Added an editor plugin that removes and destroys the built in skeleton editor plugin after editor startup.

This commit is contained in:
Relintai 2021-09-11 20:23:43 +02:00
parent 8780d017aa
commit 1ab0676815
4 changed files with 145 additions and 2 deletions

3
SCsub
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@ -2,4 +2,5 @@ Import('env')
env.add_source_files(env.modules_sources,"register_types.cpp")
#env.add_source_files(env.modules_sources,"touch_button.cpp")
if env["tools"]:
env.add_source_files(env.modules_sources, "bskeleton_editor.cpp")

85
bskeleton_editor.cpp Normal file
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@ -0,0 +1,85 @@
/*
Copyright (c) 2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "bskeleton_editor.h"
#include "editor/editor_data.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
void BSkeletonEditorPlugin::edit(Object *p_object) {
}
bool BSkeletonEditorPlugin::handles(Object *p_object) const {
return false;
}
void BSkeletonEditorPlugin::make_visible(bool p_visible) {
}
void BSkeletonEditorPlugin::remove_built_in_editor_plugin() {
EditorData &data = EditorNode::get_editor_data();
for (int i = 0; i < data.get_editor_plugin_count(); ++i) {
EditorPlugin *p = data.get_editor_plugin(i);
if (p->is_class("SkeletonEditorPlugin")) {
EditorNode::get_singleton()->remove_editor_plugin(p);
print_error("remed");
break;
}
}
Control *vp = EditorNode::get_singleton()->get_viewport();
for (int i = 0; i < vp->get_child_count(); ++i) {
Node *n = vp->get_child(i);
if (n->is_class("SkeletonEditor")) {
n->queue_delete();
print_error("quedel");
break;
}
}
}
BSkeletonEditorPlugin::BSkeletonEditorPlugin(EditorNode *p_node) {
editor = p_node;
//note calling remove_built_int_editor_plugin here, or in code before this will cause a crash because
//not all classes that are used in EditorNode::get_singleton()->remove_editor_plugin() initialized yet!
call_deferred("remove_built_in_editor_plugin");
}
BSkeletonEditorPlugin::~BSkeletonEditorPlugin() {
}
void BSkeletonEditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_built_in_editor_plugin"), &BSkeletonEditorPlugin::remove_built_in_editor_plugin);
}

51
bskeleton_editor.h Normal file
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@ -0,0 +1,51 @@
/*
Copyright (c) 2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef B_SKELETON_EDITOR_H
#define B_SKELETON_EDITOR_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
class BSkeletonEditorPlugin : public EditorPlugin {
GDCLASS(BSkeletonEditorPlugin, EditorPlugin);
EditorNode *editor;
protected:
static void _bind_methods();
public:
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return false; }
virtual String get_name() const { return "BSkeletonEditorPlugin"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
void remove_built_in_editor_plugin();
BSkeletonEditorPlugin(EditorNode *p_node);
~BSkeletonEditorPlugin();
};
#endif

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@ -22,8 +22,14 @@ SOFTWARE.
#include "register_types.h"
void register_skeleton_editor_types() {
#ifdef TOOLS_ENABLED
#include "bskeleton_editor.h"
#endif
void register_skeleton_editor_types() {
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type<BSkeletonEditorPlugin>();
#endif
}
void unregister_skeleton_editor_types() {