacketSocket = null
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var PacketIn = ""
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var PacketOut = ""
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enum esi {OK,KO}
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enum stati {OK,WAITING,NO_RESPONSE,UNHANDLED_REPONSE}
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export (stati) var stato
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var MaxRetries = 5
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var delayTime = 250
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var thread = null
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var authloginbase64=""
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var authpassbase64=""
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func _ready():
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if user != "": authloginbase64=Marshalls.raw_to_base64(user.to_ascii())
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if password != "": authpassbase64=Marshalls.raw_to_base64(password.to_ascii())
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# This is unbelievably useful. Try using ThreadDeliver without a thread for comparison
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func Deliver(data):
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thread = Thread.new()
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thread.start(self,"ThreadDeliver",data)
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# If you want to debug the program, this is where you start
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# I made a miniscule change to this function, which was actually extremely hard, and took a few days.
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func ThreadDeliver(data):
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var r_code
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r_code = OpenSocket()
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if r_code == OK:
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r_code =WaitAnswer()
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# if r_code == OK:
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# emit_signal("SMTP_connected")
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# r_code = send("ciao") # needed because some SMTP servers return error each first command
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if r_code == OK:
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r_code = MAILhello()
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if r_code == OK:
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print("SMTP_working")
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r_code = MAILauth()
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if r_code == OK:
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r_code = MAILfrom(mymail)
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if r_code == OK:
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r_code = MAILto(mymailto)
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if r_code == OK:
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r_code = MAILdata(data,mymail,subject)
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if r_code == OK:
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print("process OK")
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if r_code == OK:
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r_code =MAILquit()
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CloseSocket()
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if r_code == OK:
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display("All done")
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else:
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display("ERROR")
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return r_code
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var Bocket = null
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# I added the variable Bocket, as a wrap around the Socket (originally called socket anyway),
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# it's an SSL wrapper for Streampeers, I don't know much about these things,
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# but you learn a lot by messing around with things.
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# I like creating silly names for variables, it keeps me motivated,
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# reminds me that creating code is my choice, to do how I please.
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func OpenSocket():
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var error
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if Bocket == null:
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Bocket=StreamPeerTCP.new()
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error=Bocket.connect_to_host(server,port )
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Socket = StreamPeerSSL.new()
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Socket.connect_to_stream(Bocket, true, server)
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display(["connecting server...",server,error])
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if error > 0:
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var ip=IP.resolve_hostname(server)
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error=Socket.connect_to_host(ip,port)
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display(["trying IP ...",ip,error])
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for i in range(1,MaxRetries):
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print(Socket.get_status())
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# if Socket.get_status() == Socket.STATUS_ERROR:
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# d.display("Error while requesting connection")
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# break
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# elif Socket.get_status() == Socket.STATUS_CONNECTING:
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# d.display("connecting...")
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# break
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if Socket.get_status() == Socket.STATUS_CONNECTED:
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display("connection up")
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break
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OS.delay_msec(delayTime)
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return error
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func CloseSocket():
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Bocket.disconnect_from_host()
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func send(data1,data2=null,data3=null):
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var error
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error = sendOnly(data1,data2,data3)
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return error
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func sendOnly(data1,data2=null,data3=null):
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var error = 0
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PacketOut = data1
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if data2 != null:
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PacketOut = PacketOut + " " + data2
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if data3 != null:
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PacketOut = PacketOut + " " + data3
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display(["send",PacketOut])
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PacketOut = PacketOut + "\n"
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if com == channel.TCP:
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error=Socket.put_data(PacketOut.to_utf8())
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if error == null:
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error = "NULL"
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display(["send","r_code",error])
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return error
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func WaitAnswer(succesful=""):
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stato= stati.WAITING
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display(["waiting response from server..."])
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if com == channel.TCP:
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PacketIn = ""
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OS.delay_msec(delayTime)
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for i in range(1,MaxRetries):
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Socket.poll()
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var bufLen = Socket.get_available_bytes()
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if bufLen > 0:
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display(["bytes buffered",String(bufLen)])
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PacketIn=PacketIn + Socket.get_utf8_string(bufLen)
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display(["receive",PacketIn])
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break
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else:
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OS.delay_msec(delayTime)
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if PacketIn != "":
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stato= stati.OK
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if ParsePacketIn(succesful) != OK:
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stato=stati.UNHANDLED_REPONSE
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else:
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stato = stati.NO_RESPONSE
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return stato
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else:
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return 99
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func ParsePacketIn(strcompare):
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if strcompare == "":
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return OK
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if PacketIn.left(strcompare.length())==strcompare:
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return OK
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else:
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return FAILED
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func MAILhello():
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var r_code=send("HELO", mymail)
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WaitAnswer()
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r_code= send("EHLO", mymail)
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r_code= WaitAnswer("250")
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return r_code
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# the MAILauth() function was broken, I fixed it, you're welcome
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func MAILauth():
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var r_code=send("AUTH LOGIN")
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r_code=WaitAnswer("334")
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#print("MAILauth() , AUTH LOGIN ", r_code)
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# when debugging, add print statements everywhere you fail to progress.
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if r_code == OK:
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r_code=send(authloginbase64)
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r_code = WaitAnswer("334")
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#print("MAILauth() , username ", r_code)
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if r_code == OK:
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r_code=send(authpassbase64)
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r_code = WaitAnswer("235")
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#print("MAILauth() , password ", r_code)
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display(["r_code auth:", r_code])
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return r_code
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func MAILfrom(data):
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var r_code=send("MAIL FROM:",bracket(data))
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r_code = WaitAnswer("250")
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return r_code
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func MAILto(data):
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var r_code=send("RCPT TO:",bracket(data))
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r_code = WaitAnswer("250")
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return r_code
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var subject = "New message from Godot"
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func MAILdata(data=null,from=null,subject=null):
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var corpo = ""
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for i in data:
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corpo = corpo + i + "\r\n"
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corpo=corpo + "."
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var r_code=send("DATA")
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r_code=WaitAnswer("354")
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# if r_code == OK and from != null:
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# r_code=send("FROM: ",bracket(from))
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if r_code == OK and subject != null:
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r_code=send("SUBJECT: ",subject)
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if r_code == OK and data != null:
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r_code=send(corpo)
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r_code =WaitAnswer("250")
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return r_code
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func MAILquit():
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return send("QUIT")
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func bracket(data):
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return "<"+data+">"
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