sfw/sfwl/object/reference.h

271 lines
5.3 KiB
C++

#ifndef REFERENCE_H
#define REFERENCE_H
/*************************************************************************/
/* reference.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/memory.h"
#include "core/safe_refcount.h"
#include "object/object.h"
#include "object/ref_ptr.h"
//--STRIP
class Reference : public Object {
SFW_OBJECT(Reference, Object);
public:
_FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; }
bool init_ref();
bool reference(); // returns false if refcount is at zero and didn't get increased
bool unreference();
int reference_get_count() const;
Reference();
virtual ~Reference();
private:
SafeRefCount refcount;
SafeRefCount refcount_init;
};
template <class T>
class Ref {
T *reference;
void ref(const Ref &p_from) {
if (p_from.reference == reference) {
return;
}
unref();
reference = p_from.reference;
if (reference) {
reference->reference();
}
}
void ref_pointer(T *p_ref) {
//ERR_FAIL_COND(!p_ref);
if (p_ref->init_ref()) {
reference = p_ref;
}
}
//virtual Reference * get_reference() const { return reference; }
public:
_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
return reference == p_ptr;
}
_FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
return reference != p_ptr;
}
_FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
return reference < p_r.reference;
}
_FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const {
return reference == p_r.reference;
}
_FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const {
return reference != p_r.reference;
}
_FORCE_INLINE_ T *operator->() {
return reference;
}
_FORCE_INLINE_ T *operator*() {
return reference;
}
_FORCE_INLINE_ const T *operator->() const {
return reference;
}
_FORCE_INLINE_ const T *ptr() const {
return reference;
}
_FORCE_INLINE_ T *ptr() {
return reference;
}
_FORCE_INLINE_ const T *operator*() const {
return reference;
}
void operator=(const Ref &p_from) {
ref(p_from);
}
template <class T_Other>
void operator=(const Ref<T_Other> &p_from) {
Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
if (!refb) {
unref();
return;
}
Ref r;
r.reference = Object::cast_to<T>(refb);
ref(r);
r.reference = nullptr;
}
template <class T_Other>
void reference_ptr(T_Other *p_ptr) {
if (reference == p_ptr) {
return;
}
unref();
T *r = Object::cast_to<T>(p_ptr);
if (r) {
ref_pointer(r);
}
}
Ref(const Ref &p_from) {
reference = nullptr;
ref(p_from);
}
template <class T_Other>
Ref(const Ref<T_Other> &p_from) {
reference = nullptr;
Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
if (!refb) {
unref();
return;
}
Ref r;
r.reference = Object::cast_to<T>(refb);
ref(r);
r.reference = nullptr;
}
Ref(T *p_reference) {
reference = nullptr;
if (p_reference) {
ref_pointer(p_reference);
}
}
inline bool is_valid() const { return reference != nullptr; }
inline bool is_null() const { return reference == nullptr; }
void unref() {
//TODO this should be moved to mutexes, since this engine does not really
// do a lot of referencing on references and stuff
// mutexes will avoid more crashes?
if (reference && reference->unreference()) {
memdelete(reference);
}
reference = nullptr;
}
void instance() {
ref(memnew(T));
}
RefPtr get_ref_ptr() const {
RefPtr refptr;
Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(refptr.get_data());
*irr = *this;
return refptr;
};
operator Variant() const {
return Variant(get_ref_ptr());
}
void operator=(const RefPtr &p_refptr) {
Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(p_refptr.get_data());
Reference *refb = irr->ptr();
if (!refb) {
unref();
return;
}
Ref r;
r.reference = Object::cast_to<T>(refb);
ref(r);
r.reference = nullptr;
}
void operator=(const Variant &p_variant) {
RefPtr refptr = p_variant;
Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(refptr.get_data());
Reference *refb = irr->ptr();
if (!refb) {
unref();
return;
}
Ref r;
r.reference = Object::cast_to<T>(refb);
ref(r);
r.reference = nullptr;
}
Ref(const Variant &p_variant) {
RefPtr refptr = p_variant;
Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(refptr.get_data());
reference = nullptr;
Reference *refb = irr->ptr();
if (!refb) {
unref();
return;
}
Ref r;
r.reference = Object::cast_to<T>(refb);
ref(r);
r.reference = nullptr;
}
Ref(const RefPtr &p_refptr) {
Ref<Reference> *irr = reinterpret_cast<Ref<Reference> *>(p_refptr.get_data());
reference = nullptr;
Reference *refb = irr->ptr();
if (!refb) {
unref();
return;
}
Ref r;
r.reference = Object::cast_to<T>(refb);
ref(r);
r.reference = nullptr;
}
Ref() {
reference = nullptr;
}
~Ref() {
unref();
}
};
typedef Ref<Reference> REF;
/*
class WeakRef : public Reference {
SFW_OBJECT(WeakRef, Reference);
ObjectID ref;
protected:
static void _bind_methods();
public:
void set_obj(Object *p_object);
void set_ref(const REF &p_ref);
WeakRef();
};
*/
#endif