sfw/tools/merger/sfw_core.cpp.inl
Relintai 703411a91e Backported commits from pandemonium:
- Now unicode error printing is disabled by default. Also can be enabled
via a macro. 2e41d4dfcda7ff2c35a1326f0de71b0714524f11
- Added to_real helper methods to String.
43b14a071c6ccf7c3062e0568e3d7bb05d8a83d2
- Fix AABB.encloses failing on shared upper bound.
8341ddc450bd160b5cb44eeb0400da2e5a151ed0
- Fix incorrect clipping in String::substr_index().
dcd00dec81a2841ad5244e043379697c68d681f7
- Backported create_reference() helper methods for InputEvents from
godot 4. 4cdb1636264d8a6cef0881a37a7fad72ac262f3f
- Backported comparison operators to Array from godot4.
7779439e284bf8a0534f606d5c7f929674764941
- Removed Vector2i(Vector2) constructor, added a Vector2i conversion
operator to Vector2 instead. This solves ambigous Variant to Vector2i
conversion errors. 27b73fa9f9984709b0c8eb77bfeea5cab8d9fee3
- Added exp2 to the Math singleton.
e17cc864bc339c1f4d1ce6acd4cabf4a6593c6cc
- Add a get_or_add method to Dictionary.
487b454506259c080306098093875ea7bda5b5ad
- Add is_zero_approx methods to Vector{2,3}
441bb29fd3bd758ff783e4122e6b2d512dc8529f
- Also add is_zero_approx() to Vector4.
ed224298e5ae951093b42a004afacbd275e54494
- Transform now uses Basis::create_looking_at.
6f53257e05d72088c28028eb568526f4da146ae0
- Backported from godot4: Add the ability to look-at in model-space.
951ae7b11db0376dd0dbdf080e2f2e3652ac33ed
- Fix split_floats behavior when spaces are used as separators
4585110a298487081f026827e3395c4feaf35f9a
- Better solution for the previous fix.
d75d3591edf13ae0dd6aa989962595aa1280ae73
- Fix the fix. 48935e93b3f5849a52b0e7fc0b6ede36a7b61123
2025-03-01 12:52:00 +01:00

240 lines
4.7 KiB
C++

{{FILEINLINE:tools/merger/sfw_readme.inl.h}}
// MODULES:
// CORE
// LICENSES:
{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}}
#include <cstdio>
#include <stdio.h>
#include <stdlib.h>
#include <cstring>
#include <time.h>
#include <ctime>
#include <wchar.h>
#include <cstdint>
#include <memory.h>
#if !defined(_WIN64) && !defined(_WIN32)
#include <sys/time.h>
#include <unistd.h>
#endif
#ifndef SFW_H
#include "sfw.h"
#endif
//=================== CORE SECTION ===================
{{FILE:sfw/core/ucaps.h}}
//--STRIP
//#include "core/mutex.h"
//--STRIP
{{FILE:sfw/core/mutex.cpp}}
//--STRIP
//#if defined(DEBUG_ENABLED) && !defined(NO_THREADS)
//#include "core/safe_refcount.h"
//#include "core/error/error_macros.h"
//--STRIP
{{FILE:sfw/core/safe_refcount.cpp}}
//--STRIP
//#include "core/sfw_time.h"
//--STRIP
{{FILE:sfw/core/sfw_time.cpp}}
//--STRIP
//#include "core/memory.h"
//#include "core/error_macros.h"
//#include "core/safe_refcount.h"
//--STRIP
{{FILE:sfw/core/memory.cpp}}
//--STRIP
//{//{//FILE:sfw/core/old/directory.cpp}}
//--STRIP
//--STRIP
//#include "core/pool_vector.h"
//--STRIP
{{FILE:sfw/core/pool_vector.cpp}}
//--STRIP
//#include "pool_allocator.h"
//#include "core/error_macros.h"
//#include "core/memory.h"
//--STRIP
{{FILE:sfw/core/pool_allocator.cpp}}
//--STRIP
//#include "core/random_pcg.h"
//#include "core/sfw_time.h"
//#include "core/error_macros.h"
//--STRIP
{{FILE:sfw/core/random_pcg.cpp}}
//--STRIP
//#include "core/math_funcs.h"
//#include "core/error_macros.h"
//--STRIP
{{FILE:sfw/core/math_funcs.cpp}}
//--STRIP
//#include "core/ustring.h"
//#include "core/color.h"
//#include "core/math_funcs.h"
//#include "core/memory.h"
//#include "ucaps.h"
//--STRIP
{{FILE:sfw/core/ustring.cpp}}
//--STRIP
//#include "core/logger.h"
//#include "core/ustring.h"
//--STRIP
{{FILE:sfw/core/logger.cpp}}
//--STRIP
//#include "core/string_name.h"
//--STRIP
{{FILE:sfw/core/string_name.cpp}}
//--STRIP
//#include "core/aabb.h"
//--STRIP
{{FILE:sfw/core/aabb.cpp}}
//--STRIP
//#include "core/vector3i.h"
//#include "core/vector3.h"
//#include "core/ustring.h"
//--STRIP
{{FILE:sfw/core/vector3i.cpp}}
//--STRIP
//#include "core/transform_2d.h"
//--STRIP
{{FILE:sfw/core/transform_2d.cpp}}
//--STRIP
//#include "core/projection.h"
//#include "core/aabb.h"
//#include "core/math_funcs.h"
//#include "core/plane.h"
//#include "core/rect2.h"
//#include "core/transform.h"
//--STRIP
{{FILE:sfw/core/projection.cpp}}
//--STRIP
//#include "core/vector3.h"
//#include "core/basis.h"
//--STRIP
{{FILE:sfw/core/vector3.cpp}}
//--STRIP
//#include "core/pcg.h"
//--STRIP
{{FILE:sfw/core/pcg.cpp}}
//--STRIP
//#include "core/vector2i.h"
//#include "core/ustring.h"
//--STRIP
{{FILE:sfw/core/vector2i.cpp}}
//--STRIP
//#include "core/vector2.h"
//#include "core/vector2i.h"
//#include "core/ustring.h"
//--STRIP
{{FILE:sfw/core/vector2.cpp}}
//--STRIP
//#include "core/basis.h"
//#include "core/math_funcs.h"
//--STRIP
{{FILE:sfw/core/basis.cpp}}
//--STRIP
//#include "face3.h"
//--STRIP
{{FILE:sfw/core/face3.cpp}}
//--STRIP
//#include "core/vector4i.h"
//#include "core/vector4.h"
//#include "core/ustring.h"
//--STRIP
{{FILE:sfw/core/vector4i.cpp}}
//--STRIP
//#include "core/transform.h"
//#include "core/math_funcs.h"
//--STRIP
{{FILE:sfw/core/transform.cpp}}
//--STRIP
//#include "core/color.h"
//#include "core/math_funcs.h"
//--STRIP
{{FILE:sfw/core/color.cpp}}
//--STRIP
//#include "core/quaternion.h"
//#include "core/basis.h"
//--STRIP
{{FILE:sfw/core/quaternion.cpp}}
//--STRIP
//#include "core/plane.h"
//#include "core/math_funcs.h"
//--STRIP
{{FILE:sfw/core/plane.cpp}}
//--STRIP
//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
//#include "core/rect2i.h"
//--STRIP
{{FILE:sfw/core/rect2.cpp}}
//--STRIP
//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
//--STRIP
{{FILE:sfw/core/rect2i.cpp}}
//--STRIP
//#include "core/vector4.h"
//#include "core/basis.h"
//--STRIP
{{FILE:sfw/core/vector4.cpp}}
//--STRIP
//#include "string_builder.h"
//#include <string.h>
//--STRIP
{{FILE:sfw/core/string_builder.cpp}}
//--STRIP
//#include "file_access.h"
//--STRIP
{{FILE:sfw/core/file_access.cpp}}
//--STRIP
//#include "dir_access.h"
//#include "3rd_tinydir.h"
//--STRIP
{{FILE:sfw/core/dir_access.cpp}}
//--STRIP
//System includes
//--STRIP
{{FILE:sfw/core/inet_address.cpp}}
//--STRIP
//#include "core/error_macros.h"
//#include "core/ustring.h"
//--STRIP
{{FILE:sfw/core/socket.cpp}}
//--STRIP
//Win Only
//#include <avrt.h>
//#include <direct.h>
//#include <knownfolders.h>
//#include <process.h>
//#include <regstr.h>
//#include <shlobj.h>
//#include <wchar.h>
//--STRIP
{{FILE:sfw/core/sub_process.cpp}}
//--STRIP
//#include "core/pool_vector.h"
//#include "core/string_name.h"
//--STRIP
{{FILE:sfw/core/sfw_core.cpp}}