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69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#ifndef CORE_STRING_NAMES_H
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#define CORE_STRING_NAMES_H
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/*************************************************************************/
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/* core_string_names.h */
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/* From https://github.com/Relintai/pandemonium_engine (MIT) */
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/*************************************************************************/
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//--STRIP
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#include "core/string_name.h"
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//--STRIP
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class CoreStringNames {
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public:
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static void create() { singleton = memnew(CoreStringNames); }
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static void free() {
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memdelete(singleton);
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singleton = nullptr;
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}
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CoreStringNames();
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_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
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static CoreStringNames *singleton;
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StringName _free;
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StringName changed;
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StringName _meta;
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StringName _script;
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StringName script_changed;
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StringName ___pdcdata;
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StringName __getvar;
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StringName _iter_init;
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StringName _iter_next;
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StringName _iter_get;
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StringName get_rid;
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StringName _to_string;
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#ifdef TOOLS_ENABLED
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StringName _sections_unfolded;
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#endif
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StringName _custom_features;
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StringName x;
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StringName y;
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StringName z;
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StringName w;
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StringName r;
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StringName g;
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StringName b;
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StringName a;
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StringName position;
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StringName size;
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StringName end;
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StringName basis;
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StringName origin;
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StringName normal;
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StringName d;
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StringName h;
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StringName s;
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StringName v;
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StringName r8;
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StringName g8;
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StringName b8;
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StringName a8;
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};
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#endif // SCENE_STRING_NAMES_H
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