sfw/sfwl/object/dictionary.h
Relintai 703411a91e Backported commits from pandemonium:
- Now unicode error printing is disabled by default. Also can be enabled
via a macro. 2e41d4dfcda7ff2c35a1326f0de71b0714524f11
- Added to_real helper methods to String.
43b14a071c6ccf7c3062e0568e3d7bb05d8a83d2
- Fix AABB.encloses failing on shared upper bound.
8341ddc450bd160b5cb44eeb0400da2e5a151ed0
- Fix incorrect clipping in String::substr_index().
dcd00dec81a2841ad5244e043379697c68d681f7
- Backported create_reference() helper methods for InputEvents from
godot 4. 4cdb1636264d8a6cef0881a37a7fad72ac262f3f
- Backported comparison operators to Array from godot4.
7779439e284bf8a0534f606d5c7f929674764941
- Removed Vector2i(Vector2) constructor, added a Vector2i conversion
operator to Vector2 instead. This solves ambigous Variant to Vector2i
conversion errors. 27b73fa9f9984709b0c8eb77bfeea5cab8d9fee3
- Added exp2 to the Math singleton.
e17cc864bc339c1f4d1ce6acd4cabf4a6593c6cc
- Add a get_or_add method to Dictionary.
487b454506259c080306098093875ea7bda5b5ad
- Add is_zero_approx methods to Vector{2,3}
441bb29fd3bd758ff783e4122e6b2d512dc8529f
- Also add is_zero_approx() to Vector4.
ed224298e5ae951093b42a004afacbd275e54494
- Transform now uses Basis::create_looking_at.
6f53257e05d72088c28028eb568526f4da146ae0
- Backported from godot4: Add the ability to look-at in model-space.
951ae7b11db0376dd0dbdf080e2f2e3652ac33ed
- Fix split_floats behavior when spaces are used as separators
4585110a298487081f026827e3395c4feaf35f9a
- Better solution for the previous fix.
d75d3591edf13ae0dd6aa989962595aa1280ae73
- Fix the fix. 48935e93b3f5849a52b0e7fc0b6ede36a7b61123
2025-03-01 12:52:00 +01:00

78 lines
2.0 KiB
C++

//--STRIP
#ifndef DICTIONARY_H
#define DICTIONARY_H
//--STRIP
/*************************************************************************/
/* dictionary.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/list.h"
#include "core/ustring.h"
#include "object/array.h"
//--STRIP
class Variant;
struct DictionaryPrivate;
class Dictionary {
mutable DictionaryPrivate *_p;
void _ref(const Dictionary &p_from) const;
void _unref() const;
public:
void get_key_list(List<Variant> *p_keys) const;
Variant get_key_at_index(int p_index) const;
Variant get_value_at_index(int p_index) const;
Variant &operator[](const Variant &p_key);
const Variant &operator[](const Variant &p_key) const;
const Variant *getptr(const Variant &p_key) const;
Variant *getptr(const Variant &p_key);
Variant get_valid(const Variant &p_key) const;
Variant get(const Variant &p_key, const Variant &p_default) const;
Variant get_or_add(const Variant &p_key, const Variant &p_default);
int size() const;
bool empty() const;
void clear();
void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
bool has(const Variant &p_key) const;
bool has_all(const Array &p_keys) const;
Variant find_key(const Variant &p_value) const;
bool erase(const Variant &p_key);
bool deep_equal(const Dictionary &p_dictionary, int p_recursion_count = 0) const;
bool operator==(const Dictionary &p_dictionary) const;
bool operator!=(const Dictionary &p_dictionary) const;
uint32_t hash() const;
uint32_t recursive_hash(int p_recursion_count) const;
void operator=(const Dictionary &p_dictionary);
const Variant *next(const Variant *p_key = nullptr) const;
Array keys() const;
Array values() const;
Dictionary duplicate(bool p_deep = false) const;
const void *id() const;
Dictionary(const Dictionary &p_from);
Dictionary();
~Dictionary();
};
//--STRIP
#endif // DICTIONARY_H
//--STRIP