sfw/sdl_linux.cbp

72 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sdl_linux" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/sdl_linux" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/sdl_linux" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="`pkg-config --cflags sdl2 glew`" />
<Add directory="libs/imgui/" />
</Compiler>
<Linker>
<Add option="`pkg-config --cflags --libs sdl2 glew`" />
</Linker>
<Unit filename="application.cpp" />
<Unit filename="application.h" />
<Unit filename="camera.cpp" />
<Unit filename="camera.h" />
<Unit filename="colored_material.h" />
<Unit filename="game_application.h" />
<Unit filename="game_scene.cpp" />
<Unit filename="game_scene.h" />
<Unit filename="main.cpp" />
<Unit filename="material.cpp" />
<Unit filename="material.h" />
<Unit filename="mesh.cpp" />
<Unit filename="mesh.h" />
<Unit filename="mesh_instance.cpp" />
<Unit filename="mesh_instance.cpp/" />
<Unit filename="mesh_instance.h" />
<Unit filename="object_2d.cpp" />
<Unit filename="object_2d.h" />
<Unit filename="opengl.h" />
<Unit filename="scene.cpp" />
<Unit filename="scene.h" />
<Unit filename="shader.cpp" />
<Unit filename="shader.h" />
<Unit filename="sprite.cpp" />
<Unit filename="sprite.h" />
<Unit filename="texture.cpp" />
<Unit filename="texture.h" />
<Unit filename="texture_material.h" />
<Unit filename="transparent_texture_material.h" />
<Extensions />
</Project>
</CodeBlocks_project_file>