sfw/sfw/render_objects/text_2d.h

53 lines
805 B
C++

//--STRIP
#ifndef TEXT_2D_H
#define TEXT_2D_H
//--STRIP
//--STRIP
#include "core/color.h"
#include "core/ustring.h"
#include "core/vector2.h"
#include "object/reference.h"
#include "object_2d.h"
//--STRIP
class Font;
class FontMaterial;
class Mesh;
class Text2D : public Object2D {
SFW_OBJECT(Text2D, Object2D);
public:
Color get_text_color() const;
void set_text_color(const Color &p_color);
String get_text() const;
void set_text(const String &p_text);
Ref<Font> get_font() const;
void set_font(const Ref<Font> &p_font);
Vector2 get_text_size();
void update();
void render();
Text2D();
~Text2D();
protected:
Ref<Font> _font;
Ref<FontMaterial> _material;
Ref<Mesh> _mesh;
String _text;
Color _text_color;
Vector2 _text_size;
};
//--STRIP
#endif // MESH_INSTACE_H
//--STRIP