mirror of
https://github.com/Relintai/smtp_node.git
synced 2024-12-19 22:16:56 +01:00
Update SMTP-NodeCode
This commit is contained in:
parent
17efd81f0e
commit
befd11d5b1
@ -1,23 +1,5 @@
|
||||
extends Node
|
||||
|
||||
###########################################################
|
||||
#
|
||||
# ExtraSimple SMTP client
|
||||
#
|
||||
# 1 - import in your project
|
||||
# 2 - put values in var server, user, password,
|
||||
# mailto, mymail
|
||||
# 3 - call method Deliver(data) to send mail
|
||||
#
|
||||
###########################################################
|
||||
|
||||
###########################################################
|
||||
#
|
||||
#
|
||||
# d: inner class for simple debug - begin
|
||||
#
|
||||
#
|
||||
###########################################################
|
||||
|
||||
|
||||
var debug = true
|
||||
@ -25,15 +7,6 @@ func display(data):
|
||||
if debug == true:
|
||||
print("debug: ",data)
|
||||
|
||||
###########################################################
|
||||
#
|
||||
#
|
||||
# d: inner class for simple debug - end
|
||||
#
|
||||
#
|
||||
###########################################################
|
||||
|
||||
|
||||
export var server = "smtp.gmail.com"
|
||||
export var port = 465 # standard SSL port
|
||||
export var user = ""# # put userid for SMTP login
|
||||
@ -41,32 +14,9 @@ export var password = "" # put password for SMTP login
|
||||
export var mymailto = "" # put destination address
|
||||
export var mymail = "mail.smtp.localhost"
|
||||
|
||||
###########################################################
|
||||
#
|
||||
# signals
|
||||
#
|
||||
###########################################################
|
||||
|
||||
signal SMTP_connecting
|
||||
signal SMTP_connected
|
||||
signal SMTP_working
|
||||
signal SMTP_disconnected_error
|
||||
signal SMTP_disconnected_ok
|
||||
|
||||
###########################################################
|
||||
#
|
||||
# method used to connect
|
||||
#
|
||||
###########################################################
|
||||
|
||||
enum channel {TCP,PACKET}
|
||||
export (channel) var com = channel.TCP
|
||||
|
||||
###########################################################
|
||||
#
|
||||
# storage area
|
||||
#
|
||||
###########################################################
|
||||
|
||||
var authloginbase64=""
|
||||
var authpassbase64=""
|
||||
@ -81,7 +31,7 @@ enum esi {OK,KO}
|
||||
enum stati {OK,WAITING,NO_RESPONSE,UNHANDLED_REPONSE}
|
||||
export (stati) var stato
|
||||
|
||||
var MaxRetries = 30
|
||||
var MaxRetries = 5
|
||||
var delayTime = 250
|
||||
|
||||
var thread = null
|
||||
@ -134,6 +84,9 @@ var Bocket = null
|
||||
# I added the variable Bocket, as a wrap around the Socket (originally called socket anyway),
|
||||
# it's an SSL wrapper for Streampeers, I don't know much about these things,
|
||||
# but you learn a lot by messing around with things.
|
||||
# I like creating silly names for variables, it keeps me motivated,
|
||||
# reminds me that creating code is my choice, to do how I please.
|
||||
|
||||
|
||||
func OpenSocket():
|
||||
var error
|
||||
@ -143,7 +96,6 @@ func OpenSocket():
|
||||
error=Bocket.connect_to_host(server,port )
|
||||
Socket = StreamPeerSSL.new()
|
||||
Socket.connect_to_stream(Bocket, true, server)
|
||||
|
||||
|
||||
display(["connecting server...",server,error])
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user