sfw/tools/doc/compilation_no_renderer.md.html

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You have 2 files: `sfw.h` and `sfw.cpp` or `sfwl.h` and `sfwl.cpp` depending on your choice.
Note: You might need to set c++14 level compatibility depending on your compiler. While the codebase is somwhere between
c++89 and c++11, threads use classes from the std namespace that were added in c++14. Nowadays these are usually available
without any special setting, but if your compiler is older (or set differently) you might need to add something like:
`-std=c++14` to your compile commands.
## IDE Setup
If you use an ide, just add these files to your project (so the .cpp file gets compiled), and you are done.
## Manual setup
### g++ / mingw:
If you are using a compiler directly, then just add `sfw.cpp` or `sfwl.cpp` to the list of files that you are compiling:
```
g++ -g sfw.cpp main.cpp -o prog
```
Note: -g means add debug information to the executable.
If you are creating object files:
```
g++ -g -c sfw.cpp -o sfw.o
g++ -g -c main.cpp -o main.o
g++ -g sfw.o main.o -o prog
```
### MSVC:
If you are using a compiler directly, then just add `sfw.cpp` or `sfwl.cpp` to the list of files that you are compiling:
```
cl /Zi /EHsc /Feprog-vc.exe sfw.cpp main.cpp
```
Note: /Zi means add debug information to the executable.
If you are creating object files:
```
cl /EHsc /Zi /c sfw.cpp /Fo:sfw.obj
cl /EHsc /Zi /c main.cpp /Fo:main.obj
cl /Zi /EHsc /Feprog-vc.exe sfw.obj main.obj
```