sfw/sfw/render_core/input_event.cpp
Relintai 703411a91e Backported commits from pandemonium:
- Now unicode error printing is disabled by default. Also can be enabled
via a macro. 2e41d4dfcda7ff2c35a1326f0de71b0714524f11
- Added to_real helper methods to String.
43b14a071c6ccf7c3062e0568e3d7bb05d8a83d2
- Fix AABB.encloses failing on shared upper bound.
8341ddc450bd160b5cb44eeb0400da2e5a151ed0
- Fix incorrect clipping in String::substr_index().
dcd00dec81a2841ad5244e043379697c68d681f7
- Backported create_reference() helper methods for InputEvents from
godot 4. 4cdb1636264d8a6cef0881a37a7fad72ac262f3f
- Backported comparison operators to Array from godot4.
7779439e284bf8a0534f606d5c7f929674764941
- Removed Vector2i(Vector2) constructor, added a Vector2i conversion
operator to Vector2 instead. This solves ambigous Variant to Vector2i
conversion errors. 27b73fa9f9984709b0c8eb77bfeea5cab8d9fee3
- Added exp2 to the Math singleton.
e17cc864bc339c1f4d1ce6acd4cabf4a6593c6cc
- Add a get_or_add method to Dictionary.
487b454506259c080306098093875ea7bda5b5ad
- Add is_zero_approx methods to Vector{2,3}
441bb29fd3bd758ff783e4122e6b2d512dc8529f
- Also add is_zero_approx() to Vector4.
ed224298e5ae951093b42a004afacbd275e54494
- Transform now uses Basis::create_looking_at.
6f53257e05d72088c28028eb568526f4da146ae0
- Backported from godot4: Add the ability to look-at in model-space.
951ae7b11db0376dd0dbdf080e2f2e3652ac33ed
- Fix split_floats behavior when spaces are used as separators
4585110a298487081f026827e3395c4feaf35f9a
- Better solution for the previous fix.
d75d3591edf13ae0dd6aa989962595aa1280ae73
- Fix the fix. 48935e93b3f5849a52b0e7fc0b6ede36a7b61123
2025-03-01 12:52:00 +01:00

750 lines
18 KiB
C++

/*************************************************************************/
/* input_event.cpp */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "input_event.h"
#include "render_core/input_map.h"
#include "render_core/keyboard.h"
#include "render_core/shortcut.h"
//--STRIP
const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
const int InputEvent::DEVICE_ID_INTERNAL = -2;
void InputEvent::set_device(int p_device) {
device = p_device;
}
int InputEvent::get_device() const {
return device;
}
bool InputEvent::is_action(const StringName &p_action, bool p_exact_match) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match);
}
bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo, bool p_exact_match) const {
bool pressed = false;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);
return valid && pressed && (p_allow_echo || !is_echo());
}
bool InputEvent::is_action_released(const StringName &p_action, bool p_exact_match) const {
bool pressed = false;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);
return valid && !pressed;
}
float InputEvent::get_action_strength(const StringName &p_action, bool p_exact_match) const {
float strength = 0.0f;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, &strength, nullptr);
return valid ? strength : 0.0f;
}
float InputEvent::get_action_raw_strength(const StringName &p_action, bool p_exact_match) const {
float raw_strength = 0.0f;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, nullptr, &raw_strength);
return valid ? raw_strength : 0.0f;
}
bool InputEvent::is_canceled() const {
return canceled;
}
bool InputEvent::is_pressed() const {
return pressed && !canceled;
}
bool InputEvent::is_released() const {
return !pressed && !canceled;
}
bool InputEvent::is_echo() const {
return false;
}
Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
return Ref<InputEvent>((InputEvent *)this);
}
String InputEvent::as_text() const {
return String();
}
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
return false;
}
bool InputEvent::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
return false;
}
bool InputEvent::is_action_type() const {
return false;
}
InputEvent::InputEvent() {
device = 0;
canceled = false;
pressed = false;
}
//////////////////
void InputEventWithModifiers::set_shift(bool p_enabled) {
shift = p_enabled;
}
bool InputEventWithModifiers::get_shift() const {
return shift;
}
void InputEventWithModifiers::set_alt(bool p_enabled) {
alt = p_enabled;
}
bool InputEventWithModifiers::get_alt() const {
return alt;
}
void InputEventWithModifiers::set_control(bool p_enabled) {
control = p_enabled;
}
bool InputEventWithModifiers::get_control() const {
return control;
}
void InputEventWithModifiers::set_metakey(bool p_enabled) {
meta = p_enabled;
}
bool InputEventWithModifiers::get_metakey() const {
return meta;
}
void InputEventWithModifiers::set_command(bool p_enabled) {
command = p_enabled;
}
bool InputEventWithModifiers::get_command() const {
return command;
}
void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {
set_alt(event->get_alt());
set_shift(event->get_shift());
set_control(event->get_control());
set_metakey(event->get_metakey());
}
uint32_t InputEventWithModifiers::get_modifiers_mask() const {
uint32_t mask = 0;
if (get_control()) {
mask |= KEY_MASK_CTRL;
}
if (get_shift()) {
mask |= KEY_MASK_SHIFT;
}
if (get_alt()) {
mask |= KEY_MASK_ALT;
}
if (get_metakey()) {
mask |= KEY_MASK_META;
}
return mask;
}
InputEventWithModifiers::InputEventWithModifiers() {
alt = false;
shift = false;
control = false;
meta = false;
}
//////////////////////////////////
void InputEventKey::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
void InputEventKey::set_scancode(uint32_t p_scancode) {
scancode = p_scancode;
}
uint32_t InputEventKey::get_scancode() const {
return scancode;
}
void InputEventKey::set_physical_scancode(uint32_t p_scancode) {
physical_scancode = p_scancode;
}
uint32_t InputEventKey::get_physical_scancode() const {
return physical_scancode;
}
void InputEventKey::set_unicode(uint32_t p_unicode) {
unicode = p_unicode;
}
uint32_t InputEventKey::get_unicode() const {
return unicode;
}
void InputEventKey::set_echo(bool p_enable) {
echo = p_enable;
}
bool InputEventKey::is_echo() const {
return echo;
}
void InputEventKey::set_action_match_force_exact(bool p_enable) {
action_match_force_exact = p_enable;
}
bool InputEventKey::is_action_match_force_exact() const {
return action_match_force_exact;
}
uint32_t InputEventKey::get_scancode_with_modifiers() const {
return scancode | get_modifiers_mask();
}
uint32_t InputEventKey::get_physical_scancode_with_modifiers() const {
return physical_scancode | get_modifiers_mask();
}
String InputEventKey::as_text() const {
String kc;
if (scancode == 0) {
kc = keycode_get_string(physical_scancode) + " (" + RTR("Physical") + ")";
} else {
kc = keycode_get_string(scancode);
}
if (kc == String()) {
return kc;
}
if (get_metakey()) {
kc = find_keycode_name(KEY_META) + ("+" + kc);
}
if (get_alt()) {
kc = find_keycode_name(KEY_ALT) + ("+" + kc);
}
if (get_shift()) {
kc = find_keycode_name(KEY_SHIFT) + ("+" + kc);
}
if (get_control()) {
kc = find_keycode_name(KEY_CONTROL) + ("+" + kc);
}
return kc;
}
Ref<InputEventKey> InputEventKey::create_reference(uint32_t p_keycode, bool p_physical) {
Ref<InputEventKey> ie;
ie.instance();
if (p_physical) {
ie->set_physical_scancode(p_keycode & KEY_CODE_MASK);
} else {
ie->set_scancode(p_keycode & KEY_CODE_MASK);
}
char32_t ch = char32_t(p_keycode & KEY_CODE_MASK);
if (ch < 0xd800 || (ch > 0xdfff && ch <= 0x10ffff)) {
ie->set_unicode(ch);
}
if ((p_keycode & KEY_MASK_SHIFT)) {
ie->set_shift(true);
}
if ((p_keycode & KEY_MASK_ALT)) {
ie->set_alt(true);
}
if ((p_keycode & KEY_MASK_CTRL)) {
ie->set_control(true);
}
if ((p_keycode & KEY_MASK_META)) {
ie->set_command(true);
}
return ie;
}
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
}
if (action_match_force_exact) {
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
bool match = (code == event_code);
if (match) {
if (p_pressed != NULL) {
*p_pressed = key->is_pressed();
}
if (p_strength != NULL) {
*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
}
}
return match;
}
bool match;
if (scancode != 0) {
match = scancode == key->scancode;
} else {
match = physical_scancode == key->physical_scancode;
}
uint32_t action_mask = get_modifiers_mask();
uint32_t key_mask = key->get_modifiers_mask();
if (key->is_pressed()) {
match &= (action_mask & key_mask) == action_mask;
}
if (p_exact_match) {
match &= action_mask == key_mask;
}
if (match) {
bool pressed = key->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}
return match;
}
bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
}
if (scancode == 0) {
return physical_scancode == key->physical_scancode &&
(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
} else {
return scancode == key->scancode &&
(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
}
}
InputEventKey::InputEventKey() {
scancode = 0;
physical_scancode = 0;
unicode = 0; ///unicode
echo = false;
action_match_force_exact = false;
}
////////////////////////////////////////
void InputEventMouse::set_button_mask(int p_mask) {
button_mask = p_mask;
}
int InputEventMouse::get_button_mask() const {
return button_mask;
}
void InputEventMouse::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
Vector2 InputEventMouse::get_position() const {
return pos;
}
void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
global_pos = p_global_pos;
}
Vector2 InputEventMouse::get_global_position() const {
return global_pos;
}
InputEventMouse::InputEventMouse() {
button_mask = 0;
}
///////////////////////////////////////
void InputEventMouseButton::set_factor(float p_factor) {
factor = p_factor;
}
float InputEventMouseButton::get_factor() const {
return factor;
}
void InputEventMouseButton::set_button_index(int p_index) {
button_index = p_index;
}
int InputEventMouseButton::get_button_index() const {
return button_index;
}
void InputEventMouseButton::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
void InputEventMouseButton::set_canceled(bool p_canceled) {
canceled = p_canceled;
}
void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
doubleclick = p_doubleclick;
}
bool InputEventMouseButton::is_doubleclick() const {
return doubleclick;
}
Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = get_global_position();
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_device(get_device());
mb->set_modifiers_from_event(this);
mb->set_position(l);
mb->set_global_position(g);
mb->set_button_mask(get_button_mask());
mb->set_pressed(pressed);
mb->set_canceled(canceled);
mb->set_doubleclick(doubleclick);
mb->set_factor(factor);
mb->set_button_index(button_index);
return mb;
}
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
}
bool match = mb->button_index == button_index;
uint32_t action_mask = get_modifiers_mask();
uint32_t button_mask = mb->get_modifiers_mask();
if (mb->is_pressed()) {
match &= (action_mask & button_mask) == action_mask;
}
if (p_exact_match) {
match &= action_mask == button_mask;
}
if (match) {
bool pressed = mb->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}
return match;
}
bool InputEventMouseButton::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
}
return button_index == mb->button_index &&
(!p_exact_match || get_modifiers_mask() == mb->get_modifiers_mask());
}
String InputEventMouseButton::as_text() const {
String button_index_string = "";
switch (get_button_index()) {
case BUTTON_LEFT:
button_index_string = "BUTTON_LEFT";
break;
case BUTTON_RIGHT:
button_index_string = "BUTTON_RIGHT";
break;
case BUTTON_MIDDLE:
button_index_string = "BUTTON_MIDDLE";
break;
case BUTTON_WHEEL_UP:
button_index_string = "BUTTON_WHEEL_UP";
break;
case BUTTON_WHEEL_DOWN:
button_index_string = "BUTTON_WHEEL_DOWN";
break;
case BUTTON_WHEEL_LEFT:
button_index_string = "BUTTON_WHEEL_LEFT";
break;
case BUTTON_WHEEL_RIGHT:
button_index_string = "BUTTON_WHEEL_RIGHT";
break;
case BUTTON_XBUTTON1:
button_index_string = "BUTTON_XBUTTON1";
break;
case BUTTON_XBUTTON2:
button_index_string = "BUTTON_XBUTTON2";
break;
default:
button_index_string = itos(get_button_index());
break;
}
return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", canceled=" + (canceled ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false");
}
InputEventMouseButton::InputEventMouseButton() {
factor = 1;
button_index = 0;
doubleclick = false;
}
////////////////////////////////////////////
void InputEventMouseMotion::set_tilt(const Vector2 &p_tilt) {
tilt = p_tilt;
}
Vector2 InputEventMouseMotion::get_tilt() const {
return tilt;
}
void InputEventMouseMotion::set_pressure(float p_pressure) {
pressure = p_pressure;
}
float InputEventMouseMotion::get_pressure() const {
return pressure;
}
void InputEventMouseMotion::set_pen_inverted(bool p_inverted) {
pen_inverted = p_inverted;
}
bool InputEventMouseMotion::get_pen_inverted() const {
return pen_inverted;
}
void InputEventMouseMotion::set_relative(const Vector2 &p_relative) {
relative = p_relative;
}
Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
speed = p_speed;
}
Vector2 InputEventMouseMotion::get_speed() const {
return speed;
}
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Vector2 g = get_global_position();
Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Vector2 r = p_xform.basis_xform(get_relative());
Vector2 s = p_xform.basis_xform(get_speed());
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_device(get_device());
mm->set_modifiers_from_event(this);
mm->set_position(l);
mm->set_pressure(get_pressure());
mm->set_pen_inverted(get_pen_inverted());
mm->set_tilt(get_tilt());
mm->set_global_position(g);
mm->set_button_mask(get_button_mask());
mm->set_relative(r);
mm->set_speed(s);
return mm;
}
String InputEventMouseMotion::as_text() const {
String button_mask_string = "";
switch (get_button_mask()) {
case BUTTON_MASK_LEFT:
button_mask_string = "BUTTON_MASK_LEFT";
break;
case BUTTON_MASK_MIDDLE:
button_mask_string = "BUTTON_MASK_MIDDLE";
break;
case BUTTON_MASK_RIGHT:
button_mask_string = "BUTTON_MASK_RIGHT";
break;
case BUTTON_MASK_XBUTTON1:
button_mask_string = "BUTTON_MASK_XBUTTON1";
break;
case BUTTON_MASK_XBUTTON2:
button_mask_string = "BUTTON_MASK_XBUTTON2";
break;
default:
button_mask_string = itos(get_button_mask());
break;
}
return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + "), pressure=(" + rtos(get_pressure()) + "), tilt=(" + String(get_tilt()) + "), pen_inverted=(" + rtos(get_pen_inverted()) + ")";
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> motion = p_event;
if (motion.is_null()) {
return false;
}
if (is_canceled() != motion->is_canceled()) {
return false;
}
if (is_pressed() != motion->is_pressed()) {
return false;
}
if (get_button_mask() != motion->get_button_mask()) {
return false;
}
if (get_shift() != motion->get_shift()) {
return false;
}
if (get_control() != motion->get_control()) {
return false;
}
if (get_alt() != motion->get_alt()) {
return false;
}
if (get_metakey() != motion->get_metakey()) {
return false;
}
set_position(motion->get_position());
set_global_position(motion->get_global_position());
set_speed(motion->get_speed());
relative += motion->get_relative();
return true;
}
InputEventMouseMotion::InputEventMouseMotion() {
pressure = 0;
pen_inverted = false;
}
/////////////////////////////
void InputEventAction::set_action(const StringName &p_action) {
action = p_action;
}
StringName InputEventAction::get_action() const {
return action;
}
void InputEventAction::set_pressed(bool p_pressed) {
pressed = p_pressed;
}
void InputEventAction::set_strength(float p_strength) {
strength = CLAMP(p_strength, 0.0f, 1.0f);
}
float InputEventAction::get_strength() const {
return strength;
}
bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
if (p_event.is_null()) {
return false;
}
return p_event->is_action(action, p_exact_match);
}
bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventAction> act = p_event;
if (act.is_null()) {
return false;
}
bool match = action == act->action;
if (match) {
bool pressed = act->is_pressed();
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = strength;
}
}
return match;
}
String InputEventAction::as_text() const {
return "InputEventAction : action=" + action + ", pressed=(" + (is_pressed() ? "true" : "false");
}
InputEventAction::InputEventAction() {
strength = 1.0f;
}
/////////////////////////////
void InputEventShortCut::set_shortcut(Ref<ShortCut> p_shortcut) {
shortcut = p_shortcut;
emit_changed();
}
Ref<ShortCut> InputEventShortCut::get_shortcut() {
return shortcut;
}
String InputEventShortCut::as_text() const {
ERR_FAIL_COND_V(shortcut.is_null(), "None");
return vformat(RTR("Input Event with ShortCut=%s"), shortcut->get_as_text());
}
String InputEventShortCut::to_string() {
ERR_FAIL_COND_V(shortcut.is_null(), "None");
return vformat("InputEventShortCut: shortcut=%s", shortcut->get_as_text());
}
InputEventShortCut::InputEventShortCut() {
}
InputEventShortCut::~InputEventShortCut() {
}