mirror of
https://github.com/Relintai/sfw.git
synced 2024-12-20 21:06:49 +01:00
69 lines
4.5 KiB
Bash
Executable File
69 lines
4.5 KiB
Bash
Executable File
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# You might need to add -std=c++14 depending on your compiler version
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/color.cpp -o sfwl/core/color.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/logger.cpp -o sfwl/core/logger.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/math_funcs.cpp -o sfwl/core/math_funcs.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/memory.cpp -o sfwl/core/memory.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/pcg.cpp -o sfwl/core/pcg.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/random_pcg.cpp -o sfwl/core/random_pcg.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/rect2i.cpp -o sfwl/core/rect2i.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/safe_refcount.cpp -o sfwl/core/safe_refcount.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/ustring.cpp -o sfwl/core/ustring.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/string_name.cpp -o sfwl/core/string_name.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/vector2i.cpp -o sfwl/core/vector2i.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/file_access.cpp -o sfwl/core/file_access.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/dir_access.cpp -o sfwl/core/dir_access.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/pool_vector.cpp -o sfwl/core/pool_vector.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/pool_allocator.cpp -o sfwl/core/pool_allocator.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/mutex.cpp -o sfwl/core/mutex.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/sfw_time.cpp -o sfwl/core/sfw_time.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/string_builder.cpp -o sfwl/core/string_builder.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/thread.cpp -o sfwl/core/thread.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/socket.cpp -o sfwl/core/socket.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/inet_address.cpp -o sfwl/core/inet_address.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/sub_process.cpp -o sfwl/core/sub_process.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/core/sfw_core.cpp -o sfwl/core/sfw_core.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/object.cpp -o sfwl/object/object.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/reference.cpp -o sfwl/object/reference.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/core_string_names.cpp -o sfwl/object/core_string_names.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/variant.cpp -o sfwl/object/variant.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/variant_op.cpp -o sfwl/object/variant_op.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/psignal.cpp -o sfwl/object/psignal.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/array.cpp -o sfwl/object/array.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/dictionary.cpp -o sfwl/object/dictionary.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/ref_ptr.cpp -o sfwl/object/ref_ptr.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/object/resource.cpp -o sfwl/object/resource.o
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ccache g++ -Wall -D_REENTRANT -g -Isfwl -c sfwl/main.cpp -o sfwl/main.o
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# You might need to add -lpthread and/or -latomic depending on your compiler version
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ccache g++ -Wall \
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-D_REENTRANT -g sfwl/core/color.o \
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sfwl/core/logger.o sfwl/core/math_funcs.o \
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sfwl/core/memory.o sfwl/core/pcg.o sfwl/core/random_pcg.o \
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sfwl/core/rect2i.o sfwl/core/safe_refcount.o \
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sfwl/core/ustring.o sfwl/core/string_name.o \
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sfwl/core/vector2i.o \
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sfwl/core/pool_vector.o sfwl/core/pool_allocator.o sfwl/core/mutex.o sfwl/core/sfw_time.o \
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sfwl/core/string_builder.o \
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sfwl/core/dir_access.o sfwl/core/file_access.o sfwl/core/thread.o \
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sfwl/core/socket.o sfwl/core/inet_address.o \
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sfwl/core/sub_process.o \
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sfwl/core/sfw_core.o \
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sfwl/object/object.o sfwl/object/reference.o sfwl/object/core_string_names.o \
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sfwl/object/variant.o sfwl/object/variant_op.o sfwl/object/psignal.o \
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sfwl/object/array.o sfwl/object/dictionary.o sfwl/object/ref_ptr.o \
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sfwl/object/resource.o \
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sfwl/main.o \
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-lShlwapi -lws2_32 \
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-o game
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