mirror of
https://github.com/Relintai/sfw.git
synced 2025-01-09 21:19:36 +01:00
50 lines
848 B
C++
50 lines
848 B
C++
#ifndef GAME_SCENE_H
|
|
#define GAME_SCENE_H
|
|
|
|
#include "sfw.h"
|
|
|
|
class GameScene : public Scene {
|
|
SFW_OBJECT(GameScene, Scene);
|
|
|
|
public:
|
|
virtual void input_event(const Ref<InputEvent> &event);
|
|
virtual void update(float delta);
|
|
virtual void render();
|
|
virtual void render_immediate();
|
|
virtual void render_obj();
|
|
|
|
GameScene();
|
|
~GameScene();
|
|
|
|
bool left;
|
|
bool right;
|
|
bool up;
|
|
bool down;
|
|
|
|
Ref<Image> image;
|
|
Ref<Texture> texture;
|
|
Ref<TextureMaterial2D> material;
|
|
|
|
Ref<Font> _font;
|
|
Sprite *_font_test_sprite;
|
|
Ref<FontMaterial> _font_test_mat;
|
|
|
|
Ref<Mesh> _font_test_mesh;
|
|
MeshInstance2D *_font_test_mi;
|
|
|
|
Camera2D *camera_2d;
|
|
TileMap *tile_map;
|
|
Sprite *sprite;
|
|
|
|
Camera3D *camera;
|
|
Ref<Mesh> mesh;
|
|
MeshInstance3D *mi;
|
|
MeshInstance3D *mi2;
|
|
Ref<ColorMaterial> color_material;
|
|
|
|
Text2D *_text_2d;
|
|
|
|
//ColoredMaterial *cmaterial;
|
|
};
|
|
|
|
#endif |