mirror of
https://github.com/Relintai/sfw.git
synced 2024-12-20 21:06:49 +01:00
1089 lines
33 KiB
C++
1089 lines
33 KiB
C++
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{{FILEINLINE:tools/merger/sfw_readme.inl.h}}
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// MODULES:
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// CORE + OBJECT + RENDER CORE + RENDER IMMEDIATE + RENDER OBJECTS
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// LICENSES:
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{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}}
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{{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}}
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#include <cstdio>
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstring>
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#include <time.h>
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#include <ctime>
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#include <wchar.h>
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#include <cstdint>
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#include <memory.h>
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#if !defined(_WIN64) && !defined(_WIN32)
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#ifndef SFW_H
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#ifdef __APPLE__
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#ifndef _APPLE_NO_IMPL_
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#define _APPLE_NO_IMPL_
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#endif //_APPLE_NO_IMPL_
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#endif //__APPLE__
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#include "sfw.h"
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#ifdef __APPLE__
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#undef ONLY_GLAD
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#include "sfw_3rd.m"
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#endif //__APPLE__
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#endif //SFW_H
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// On OSX sfw_3rd.m has to be compiled manually on Objective C Mode.
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#ifndef __APPLE__
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#ifndef SFW_3RD_IMPL
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#define SFW_3RD_IMPL
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#if defined(__linux__)
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//typedef XID Font;
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#define Font The_Font_I_dont_care
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#endif
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// Note: On Windows we need to make sure that
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// GLFW includes it's needed windows headers first, as it has quite a bit of setup.
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// Also windows headers can define quite a bit of stuff like far and near macros
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// Wee need to make sure it's safe to undo those as soon as possible
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// This means that <windows.h> cannot be included in sfw.h if rendering is enabled.
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// Also since it pull in lots of defines it probably shouldn't anyway.
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#undef ONLY_GLAD
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#include "sfw_3rd.m"
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#undef CursorShape
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#if defined(__linux__)
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#undef Font
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#undef KEY_ESC
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#undef KEY_TICK
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#undef KEY_1
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#undef KEY_2
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#undef KEY_3
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#undef KEY_4
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#undef KEY_5
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#undef KEY_6
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#undef KEY_7
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#undef KEY_8
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#undef KEY_9
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#undef KEY_0
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#undef KEY_BS
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#undef KEY_TAB
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#undef KEY_Q
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#undef KEY_W
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#undef KEY_E
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#undef KEY_R
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#undef KEY_T
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#undef KEY_Y
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#undef KEY_U
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#undef KEY_I
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#undef KEY_O
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#undef KEY_P
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#undef KEY_CAPS
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#undef KEY_A
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#undef KEY_S
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#undef KEY_D
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#undef KEY_F
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#undef KEY_G
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#undef KEY_H
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#undef KEY_J
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#undef KEY_K
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#undef KEY_L
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#undef KEY_ENTER
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#undef KEY_LSHIFT
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#undef KEY_Z
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#undef KEY_X
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#undef KEY_C
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#undef KEY_V
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#undef KEY_B
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#undef KEY_N
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#undef KEY_M
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#undef KEY_RSHIFT
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#undef KEY_UP
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#undef KEY_LCTRL
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#undef KEY_LALT
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#undef KEY_SPACE
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#undef KEY_RALT
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#undef KEY_RCTRL
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#undef KEY_LEFT
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#undef KEY_DOWN
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#undef KEY_RIGHT
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#undef KEY_INS
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#undef KEY_HOME
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#undef KEY_PGUP
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#undef KEY_DEL
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#undef KEY_END
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#undef KEY_PGDN
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#undef KEY_LMETA
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#undef KEY_RMETA
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#undef KEY_MENU
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#undef KEY_PRINT
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#undef KEY_PAUSE
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#undef KEY_SCROLL
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#undef KEY_NUMLOCK
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#undef KEY_MINUS
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#undef KEY_EQUAL
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#undef KEY_LSQUARE
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#undef KEY_RSQUARE
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#undef KEY_SEMICOLON
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#undef KEY_QUOTE
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#undef KEY_HASH
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#undef KEY_BAR
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#undef KEY_COMMA
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#undef KEY_DOT
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#undef KEY_SLASH
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#undef KEY_F1
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#undef KEY_F2
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#undef KEY_F3
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#undef KEY_F4
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#undef KEY_F5
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#undef KEY_F6
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#undef KEY_F7
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#undef KEY_F8
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#undef KEY_F9
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#undef KEY_F10
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#undef KEY_F11
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#undef KEY_F12
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#undef KEY_PAD1
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#undef KEY_PAD2
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#undef KEY_PAD3
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#undef KEY_PAD4
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#undef KEY_PAD5
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#undef KEY_PAD6
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#undef KEY_PAD7
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#undef KEY_PAD8
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#undef KEY_PAD9
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#undef KEY_PAD0
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#undef KEY_PADADD
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#undef KEY_PADSUB
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#undef KEY_PADMUL
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#undef KEY_PADDIV
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#undef KEY_PADDOT
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#undef KEY_PADENTER
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#undef MOUSE_L
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#undef MOUSE_M
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#undef MOUSE_R
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#undef GAMEPAD_CONNECTED
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#undef GAMEPAD_A
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#undef GAMEPAD_B
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#undef GAMEPAD_X
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#undef GAMEPAD_Y
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#undef GAMEPAD_UP
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#undef GAMEPAD_DOWN
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#undef GAMEPAD_LEFT
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#undef GAMEPAD_RIGHT
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#undef GAMEPAD_MENU
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#undef GAMEPAD_START
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#undef GAMEPAD_LB
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#undef GAMEPAD_RB
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#undef GAMEPAD_LTHUMB
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#undef GAMEPAD_RTHUMB
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#undef WINDOW_BLUR
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#undef WINDOW_FOCUS
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#undef WINDOW_CLOSE
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#undef WINDOW_MINIMIZE
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#undef WINDOW_MAXIMIZE
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#undef WINDOW_FULLSCREEN
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#undef WINDOW_WINDOWED
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#undef GAMEPAD_LPAD
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#undef GAMEPAD_LPAD
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#undef GAMEPAD_LPADY
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#undef GAMEPAD_RPAD
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#undef GAMEPAD_RPAD
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#undef GAMEPAD_RPADY
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#undef GAMEPAD_LT
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#undef GAMEPAD_RT
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#undef GAMEPAD_BATTERY
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#undef MOUSE
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#undef MOUSE
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#undef MOUSE_Y
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#undef MOUSE_W
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#undef TOUCH_X1
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#undef TOUCH_Y1
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#undef TOUCH_X2
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#undef TOUCH_Y2
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#undef WINDOW_RESIZE
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#undef WINDOW_RESIZE
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#undef WINDOW_RESIZEY
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#undef WINDOW_ORIENTATION
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#undef WINDOW_BATTERY
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#undef GAMEPAD_GUID
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#undef GAMEPAD_NAME
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#endif
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#endif //SFW_3RD_IMPL
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#endif // #ifndef __APPLE__
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//=================== CORE SECTION ===================
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{{FILE:sfw/core/ucaps.h}}
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//--STRIP
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//#include "core/mutex.h"
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//--STRIP
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{{FILE:sfw/core/mutex.cpp}}
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//--STRIP
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//#if defined(DEBUG_ENABLED) && !defined(NO_THREADS)
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//#include "core/safe_refcount.h"
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//#include "core/error/error_macros.h"
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//--STRIP
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{{FILE:sfw/core/safe_refcount.cpp}}
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//--STRIP
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//--STRIP
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//#include "thread.h"
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//#include "core/error_macros.h"
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//#include "core/safe_refcount.h"
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//--STRIP
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//--STRIP
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{{FILE:sfw/core/thread.cpp}}
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//--STRIP
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//#include "core/sfw_time.h"
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//--STRIP
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{{FILE:sfw/core/sfw_time.cpp}}
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//--STRIP
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//#include "core/memory.h"
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//#include "core/error_macros.h"
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//#include "core/safe_refcount.h"
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//--STRIP
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{{FILE:sfw/core/memory.cpp}}
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//--STRIP
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//{//{//FILE:sfw/core/old/directory.cpp}}
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//--STRIP
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//--STRIP
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//#include "core/pool_vector.h"
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//--STRIP
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{{FILE:sfw/core/pool_vector.cpp}}
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//--STRIP
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//#include "pool_allocator.h"
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//#include "core/error_macros.h"
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//#include "core/memory.h"
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//--STRIP
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{{FILE:sfw/core/pool_allocator.cpp}}
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//--STRIP
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//#include "core/random_pcg.h"
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//#include "core/sfw_time.h"
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//#include "core/error_macros.h"
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//--STRIP
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{{FILE:sfw/core/random_pcg.cpp}}
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//--STRIP
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//#include "core/math_funcs.h"
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//#include "core/error_macros.h"
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//--STRIP
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{{FILE:sfw/core/math_funcs.cpp}}
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//--STRIP
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//#include "core/ustring.h"
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//#include "core/color.h"
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//#include "core/math_funcs.h"
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//#include "core/memory.h"
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//#include "ucaps.h"
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//--STRIP
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{{FILE:sfw/core/ustring.cpp}}
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//--STRIP
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//#include "core/logger.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/logger.cpp}}
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//--STRIP
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//#include "core/string_name.h"
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//--STRIP
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{{FILE:sfw/core/string_name.cpp}}
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//--STRIP
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//#include "core/aabb.h"
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//--STRIP
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{{FILE:sfw/core/aabb.cpp}}
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//--STRIP
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//#include "core/vector3i.h"
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//#include "core/vector3.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/vector3i.cpp}}
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//--STRIP
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//#include "core/transform_2d.h"
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//--STRIP
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{{FILE:sfw/core/transform_2d.cpp}}
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//--STRIP
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//#include "core/projection.h"
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//#include "core/aabb.h"
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//#include "core/math_funcs.h"
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//#include "core/plane.h"
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//#include "core/rect2.h"
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//#include "core/transform.h"
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//--STRIP
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{{FILE:sfw/core/projection.cpp}}
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//--STRIP
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//#include "core/vector3.h"
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//#include "core/basis.h"
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//--STRIP
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{{FILE:sfw/core/vector3.cpp}}
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//--STRIP
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//#include "core/pcg.h"
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//--STRIP
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{{FILE:sfw/core/pcg.cpp}}
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//--STRIP
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//#include "core/vector2.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/vector2.cpp}}
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//--STRIP
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//#include "core/basis.h"
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//#include "core/math_funcs.h"
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//--STRIP
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{{FILE:sfw/core/basis.cpp}}
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//--STRIP
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//#include "face3.h"
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//--STRIP
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{{FILE:sfw/core/face3.cpp}}
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//--STRIP
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//#include "core/vector4i.h"
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//#include "core/vector4.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/vector4i.cpp}}
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//--STRIP
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//#include "core/transform.h"
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//#include "core/math_funcs.h"
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//--STRIP
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{{FILE:sfw/core/transform.cpp}}
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//--STRIP
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//#include "core/color.h"
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//#include "core/math_funcs.h"
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//--STRIP
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{{FILE:sfw/core/color.cpp}}
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//--STRIP
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//#include "core/quaternion.h"
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//#include "core/basis.h"
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//--STRIP
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{{FILE:sfw/core/quaternion.cpp}}
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//--STRIP
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//#include "core/plane.h"
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//#include "core/math_funcs.h"
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//--STRIP
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{{FILE:sfw/core/plane.cpp}}
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//--STRIP
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//#include "core/vector2i.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/vector2i.cpp}}
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//--STRIP
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//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
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//#include "core/rect2i.h"
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//--STRIP
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{{FILE:sfw/core/rect2.cpp}}
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//--STRIP
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//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
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//--STRIP
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{{FILE:sfw/core/rect2i.cpp}}
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//--STRIP
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//#include "core/vector4.h"
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//#include "core/basis.h"
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//--STRIP
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{{FILE:sfw/core/vector4.cpp}}
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//--STRIP
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//#include "string_builder.h"
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//#include <string.h>
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//--STRIP
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{{FILE:sfw/core/string_builder.cpp}}
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//--STRIP
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//#include "file_access.h"
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//--STRIP
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{{FILE:sfw/core/file_access.cpp}}
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//--STRIP
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//#include "dir_access.h"
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//#include "3rd_tinydir.h"
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//--STRIP
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{{FILE:sfw/core/dir_access.cpp}}
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//--STRIP
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//System includes
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//--STRIP
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{{FILE:sfw/core/inet_address.cpp}}
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//--STRIP
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//#include "core/error_macros.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/socket.cpp}}
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//--STRIP
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//Win Only
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//#include <avrt.h>
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//#include <direct.h>
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//#include <knownfolders.h>
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//#include <process.h>
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//#include <regstr.h>
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//#include <shlobj.h>
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//#include <wchar.h>
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//--STRIP
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{{FILE:sfw/core/sub_process.cpp}}
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//--STRIP
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//#include "core/pool_vector.h"
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//#include "core/string_name.h"
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//--STRIP
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{{FILE:sfw/core/sfw_core.cpp}}
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//=================== OBJECT SECTION ===================
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//--STRIP
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//#include "resource.h"
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//--STRIP
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{{FILE:sfw/object/resource.cpp}}
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//--STRIP
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//#include "object/reference.h"
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//--STRIP
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{{FILE:sfw/object/reference.cpp}}
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//--STRIP
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//#include "object/object.h"
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//#include "core/error_macros.h"
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//#include "core/logger.h"
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//#include "object/core_string_names.h"
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//#include "object/object_rc.h"
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//--STRIP
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{{FILE:sfw/object/object.cpp}}
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//--STRIP
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//#include "ref_ptr.h"
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//#include "object/reference.h"
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//#include "object/resource.h"
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//--STRIP
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{{FILE:sfw/object/ref_ptr.cpp}}
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//--STRIP
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//#include "core_string_names.h"
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//--STRIP
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{{FILE:sfw/object/core_string_names.cpp}}
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//--STRIP
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//#include "dictionary.h"
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//#include "core/ordered_hash_map.h"
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//#include "core/safe_refcount.h"
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//#include "object/variant.h"
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//--STRIP
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{{FILE:sfw/object/dictionary.cpp}}
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//--STRIP
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//#include "array.h"
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//#include "core/hashfuncs.h"
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//#include "core/vector.h"
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//#include "object/object.h"
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//#include "object/variant.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/object/array.cpp}}
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//--STRIP
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//#include "psignal.h"
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//--STRIP
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{{FILE:sfw/object/psignal.cpp}}
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//--STRIP
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//#include "variant.h"
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//#include "core/math_funcs.h"
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//#include "object/core_string_names.h"
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//#include "object/object.h"
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//#include "object/object_rc.h"
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//#include "object/resource.h"
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//--STRIP
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{{FILE:sfw/object/variant.cpp}}
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//--STRIP
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//#include "variant.h"
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//#include "object/core_string_names.h"
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//#include "object/object.h"
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//#include "object/object_rc.h"
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//#include "object/resource.h"
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//--STRIP
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{{FILE:sfw/object/variant_op.cpp}}
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//=================== RENDER CORE SECTION ===================
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{{FILE:sfw/render_core/font_data_bm_mini.inc.h}}
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{{FILE:sfw/render_core/font_data_tables.inc.h}}
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//--STRIP
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//#include "render_core/texture.h"
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//#include "core/memory.h"
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//#include "render_core/app_window.h"
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//--STRIP
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{{FILE:sfw/render_core/frame_buffer.cpp}}
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//--STRIP
|
|
//#include "render_core/texture.h"
|
|
//#include "core/memory.h"
|
|
//#include "render_core/app_window.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/texture.cpp}}
|
|
|
|
//--STRIP
|
|
//#include "render_core/application.h"
|
|
//#include "core/math_defs.h"
|
|
//#include "core/sfw_time.h"
|
|
//#include "render_core/input.h"
|
|
//#include "render_core/input_map.h"
|
|
//#include "render_core/app_window.h"
|
|
//#include "core/pool_vector.h"
|
|
//#include "core/string_name.h"
|
|
//#include "object/core_string_names.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/application.cpp}}
|
|
//--STRIP
|
|
//#include "render_core/shader.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/shader.cpp}}
|
|
//--STRIP
|
|
//#include "input_event.h"
|
|
//#include "render_core/input_map.h"
|
|
//#include "render_core/keyboard.h"
|
|
//#include "render_core/shortcut.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/input_event.cpp}}
|
|
//--STRIP
|
|
//#include "render_core/mesh.h"
|
|
//#include "render_core/shader.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/mesh.cpp}}
|
|
//--STRIP
|
|
//#include "font.h"
|
|
//#include "app_window.h"
|
|
//#include "3rd_glad.h"
|
|
//#include "3rd_stb_truetype.h"
|
|
//#include "font_data_bm_mini.inc.h"
|
|
//#include "font_data_tables.inc.h"
|
|
//#include "render_core/image.h"
|
|
//#include "render_core/mesh.h"
|
|
//#include "render_core/texture.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/font.cpp}}
|
|
//--STRIP
|
|
//#include "render_core/render_state.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/render_state.cpp}}
|
|
//--STRIP
|
|
//#include "render_core/mesh_utils.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/mesh_utils.cpp}}
|
|
//--STRIP
|
|
//#include "shortcut.h"
|
|
//#include "render_core/input_event.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/shortcut.cpp}}
|
|
//--STRIP
|
|
//{//{FILE:sfw/render_core/primitive_meshes.cpp}}
|
|
//--STRIP
|
|
//--STRIP
|
|
//#include "render_core/material.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/material.cpp}}
|
|
|
|
|
|
//--STRIP
|
|
//#includes own header
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/color_material_2d.cpp}}
|
|
//--STRIP
|
|
//#includes own header
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/color_material.cpp}}
|
|
//--STRIP
|
|
//#includes own header
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/colored_material.cpp}}
|
|
//--STRIP
|
|
//#includes own header
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/font_material.cpp}}
|
|
//--STRIP
|
|
//#includes own header
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/texture_material_2d.cpp}}
|
|
//--STRIP
|
|
//#includes own header
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/texture_material.cpp}}
|
|
//--STRIP
|
|
//#includes own header
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/transparent_texture_material.cpp}}
|
|
|
|
//--STRIP
|
|
//#include "render_core/image.h"
|
|
//#include "core/error_macros.h"
|
|
//#include "core/hash_map.h"
|
|
//#include "math.h"
|
|
//#include "core/memory.h"
|
|
//#include "core/vector3.h"
|
|
//#include "3rd_stb_image.h"
|
|
//#include "3rd_stb_image_write.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/image.cpp}}
|
|
//--STRIP
|
|
//#include "render_core/app_window.h"
|
|
//#include "render_core/3rd_glad.h"
|
|
//#include "3rd_glfw3.h"
|
|
//#include "core/error_macros.h"
|
|
//#include "core/sfw_time.h"
|
|
//#include "core/ustring.h"
|
|
//#include "core/vector4.h"
|
|
//#include "render_core/application.h"
|
|
//#include "render_core/input.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/app_window.cpp}}
|
|
//--STRIP
|
|
//#include "keyboard.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/keyboard.cpp}}
|
|
//--STRIP
|
|
//#include "input_map.h"
|
|
//#include "render_core/input.h"
|
|
//#include "render_core/keyboard.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/input_map.cpp}}
|
|
//--STRIP
|
|
//#include "render_core/scene.h"
|
|
//#include "render_core/input_event.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/scene.cpp}}
|
|
//--STRIP
|
|
//#include "input.h"
|
|
//#include "core/logger.h"
|
|
//#include "core/sfw_time.h"
|
|
//#include "render_core/application.h"
|
|
//#include "render_core/input_map.h"
|
|
//#include "render_core/keyboard.h"
|
|
//#include "render_core/texture.h"
|
|
//#include "render_core/app_window.h"
|
|
//#include "render_core/3rd_glfw3.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_core/input.cpp}}
|
|
|
|
//=================== RENDER IMMEDIATE SECTION ===================
|
|
|
|
//--STRIP
|
|
//#include "renderer.h"
|
|
//#include "render_core/color_material_2d.h"
|
|
//#include "render_core/font.h"
|
|
//#include "render_core/font_material.h"
|
|
//#include "render_core/material.h"
|
|
//#include "render_core/mesh.h"
|
|
//#include "render_core/texture.h"
|
|
//#include "render_core/texture_material_2d.h"
|
|
//#include "render_core/app_window.h"
|
|
//#include "render_core/render_state.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_immediate/renderer.cpp}}
|
|
|
|
//=================== RENDER OBJECTS SECTION ===================
|
|
|
|
//--STRIP
|
|
//#include "render_objects/camera_3d.h"
|
|
//#include "core/math_funcs.h"
|
|
//#include "render_core/render_state.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/camera_3d.cpp}}
|
|
//--STRIP
|
|
//#include "render_objects/sprite.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/sprite.cpp}}
|
|
//--STRIP
|
|
//#include "render_objects/camera_2d.h"
|
|
//#include "core/math_funcs.h"
|
|
//#include "render_core/render_state.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/camera_2d.cpp}}
|
|
//--STRIP
|
|
//#include "render_objects/mesh_instance_3d.h"
|
|
//#include "render_objects/camera_3d.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/mesh_instance_3d.cpp}}
|
|
//--STRIP
|
|
//#include "render_objects/object_3d.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/object_3d.cpp}}
|
|
//--STRIP
|
|
//#include "render_objects/tile_map.h"
|
|
//#include "render_objects/camera_2d.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/tile_map.cpp}}
|
|
//--STRIP
|
|
//#include "render_objects/text_2d.h"
|
|
//#include "render_core/font.h"
|
|
//#include "render_core/font_material.h"
|
|
//#include "render_core/mesh.h"
|
|
//#include "render_objects/camera_2d.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/text_2d.cpp}}
|
|
//--STRIP
|
|
//#include "render_objects/object_2d.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/object_2d.cpp}}
|
|
//--STRIP
|
|
//#include "render_objects/mesh_instance_2d.h"
|
|
//#include "render_objects/camera_2d.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_objects/mesh_instance_2d.cpp}}
|
|
|
|
|
|
//=================== GUI SECTION ===================
|
|
|
|
// [SECTION] Forward declarations
|
|
|
|
struct ImBitVector; // Store 1-bit per value
|
|
struct ImRect; // An axis-aligned rectangle (2 points)
|
|
struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
|
|
struct ImDrawListSharedData; // Data shared between all ImDrawList instances
|
|
struct ImGuiBoxSelectState; // Box-selection state (currently used by multi-selection, could potentially be used by others)
|
|
struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
|
|
struct ImGuiContext; // Main Dear ImGui context
|
|
struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine
|
|
struct ImGuiDataVarInfo; // Variable information (e.g. to access style variables from an enum)
|
|
struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
|
|
struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
|
|
struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
|
|
struct ImGuiInputTextDeactivateData;// Short term storage to backup text of a deactivating InputText() while another is stealing active id
|
|
struct ImGuiLastItemData; // Status storage for last submitted items
|
|
struct ImGuiLocEntry; // A localization entry.
|
|
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
|
|
struct ImGuiMultiSelectState; // Multi-selection persistent state (for focused selection).
|
|
struct ImGuiMultiSelectTempData; // Multi-selection temporary state (while traversing).
|
|
struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result
|
|
struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions
|
|
struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
|
|
struct ImGuiNextItemData; // Storage for SetNextItem** functions
|
|
struct ImGuiOldColumnData; // Storage data for a single column for legacy Columns() api
|
|
struct ImGuiOldColumns; // Storage data for a columns set for legacy Columns() api
|
|
struct ImGuiPopupData; // Storage for current popup stack
|
|
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
|
|
struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting
|
|
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
|
|
struct ImGuiTabBar; // Storage for a tab bar
|
|
struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
|
|
struct ImGuiTable; // Storage for a table
|
|
struct ImGuiTableHeaderData; // Storage for TableAngledHeadersRow()
|
|
struct ImGuiTableColumn; // Storage for one column of a table
|
|
struct ImGuiTableInstanceData; // Storage for one instance of a same table
|
|
struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
|
|
struct ImGuiTableSettings; // Storage for a table .ini settings
|
|
struct ImGuiTableColumnsSettings; // Storage for a column .ini settings
|
|
struct ImGuiTreeNodeStackData; // Temporary storage for TreeNode().
|
|
struct ImGuiTypingSelectState; // Storage for GetTypingSelectRequest()
|
|
struct ImGuiTypingSelectRequest; // Storage for GetTypingSelectRequest() (aimed to be public)
|
|
struct ImGuiWindow; // Storage for one window
|
|
struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window)
|
|
struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session)
|
|
|
|
// Enumerations
|
|
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
|
|
enum ImGuiLocKey : int; // -> enum ImGuiLocKey // Enum: a localization entry for translation.
|
|
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
|
|
|
// Flags
|
|
typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
|
|
typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
|
|
typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow();
|
|
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for g.LastItemData.StatusFlags
|
|
typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
|
|
typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
|
|
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
|
|
typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
|
|
typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
|
|
typedef int ImGuiScrollFlags; // -> enum ImGuiScrollFlags_ // Flags: for ScrollToItem() and navigation requests
|
|
typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
|
|
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
|
|
typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
|
|
typedef int ImGuiTypingSelectFlags; // -> enum ImGuiTypingSelectFlags_ // Flags: for GetTypingSelectRequest()
|
|
typedef int ImGuiWindowRefreshFlags; // -> enum ImGuiWindowRefreshFlags_ // Flags: for SetNextWindowRefreshPolicy()
|
|
|
|
typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...);
|
|
|
|
|
|
static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false);
|
|
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
|
|
static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
|
|
|
|
|
|
namespace ImStb
|
|
{
|
|
|
|
#undef IMSTB_TEXTEDIT_STRING
|
|
#undef IMSTB_TEXTEDIT_CHARTYPE
|
|
#define IMSTB_TEXTEDIT_STRING ImGuiInputTextState
|
|
#define IMSTB_TEXTEDIT_CHARTYPE ImWchar
|
|
#define IMSTB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f)
|
|
#define IMSTB_TEXTEDIT_UNDOSTATECOUNT 99
|
|
#define IMSTB_TEXTEDIT_UNDOCHARCOUNT 999
|
|
{{FILE:sfw/render_gui/imstb_textedit.h}}
|
|
|
|
} // namespace ImStb
|
|
|
|
//--STRIP
|
|
//#include "imgui.h"
|
|
//#include "imstb_textedit.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_internal.h}}
|
|
|
|
// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar)
|
|
namespace ImStb
|
|
{
|
|
|
|
static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
|
|
static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenW); return obj->TextW[idx]; }
|
|
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * g.FontScale; }
|
|
static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
|
|
static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
|
|
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
|
|
{
|
|
const ImWchar* text = obj->TextW.Data;
|
|
const ImWchar* text_remaining = NULL;
|
|
const ImVec2 size = InputTextCalcTextSizeW(obj->Ctx, text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true);
|
|
r->x0 = 0.0f;
|
|
r->x1 = size.x;
|
|
r->baseline_y_delta = size.y;
|
|
r->ymin = 0.0f;
|
|
r->ymax = size.y;
|
|
r->num_chars = (int)(text_remaining - (text + line_start_idx));
|
|
}
|
|
|
|
static bool is_separator(unsigned int c)
|
|
{
|
|
return c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|' || c=='\n' || c=='\r' || c=='.' || c=='!' || c=='\\' || c=='/';
|
|
}
|
|
|
|
static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx)
|
|
{
|
|
// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators.
|
|
if ((obj->Flags & ImGuiInputTextFlags_Password) || idx <= 0)
|
|
return 0;
|
|
|
|
bool prev_white = ImCharIsBlankW(obj->TextW[idx - 1]);
|
|
bool prev_separ = is_separator(obj->TextW[idx - 1]);
|
|
bool curr_white = ImCharIsBlankW(obj->TextW[idx]);
|
|
bool curr_separ = is_separator(obj->TextW[idx]);
|
|
return ((prev_white || prev_separ) && !(curr_separ || curr_white)) || (curr_separ && !prev_separ);
|
|
}
|
|
static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx)
|
|
{
|
|
if ((obj->Flags & ImGuiInputTextFlags_Password) || idx <= 0)
|
|
return 0;
|
|
|
|
bool prev_white = ImCharIsBlankW(obj->TextW[idx]);
|
|
bool prev_separ = is_separator(obj->TextW[idx]);
|
|
bool curr_white = ImCharIsBlankW(obj->TextW[idx - 1]);
|
|
bool curr_separ = is_separator(obj->TextW[idx - 1]);
|
|
return ((prev_white) && !(curr_separ || curr_white)) || (curr_separ && !prev_separ);
|
|
}
|
|
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
|
static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
|
static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
|
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { ImGuiContext& g = *obj->Ctx; if (g.IO.ConfigMacOSXBehaviors) return STB_TEXTEDIT_MOVEWORDRIGHT_MAC(obj, idx); else return STB_TEXTEDIT_MOVEWORDRIGHT_WIN(obj, idx); }
|
|
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
|
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
|
|
|
|
static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
|
|
{
|
|
ImWchar* dst = obj->TextW.Data + pos;
|
|
|
|
// We maintain our buffer length in both UTF-8 and wchar formats
|
|
obj->Edited = true;
|
|
obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
|
|
obj->CurLenW -= n;
|
|
|
|
// Offset remaining text (FIXME-OPT: Use memmove)
|
|
const ImWchar* src = obj->TextW.Data + pos + n;
|
|
while (ImWchar c = *src++)
|
|
*dst++ = c;
|
|
*dst = '\0';
|
|
}
|
|
|
|
static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len)
|
|
{
|
|
const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0;
|
|
const int text_len = obj->CurLenW;
|
|
IM_ASSERT(pos <= text_len);
|
|
|
|
const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len);
|
|
if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA))
|
|
return false;
|
|
|
|
// Grow internal buffer if needed
|
|
if (new_text_len + text_len + 1 > obj->TextW.Size)
|
|
{
|
|
if (!is_resizable)
|
|
return false;
|
|
IM_ASSERT(text_len < obj->TextW.Size);
|
|
obj->TextW.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1);
|
|
}
|
|
|
|
ImWchar* text = obj->TextW.Data;
|
|
if (pos != text_len)
|
|
memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
|
|
memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar));
|
|
|
|
obj->Edited = true;
|
|
obj->CurLenW += new_text_len;
|
|
obj->CurLenA += new_text_len_utf8;
|
|
obj->TextW[obj->CurLenW] = '\0';
|
|
|
|
return true;
|
|
}
|
|
|
|
// We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols)
|
|
#define STB_TEXTEDIT_K_LEFT 0x200000 // keyboard input to move cursor left
|
|
#define STB_TEXTEDIT_K_RIGHT 0x200001 // keyboard input to move cursor right
|
|
#define STB_TEXTEDIT_K_UP 0x200002 // keyboard input to move cursor up
|
|
#define STB_TEXTEDIT_K_DOWN 0x200003 // keyboard input to move cursor down
|
|
#define STB_TEXTEDIT_K_LINESTART 0x200004 // keyboard input to move cursor to start of line
|
|
#define STB_TEXTEDIT_K_LINEEND 0x200005 // keyboard input to move cursor to end of line
|
|
#define STB_TEXTEDIT_K_TEXTSTART 0x200006 // keyboard input to move cursor to start of text
|
|
#define STB_TEXTEDIT_K_TEXTEND 0x200007 // keyboard input to move cursor to end of text
|
|
#define STB_TEXTEDIT_K_DELETE 0x200008 // keyboard input to delete selection or character under cursor
|
|
#define STB_TEXTEDIT_K_BACKSPACE 0x200009 // keyboard input to delete selection or character left of cursor
|
|
#define STB_TEXTEDIT_K_UNDO 0x20000A // keyboard input to perform undo
|
|
#define STB_TEXTEDIT_K_REDO 0x20000B // keyboard input to perform redo
|
|
#define STB_TEXTEDIT_K_WORDLEFT 0x20000C // keyboard input to move cursor left one word
|
|
#define STB_TEXTEDIT_K_WORDRIGHT 0x20000D // keyboard input to move cursor right one word
|
|
#define STB_TEXTEDIT_K_PGUP 0x20000E // keyboard input to move cursor up a page
|
|
#define STB_TEXTEDIT_K_PGDOWN 0x20000F // keyboard input to move cursor down a page
|
|
#define STB_TEXTEDIT_K_SHIFT 0x400000
|
|
|
|
#undef IMSTB_TEXTEDIT_STRING
|
|
#undef IMSTB_TEXTEDIT_CHARTYPE
|
|
#define IMSTB_TEXTEDIT_STRING ImGuiInputTextState
|
|
#define IMSTB_TEXTEDIT_CHARTYPE ImWchar
|
|
#define IMSTB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f)
|
|
#define IMSTB_TEXTEDIT_UNDOSTATECOUNT 99
|
|
#define IMSTB_TEXTEDIT_UNDOCHARCOUNT 999
|
|
|
|
#define IMSTB_TEXTEDIT_IMPLEMENTATION
|
|
#define IMSTB_TEXTEDIT_memmove memmove
|
|
|
|
{{FILE:sfw/render_gui/imstb_textedit.h}}
|
|
|
|
// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
|
|
// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
|
|
static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
|
|
{
|
|
stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
|
|
ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
|
|
state->cursor = state->select_start = state->select_end = 0;
|
|
if (text_len <= 0)
|
|
return;
|
|
if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len))
|
|
{
|
|
state->cursor = state->select_start = state->select_end = text_len;
|
|
state->has_preferred_x = 0;
|
|
return;
|
|
}
|
|
IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace()
|
|
}
|
|
|
|
} // namespace ImStb
|
|
|
|
//--STRIP
|
|
//#include "imgui.h"
|
|
//#include "imgui_internal.h"
|
|
//#include <stdint.h> // intptr_t
|
|
//#include "imstb_textedit.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_widgets.cpp}}
|
|
|
|
|
|
//--STRIP
|
|
//#include "imgui.h"
|
|
//#include "imgui_internal.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_tables.cpp}}
|
|
|
|
//--STRIP
|
|
//#include "imgui.h"
|
|
//#include "imgui_internal.h"
|
|
//#include <stdio.h> // vsnprintf, sscanf, printf
|
|
//#include "imstb_rectpack.h"
|
|
//#include "imstb_truetype.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_draw.cpp}}
|
|
|
|
//--STRIP
|
|
//#include "imgui.h" // IMGUI_IMPL_API
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_impl_glfw.h}}
|
|
|
|
//--STRIP
|
|
//#include "imgui.h"
|
|
//#include "imgui_impl_glfw.h"
|
|
//#if defined(_WIN64) || defined(_WIN32)
|
|
//#define WIN32_LEAN_AND_MEAN
|
|
//#include <windows.h>
|
|
//#endif
|
|
//#include "render_core/3rd_glfw3.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_impl_glfw.cpp}}
|
|
|
|
//--STRIP
|
|
//#include "imgui.h" // IMGUI_IMPL_API
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_impl_opengl3.h}}
|
|
|
|
|
|
//--STRIP
|
|
//#include "imgui.h"
|
|
// System includes
|
|
//#include <ctype.h> // toupper
|
|
//#include <limits.h> // INT_MIN, INT_MAX
|
|
//#include <math.h> // sqrtf, powf, cosf, sinf, floorf, ceilf
|
|
//#include <stdio.h> // vsnprintf, sscanf, printf
|
|
//#include <stdlib.h> // NULL, malloc, free, atoi
|
|
//#include <stdint.h> // intptr_t
|
|
//#include <inttypes.h> // PRId64/PRIu64, not avail in some MinGW headers.
|
|
//#include <emscripten/version.h> // __EMSCRIPTEN_major__ etc.
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_demo.cpp}}
|
|
|
|
//--STRIP
|
|
//#include "imgui.h"
|
|
//#ifndef IMGUI_DISABLE
|
|
//#include "imgui_internal.h"
|
|
//#endif
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui.cpp}}
|
|
|
|
//--STRIP
|
|
//#include "imgui_impl_opengl3_loader.h"
|
|
//--STRIP
|
|
#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM
|
|
//#define IMGL3W_IMPL
|
|
//{{F I LE:sfw/render_gui/imgui_impl_opengl3_loader.h}}
|
|
|
|
//--STRIP
|
|
//#include "imgui.h"
|
|
//#include "imgui_impl_opengl3.h"
|
|
//#include <stdio.h>
|
|
//#include <stdint.h> // intptr_t
|
|
//#include "imgui_impl_opengl3_loader.h"
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/imgui_impl_opengl3.cpp}}
|
|
|
|
//--STRIP
|
|
//#include "gui.h"
|
|
//#include "render_core/app_window.h"
|
|
//#include "imgui.h"
|
|
//#include "imgui_impl_glfw.h"
|
|
//#include "imgui_impl_opengl3.h"
|
|
//#include <stdio.h>
|
|
//--STRIP
|
|
{{FILE:sfw/render_gui/gui.cpp}}
|
|
|