smtp_node/SMTPClient.gd
2023-09-18 12:27:06 +02:00

239 lines
5.5 KiB
GDScript

extends Node
export(String) var server : String = "smtp.gmail.com"
export(int) var port : int = 465
export(String) var user : String = ""
export(String) var password : String = ""
export(int) var max_retries : int = 5
export(int) var delay_time : int = 250
export(String) var mymailto : String = ""
export(String) var mymail : String = "mail.smtp.localhost"
var _socket_original : StreamPeer = null
var _socket : StreamPeer = null
var _packet_in : String = ""
var _packet_out : String = ""
var subject : String = "New message from Godot"
enum SMTPStatus {
OK,
WAITING,
NO_RESPONSE,
UNHANDLED_REPONSE
}
var _current_status : int = 0
var thread : Thread = null
var authloginbase64 : String = ""
var authpassbase64 : String = ""
func _ready():
if user != "":
authloginbase64 = Marshalls.raw_to_base64(user.to_ascii())
if password != "":
authpassbase64 = Marshalls.raw_to_base64(password.to_ascii())
func deliver(data):
thread = Thread.new()
thread.start(self,"thread_deliver",data)
func thread_deliver(data):
var r_code : int
r_code = Open_socket()
if r_code == OK:
r_code = wait_answer()
# if r_code == OK:
# emit_signal("SMTP_connected")
# r_code = send("ciao") # needed because some SMTP servers return error each first command
if r_code == OK:
r_code = mail_hello()
if r_code == OK:
print("SMTP_working")
close_socket()
return
r_code = mail_auth()
if r_code == OK:
r_code = mail_from(mymail)
if r_code == OK:
r_code = mail_to(mymailto)
if r_code == OK:
r_code = mail_data(data,mymail,subject)
if r_code == OK:
print("process OK")
if r_code == OK:
r_code = mail_quit()
close_socket()
if r_code == OK:
display("All done")
else:
display("ERROR " + str(r_code))
return r_code
func Open_socket():
var error : int
if _socket_original == null:
_socket_original = StreamPeerTCP.new()
error = _socket_original.connect_to_host(server,port)
_socket = StreamPeerSSL.new()
_socket.connect_to_stream(_socket_original, true, server)
display(["connecting server...",server,error])
if error > 0:
var ip=IP.resolve_hostname(server)
error=_socket.connect_to_host(ip,port)
display(["trying IP ...",ip,error])
for i in range(1,max_retries):
print("RETRIES" + str(_socket.get_status()))
# if _socket.get_status() == _socket.STATUS_ERROR:
# d.display("Error while requesting connection")
# break
# elif _socket.get_status() == _socket.STATUS_CONNECTING:
# d.display("connecting...")
# break
if _socket.get_status() == _socket.STATUS_CONNECTED:
display("connection up")
print("CONNECTED")
break
OS.delay_msec(delay_time)
return error
func close_socket():
_socket_original.disconnect_from_host()
func send(data1,data2=null,data3=null):
return send_only(data1,data2,data3)
func send_only(data1,data2=null,data3=null):
var error = 0
_packet_out = data1
if data2 != null:
_packet_out = _packet_out + " " + data2
if data3 != null:
_packet_out = _packet_out + " " + data3
display(["send",_packet_out])
_packet_out = _packet_out + "\n"
error=_socket.put_data(_packet_out.to_utf8())
if error == null:
error = "NULL"
display(["send","r_code",error])
return error
func wait_answer(succesful=""):
_current_status= SMTPStatus.WAITING
display(["waiting response from server..."])
_packet_in = ""
OS.delay_msec(delay_time)
for i in range(1,max_retries):
_socket.poll()
var bufLen = _socket.get_available_bytes()
if bufLen > 0:
display(["bytes buffered",String(bufLen)])
_packet_in=_packet_in + _socket.get_utf8_string(bufLen)
display(["receive",_packet_in])
break
else:
OS.delay_msec(delay_time)
if _packet_in != "":
_current_status= SMTPStatus.OK
if parse_packet_in(succesful) != OK:
_current_status=SMTPStatus.UNHANDLED_REPONSE
else:
_current_status = SMTPStatus.NO_RESPONSE
return _current_status
func parse_packet_in(strcompare):
if strcompare == "":
return OK
if _packet_in.left(strcompare.length())==strcompare:
return OK
else:
return FAILED
func mail_hello():
var r_code : int =send("HELO", mymail)
wait_answer()
r_code= send("EHLO", mymail)
r_code= wait_answer("250")
return r_code
# the mail_auth() function was broken, I fixed it, you're welcome
func mail_auth():
var r_code : int =send("AUTH LOGIN")
r_code=wait_answer("334")
#print("mail_auth() , AUTH LOGIN ", r_code)
# when debugging, add print statements everywhere you fail to progress.
if r_code == OK:
r_code=send(authloginbase64)
r_code = wait_answer("334")
#print("mail_auth() , username ", r_code)
if r_code == OK:
r_code=send(authpassbase64)
r_code = wait_answer("235")
#print("mail_auth() , password ", r_code)
display(["r_code auth:", r_code])
return r_code
func mail_from(data):
var r_code=send("MAIL FROM:",bracket(data))
r_code = wait_answer("250")
return r_code
func mail_to(data):
var r_code=send("RCPT TO:",bracket(data))
r_code = wait_answer("250")
return r_code
func mail_data(data=null,from=null,subject=null):
var corpo : String = ""
for i in data:
corpo = corpo + i + "\r\n"
corpo=corpo + "."
var r_code=send("DATA")
r_code=wait_answer("354")
# if r_code == OK and from != null:
# r_code=send("FROM: ",bracket(from))
if r_code == OK and subject != null:
r_code=send("SUBJECT: ",subject)
if r_code == OK and data != null:
r_code=send(corpo)
r_code =wait_answer("250")
return r_code
func mail_quit():
return send("QUIT")
func bracket(data):
return "<"+data+">"
func _on_Button_pressed() -> void:
deliver("TEST MSG!")
var debug = true
func display(data):
if debug == true:
print("debug: ",data)