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https://github.com/Relintai/smtp_node.git
synced 2024-12-19 22:16:56 +01:00
Cleanups.
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parent
f12dc3ec22
commit
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12
Main.tscn
12
Main.tscn
@ -1,3 +1,13 @@
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[gd_scene format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://SMTP-NodeCode.gd" type="Script" id=1]
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[node name="Main" type="Node"]
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script = ExtResource( 1 )
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[node name="Button" type="Button" parent="."]
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margin_right = 12.0
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margin_bottom = 20.0
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text = "Send"
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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@ -1,25 +1,16 @@
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extends Node
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## This looks like it was created by a CS student at a university graduation level,
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## there are many fantastic code snippets here, please try and mine as much of it as you can, as I have.
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# the debug function is quite smart.
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var debug = true
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func display(data):
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if debug == true:
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print("debug: ",data)
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export var server = "smtp.gmail.com" # you'll find info on the Gmail SMTP server at www.google.com :)
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export var port = 465 # standard SSL port
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export var user = "" # put userid for SMTP login
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export var password = "" # put password for SMTP login
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export var mymailto = "" # put destination address
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export var mymail = "mail.smtp.localhost" # I found this at some random stackexchange thread
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export var server = "smtp.gmail.com"
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export var port = 465
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export var user = ""
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export var password = ""
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export var mymailto = ""
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export var mymail = "mail.smtp.localhost"
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enum channel {TCP,PACKET}
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export (channel) var com = channel.TCP
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var Bocket = null
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var Socket = null
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var PacketSocket = null
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var PacketIn = ""
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@ -37,13 +28,14 @@ var thread = null
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var authloginbase64=""
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var authpassbase64=""
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func _ready():
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if user != "": authloginbase64=Marshalls.raw_to_base64(user.to_ascii())
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if password != "": authpassbase64=Marshalls.raw_to_base64(password.to_ascii())
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if user != "":
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authloginbase64=Marshalls.raw_to_base64(user.to_ascii())
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if password != "":
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authpassbase64=Marshalls.raw_to_base64(password.to_ascii())
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# This is unbelievably useful. Try using ThreadDeliver without a thread for comparison
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func Deliver(data):
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thread = Thread.new()
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thread.start(self,"ThreadDeliver",data)
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@ -63,6 +55,8 @@ func ThreadDeliver(data):
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r_code = MAILhello()
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if r_code == OK:
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print("SMTP_working")
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CloseSocket()
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return
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r_code = MAILauth()
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if r_code == OK:
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r_code = MAILfrom(mymail)
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@ -79,16 +73,9 @@ func ThreadDeliver(data):
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display("All done")
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else:
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display("ERROR")
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display("ERROR " + str(r_code))
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return r_code
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var Bocket = null
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# I added the variable Bocket, as a wrap around the Socket (originally called socket anyway),
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# it's an SSL wrapper for Streampeers, I don't know much about these things,
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# but you learn a lot by messing around with things.
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# I like creating silly names for variables, it keeps me motivated,
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# reminds me that creating code is my choice, to do how I please.
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func OpenSocket():
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var error
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@ -107,7 +94,7 @@ func OpenSocket():
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display(["trying IP ...",ip,error])
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for i in range(1,MaxRetries):
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print(Socket.get_status())
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print("asdasd" + str(Socket.get_status()))
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# if Socket.get_status() == Socket.STATUS_ERROR:
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# d.display("Error while requesting connection")
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@ -118,6 +105,7 @@ func OpenSocket():
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if Socket.get_status() == Socket.STATUS_CONNECTED:
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display("connection up")
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print("CONNECTED")
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break
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OS.delay_msec(delayTime)
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@ -244,3 +232,12 @@ func MAILquit():
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func bracket(data):
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return "<"+data+">"
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func _on_Button_pressed() -> void:
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Deliver("TEST MSG!")
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var debug = true
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func display(data):
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if debug == true:
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print("debug: ",data)
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@ -11,6 +11,7 @@ config_version=4
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[application]
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config/name="SMTP Node"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[physics]
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