sfw/game_scene.h

61 lines
1.3 KiB
C++

#ifndef GAME_SCENE_H
#define GAME_SCENE_H
#include "render_core/scene.h"
#include "render_core/color_material.h"
#include "render_core/colored_material.h"
#include "render_core/font.h"
#include "render_core/image.h"
#include "render_core/mesh.h"
#include "render_core/texture.h"
#include "render_core/texture_material.h"
#include "render_core/texture_material_2d.h"
#include "render_objects/camera_2d.h"
#include "render_objects/camera_3d.h"
#include "render_objects/mesh_instance_2d.h"
#include "render_objects/mesh_instance_3d.h"
#include "render_objects/sprite.h"
#include "render_objects/tile_map.h"
class GameScene : public Scene {
SFW_OBJECT(GameScene, Scene);
public:
virtual void input_event(const Ref<InputEvent> &event);
virtual void update(float delta);
virtual void render();
GameScene();
~GameScene();
bool left;
bool right;
bool up;
bool down;
Ref<Image> image;
Texture *texture;
TextureMaterial2D *material;
Ref<Font> _font;
Sprite *_font_test_sprite;
FontMaterial *_font_test_mat;
Ref<Mesh> _font_test_mesh;
MeshInstance2D *_font_test_mi;
Camera2D *camera_2d;
TileMap *tile_map;
Sprite *sprite;
Camera3D *camera;
Mesh *mesh;
MeshInstance3D *mi;
MeshInstance3D *mi2;
ColorMaterial *color_material;
//ColoredMaterial *cmaterial;
};
#endif