mirror of
https://github.com/Relintai/sfw.git
synced 2024-11-08 07:52:09 +01:00
49 lines
798 B
C++
49 lines
798 B
C++
#ifndef GAME_SCENE_H
|
|
#define GAME_SCENE_H
|
|
|
|
#include "scene.h"
|
|
|
|
#include "tile_map.h"
|
|
#include "mesh_instance.h"
|
|
#include "camera.h"
|
|
#include "camera_2d.h"
|
|
#include "color_material.h"
|
|
#include "colored_material.h"
|
|
#include "mesh.h"
|
|
#include "sprite.h"
|
|
#include "texture.h"
|
|
#include "texture_material.h"
|
|
#include "texture_material_2d.h"
|
|
|
|
class GameScene : public Scene {
|
|
public:
|
|
virtual void event();
|
|
virtual void update(float delta);
|
|
virtual void render();
|
|
|
|
GameScene();
|
|
~GameScene();
|
|
/*
|
|
bool left;
|
|
bool right;
|
|
bool up;
|
|
bool down;
|
|
*/
|
|
|
|
Texture *texture;
|
|
TextureMaterial2D *material;
|
|
|
|
Camera2D *camera_2d;
|
|
TileMap *tile_map;
|
|
Sprite *sprite;
|
|
|
|
Camera *camera;
|
|
Mesh *mesh;
|
|
MeshInstance *mi;
|
|
MeshInstance *mi2;
|
|
ColorMaterial *color_material;
|
|
|
|
//ColoredMaterial *cmaterial;
|
|
};
|
|
|
|
#endif |