mirror of
https://github.com/Relintai/sfw.git
synced 2024-12-20 21:06:49 +01:00
688 lines
14 KiB
C++
688 lines
14 KiB
C++
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{{FILEINLINE:tools/merger/sfw_readme.inl.h}}
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// MODULES:
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// CORE + OBJECT + RENDER CORE + RENDER IMMEDIATE
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// LICENSES:
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{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}}
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{{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}}
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#include <cstdio>
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstring>
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#include <time.h>
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#include <ctime>
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#include <wchar.h>
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#include <cstdint>
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#include <memory.h>
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#if !defined(_WIN64) && !defined(_WIN32)
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#ifndef SFW_H
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#ifdef __APPLE__
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#ifndef _APPLE_NO_IMPL_
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#define _APPLE_NO_IMPL_
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#endif //_APPLE_NO_IMPL_
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#endif //__APPLE__
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#include "sfw.h"
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#ifdef __APPLE__
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#undef ONLY_GLAD
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#include "sfw_3rd.m"
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#endif //__APPLE__
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#endif //SFW_H
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// On OSX sfw_3rd.m has to be compiled manually on Objective C Mode.
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#ifndef __APPLE__
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#ifndef SFW_3RD_IMPL
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#define SFW_3RD_IMPL
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#if defined(__linux__)
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//typedef XID Font;
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#define Font The_Font_I_dont_care
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#endif
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// Note: On Windows we need to make sure that
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// GLFW includes it's needed windows headers first, as it has quite a bit of setup.
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// Also windows headers can define quite a bit of stuff like far and near macros
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// Wee need to make sure it's safe to undo those as soon as possible
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// This means that <windows.h> cannot be included in sfw.h if rendering is enabled.
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// Also since it pull in lots of defines it probably shouldn't anyway.
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#undef ONLY_GLAD
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#include "sfw_3rd.m"
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#undef CursorShape
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#if defined(__linux__)
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#undef Font
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#undef KEY_ESC
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#undef KEY_TICK
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#undef KEY_1
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#undef KEY_2
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#undef KEY_3
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#undef KEY_4
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#undef KEY_5
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#undef KEY_6
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#undef KEY_7
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#undef KEY_8
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#undef KEY_9
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#undef KEY_0
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#undef KEY_BS
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#undef KEY_TAB
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#undef KEY_Q
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#undef KEY_W
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#undef KEY_E
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#undef KEY_R
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#undef KEY_T
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#undef KEY_Y
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#undef KEY_U
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#undef KEY_I
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#undef KEY_O
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#undef KEY_P
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#undef KEY_CAPS
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#undef KEY_A
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#undef KEY_S
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#undef KEY_D
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#undef KEY_F
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#undef KEY_G
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#undef KEY_H
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#undef KEY_J
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#undef KEY_K
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#undef KEY_L
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#undef KEY_ENTER
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#undef KEY_LSHIFT
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#undef KEY_Z
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#undef KEY_X
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#undef KEY_C
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#undef KEY_V
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#undef KEY_B
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#undef KEY_N
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#undef KEY_M
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#undef KEY_RSHIFT
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#undef KEY_UP
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#undef KEY_LCTRL
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#undef KEY_LALT
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#undef KEY_SPACE
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#undef KEY_RALT
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#undef KEY_RCTRL
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#undef KEY_LEFT
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#undef KEY_DOWN
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#undef KEY_RIGHT
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#undef KEY_INS
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#undef KEY_HOME
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#undef KEY_PGUP
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#undef KEY_DEL
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#undef KEY_END
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#undef KEY_PGDN
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#undef KEY_LMETA
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#undef KEY_RMETA
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#undef KEY_MENU
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#undef KEY_PRINT
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#undef KEY_PAUSE
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#undef KEY_SCROLL
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#undef KEY_NUMLOCK
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#undef KEY_MINUS
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#undef KEY_EQUAL
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#undef KEY_LSQUARE
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#undef KEY_RSQUARE
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#undef KEY_SEMICOLON
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#undef KEY_QUOTE
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#undef KEY_HASH
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#undef KEY_BAR
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#undef KEY_COMMA
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#undef KEY_DOT
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#undef KEY_SLASH
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#undef KEY_F1
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#undef KEY_F2
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#undef KEY_F3
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#undef KEY_F4
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#undef KEY_F5
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#undef KEY_F6
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#undef KEY_F7
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#undef KEY_F8
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#undef KEY_F9
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#undef KEY_F10
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#undef KEY_F11
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#undef KEY_F12
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#undef KEY_PAD1
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#undef KEY_PAD2
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#undef KEY_PAD3
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#undef KEY_PAD4
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#undef KEY_PAD5
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#undef KEY_PAD6
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#undef KEY_PAD7
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#undef KEY_PAD8
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#undef KEY_PAD9
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#undef KEY_PAD0
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#undef KEY_PADADD
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#undef KEY_PADSUB
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#undef KEY_PADMUL
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#undef KEY_PADDIV
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#undef KEY_PADDOT
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#undef KEY_PADENTER
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#undef MOUSE_L
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#undef MOUSE_M
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#undef MOUSE_R
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#undef GAMEPAD_CONNECTED
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#undef GAMEPAD_A
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#undef GAMEPAD_B
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#undef GAMEPAD_X
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#undef GAMEPAD_Y
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#undef GAMEPAD_UP
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#undef GAMEPAD_DOWN
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#undef GAMEPAD_LEFT
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#undef GAMEPAD_RIGHT
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#undef GAMEPAD_MENU
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#undef GAMEPAD_START
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#undef GAMEPAD_LB
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#undef GAMEPAD_RB
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#undef GAMEPAD_LTHUMB
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#undef GAMEPAD_RTHUMB
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#undef WINDOW_BLUR
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#undef WINDOW_FOCUS
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#undef WINDOW_CLOSE
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#undef WINDOW_MINIMIZE
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#undef WINDOW_MAXIMIZE
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#undef WINDOW_FULLSCREEN
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#undef WINDOW_WINDOWED
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#undef GAMEPAD_LPAD
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#undef GAMEPAD_LPAD
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#undef GAMEPAD_LPADY
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#undef GAMEPAD_RPAD
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#undef GAMEPAD_RPAD
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#undef GAMEPAD_RPADY
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#undef GAMEPAD_LT
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#undef GAMEPAD_RT
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#undef GAMEPAD_BATTERY
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#undef MOUSE
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#undef MOUSE
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#undef MOUSE_Y
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#undef MOUSE_W
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#undef TOUCH_X1
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#undef TOUCH_Y1
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#undef TOUCH_X2
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#undef TOUCH_Y2
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#undef WINDOW_RESIZE
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#undef WINDOW_RESIZE
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#undef WINDOW_RESIZEY
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#undef WINDOW_ORIENTATION
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#undef WINDOW_BATTERY
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#undef GAMEPAD_GUID
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#undef GAMEPAD_NAME
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#endif
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#endif //SFW_3RD_IMPL
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#endif // #ifndef __APPLE__
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//=================== CORE SECTION ===================
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{{FILE:sfw/core/ucaps.h}}
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//--STRIP
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//#include "core/mutex.h"
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//--STRIP
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{{FILE:sfw/core/mutex.cpp}}
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//--STRIP
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//#if defined(DEBUG_ENABLED) && !defined(NO_THREADS)
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//#include "core/safe_refcount.h"
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//#include "core/error/error_macros.h"
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//--STRIP
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{{FILE:sfw/core/safe_refcount.cpp}}
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//--STRIP
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//--STRIP
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//#include "thread.h"
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//#include "core/error_macros.h"
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//#include "core/safe_refcount.h"
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//--STRIP
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//--STRIP
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{{FILE:sfw/core/thread.cpp}}
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//--STRIP
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//#include "core/sfw_time.h"
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//--STRIP
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{{FILE:sfw/core/sfw_time.cpp}}
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//--STRIP
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//#include "core/memory.h"
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//#include "core/error_macros.h"
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//#include "core/safe_refcount.h"
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//--STRIP
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{{FILE:sfw/core/memory.cpp}}
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//--STRIP
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//{//{//FILE:sfw/core/old/directory.cpp}}
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//--STRIP
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//--STRIP
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//#include "core/pool_vector.h"
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//--STRIP
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{{FILE:sfw/core/pool_vector.cpp}}
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//--STRIP
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//#include "pool_allocator.h"
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//#include "core/error_macros.h"
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//#include "core/memory.h"
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//--STRIP
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{{FILE:sfw/core/pool_allocator.cpp}}
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//--STRIP
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//#include "core/random_pcg.h"
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//#include "core/sfw_time.h"
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//#include "core/error_macros.h"
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//--STRIP
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{{FILE:sfw/core/random_pcg.cpp}}
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//--STRIP
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//#include "core/math_funcs.h"
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//#include "core/error_macros.h"
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//--STRIP
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{{FILE:sfw/core/math_funcs.cpp}}
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//--STRIP
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//#include "core/ustring.h"
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//#include "core/color.h"
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//#include "core/math_funcs.h"
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//#include "core/memory.h"
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//#include "ucaps.h"
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//--STRIP
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{{FILE:sfw/core/ustring.cpp}}
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//--STRIP
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//#include "core/logger.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/logger.cpp}}
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//--STRIP
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//#include "core/string_name.h"
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//--STRIP
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{{FILE:sfw/core/string_name.cpp}}
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//--STRIP
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//#include "core/aabb.h"
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//--STRIP
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{{FILE:sfw/core/aabb.cpp}}
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//--STRIP
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//#include "core/vector3i.h"
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//#include "core/vector3.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/vector3i.cpp}}
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//--STRIP
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//#include "core/transform_2d.h"
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//--STRIP
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{{FILE:sfw/core/transform_2d.cpp}}
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//--STRIP
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//#include "core/projection.h"
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//#include "core/aabb.h"
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//#include "core/math_funcs.h"
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//#include "core/plane.h"
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//#include "core/rect2.h"
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//#include "core/transform.h"
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//--STRIP
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{{FILE:sfw/core/projection.cpp}}
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//--STRIP
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//#include "core/vector3.h"
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//#include "core/basis.h"
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//--STRIP
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{{FILE:sfw/core/vector3.cpp}}
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//--STRIP
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//#include "core/pcg.h"
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//--STRIP
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{{FILE:sfw/core/pcg.cpp}}
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//--STRIP
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//#include "core/vector2.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/vector2.cpp}}
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//--STRIP
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//#include "core/basis.h"
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//#include "core/math_funcs.h"
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//--STRIP
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{{FILE:sfw/core/basis.cpp}}
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//--STRIP
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//#include "face3.h"
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//--STRIP
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{{FILE:sfw/core/face3.cpp}}
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//--STRIP
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//#include "core/vector4i.h"
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//#include "core/vector4.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/vector4i.cpp}}
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//--STRIP
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//#include "core/transform.h"
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//#include "core/math_funcs.h"
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//--STRIP
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{{FILE:sfw/core/transform.cpp}}
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//--STRIP
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//#include "core/color.h"
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//#include "core/math_funcs.h"
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//--STRIP
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{{FILE:sfw/core/color.cpp}}
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//--STRIP
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//#include "core/quaternion.h"
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//#include "core/basis.h"
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//--STRIP
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{{FILE:sfw/core/quaternion.cpp}}
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//--STRIP
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//#include "core/plane.h"
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//#include "core/math_funcs.h"
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//--STRIP
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{{FILE:sfw/core/plane.cpp}}
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//--STRIP
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//#include "core/vector2i.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/vector2i.cpp}}
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//--STRIP
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//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
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//#include "core/rect2i.h"
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//--STRIP
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{{FILE:sfw/core/rect2.cpp}}
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//--STRIP
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//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
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//--STRIP
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{{FILE:sfw/core/rect2i.cpp}}
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//--STRIP
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//#include "core/vector4.h"
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//#include "core/basis.h"
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//--STRIP
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{{FILE:sfw/core/vector4.cpp}}
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//--STRIP
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//#include "string_builder.h"
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//#include <string.h>
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//--STRIP
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{{FILE:sfw/core/string_builder.cpp}}
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//--STRIP
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//#include "file_access.h"
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//--STRIP
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{{FILE:sfw/core/file_access.cpp}}
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//--STRIP
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//#include "dir_access.h"
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//#include "3rd_tinydir.h"
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//--STRIP
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{{FILE:sfw/core/dir_access.cpp}}
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//--STRIP
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//System includes
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//--STRIP
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{{FILE:sfw/core/inet_address.cpp}}
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//--STRIP
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//#include "core/error_macros.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/core/socket.cpp}}
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//--STRIP
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//Win Only
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//#include <avrt.h>
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//#include <direct.h>
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//#include <knownfolders.h>
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//#include <process.h>
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//#include <regstr.h>
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//#include <shlobj.h>
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//#include <wchar.h>
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//--STRIP
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{{FILE:sfw/core/sub_process.cpp}}
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//--STRIP
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//#include "core/pool_vector.h"
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//#include "core/string_name.h"
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//--STRIP
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{{FILE:sfw/core/sfw_core.cpp}}
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//=================== OBJECT SECTION ===================
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//--STRIP
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//#include "resource.h"
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//--STRIP
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{{FILE:sfw/object/resource.cpp}}
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//--STRIP
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//#include "object/reference.h"
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//--STRIP
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{{FILE:sfw/object/reference.cpp}}
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//--STRIP
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//#include "object/object.h"
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//#include "core/error_macros.h"
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//#include "core/logger.h"
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//#include "object/core_string_names.h"
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//#include "object/object_rc.h"
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//--STRIP
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{{FILE:sfw/object/object.cpp}}
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//--STRIP
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//#include "ref_ptr.h"
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//#include "object/reference.h"
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//#include "object/resource.h"
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//--STRIP
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{{FILE:sfw/object/ref_ptr.cpp}}
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//--STRIP
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//#include "core_string_names.h"
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//--STRIP
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{{FILE:sfw/object/core_string_names.cpp}}
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//--STRIP
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//#include "dictionary.h"
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//#include "core/ordered_hash_map.h"
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//#include "core/safe_refcount.h"
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//#include "object/variant.h"
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//--STRIP
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{{FILE:sfw/object/dictionary.cpp}}
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//--STRIP
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//#include "array.h"
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//#include "core/hashfuncs.h"
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//#include "core/vector.h"
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//#include "object/object.h"
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//#include "object/variant.h"
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//#include "core/ustring.h"
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//--STRIP
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{{FILE:sfw/object/array.cpp}}
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//--STRIP
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//#include "psignal.h"
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//--STRIP
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{{FILE:sfw/object/psignal.cpp}}
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//--STRIP
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//#include "variant.h"
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//#include "core/math_funcs.h"
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//#include "object/core_string_names.h"
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//#include "object/object.h"
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//#include "object/object_rc.h"
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//#include "object/resource.h"
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//--STRIP
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{{FILE:sfw/object/variant.cpp}}
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//--STRIP
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//#include "variant.h"
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//#include "object/core_string_names.h"
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//#include "object/object.h"
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//#include "object/object_rc.h"
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//#include "object/resource.h"
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//--STRIP
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{{FILE:sfw/object/variant_op.cpp}}
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//=================== RENDER CORE SECTION ===================
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{{FILE:sfw/render_core/font_data_bm_mini.inc.h}}
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{{FILE:sfw/render_core/font_data_tables.inc.h}}
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//--STRIP
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//#include "render_core/texture.h"
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//#include "core/memory.h"
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//#include "render_core/app_window.h"
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//--STRIP
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{{FILE:sfw/render_core/frame_buffer.cpp}}
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//--STRIP
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//#include "render_core/texture.h"
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//#include "core/memory.h"
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//#include "render_core/app_window.h"
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//--STRIP
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{{FILE:sfw/render_core/texture.cpp}}
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//--STRIP
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//#include "render_core/application.h"
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//#include "core/math_defs.h"
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//#include "core/sfw_time.h"
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//#include "render_core/input.h"
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//#include "render_core/input_map.h"
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//#include "render_core/app_window.h"
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//#include "core/pool_vector.h"
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//#include "core/string_name.h"
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//#include "object/core_string_names.h"
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//--STRIP
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{{FILE:sfw/render_core/application.cpp}}
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//--STRIP
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//#include "render_core/shader.h"
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//--STRIP
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{{FILE:sfw/render_core/shader.cpp}}
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//--STRIP
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//#include "input_event.h"
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//#include "render_core/input_map.h"
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//#include "render_core/keyboard.h"
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//#include "render_core/shortcut.h"
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//--STRIP
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{{FILE:sfw/render_core/input_event.cpp}}
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//--STRIP
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//#include "render_core/mesh.h"
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//#include "render_core/shader.h"
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//--STRIP
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{{FILE:sfw/render_core/mesh.cpp}}
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//--STRIP
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//#include "font.h"
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//#include "app_window.h"
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//#include "3rd_glad.h"
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//#include "3rd_stb_truetype.h"
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//#include "font_data_bm_mini.inc.h"
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//#include "font_data_tables.inc.h"
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//#include "render_core/image.h"
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//#include "render_core/mesh.h"
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//#include "render_core/texture.h"
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//--STRIP
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{{FILE:sfw/render_core/font.cpp}}
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//--STRIP
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//#include "render_core/render_state.h"
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//--STRIP
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{{FILE:sfw/render_core/render_state.cpp}}
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//--STRIP
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//#include "render_core/mesh_utils.h"
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//--STRIP
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{{FILE:sfw/render_core/mesh_utils.cpp}}
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//--STRIP
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//#include "shortcut.h"
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//#include "render_core/input_event.h"
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//--STRIP
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{{FILE:sfw/render_core/shortcut.cpp}}
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//--STRIP
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//{//{FILE:sfw/render_core/primitive_meshes.cpp}}
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//--STRIP
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//--STRIP
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//#include "render_core/material.h"
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//--STRIP
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{{FILE:sfw/render_core/material.cpp}}
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//--STRIP
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//#includes own header
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//--STRIP
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{{FILE:sfw/render_core/color_material_2d.cpp}}
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//--STRIP
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//#includes own header
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//--STRIP
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{{FILE:sfw/render_core/color_material.cpp}}
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//--STRIP
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//#includes own header
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//--STRIP
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{{FILE:sfw/render_core/colored_material.cpp}}
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//--STRIP
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//#includes own header
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//--STRIP
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{{FILE:sfw/render_core/font_material.cpp}}
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//--STRIP
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//#includes own header
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//--STRIP
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{{FILE:sfw/render_core/texture_material_2d.cpp}}
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//--STRIP
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//#includes own header
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//--STRIP
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{{FILE:sfw/render_core/texture_material.cpp}}
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//--STRIP
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//#includes own header
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//--STRIP
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{{FILE:sfw/render_core/transparent_texture_material.cpp}}
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|
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//--STRIP
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//#include "render_core/image.h"
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//#include "core/error_macros.h"
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//#include "core/hash_map.h"
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//#include "math.h"
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//#include "core/memory.h"
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//#include "core/vector3.h"
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//#include "3rd_stb_image.h"
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//#include "3rd_stb_image_write.h"
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//--STRIP
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{{FILE:sfw/render_core/image.cpp}}
|
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//--STRIP
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//#include "render_core/app_window.h"
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//#include "render_core/3rd_glad.h"
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//#include "3rd_glfw3.h"
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//#include "core/error_macros.h"
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//#include "core/sfw_time.h"
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//#include "core/ustring.h"
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//#include "core/vector4.h"
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//#include "render_core/application.h"
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//#include "render_core/input.h"
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//--STRIP
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{{FILE:sfw/render_core/app_window.cpp}}
|
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//--STRIP
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//#include "keyboard.h"
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//--STRIP
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{{FILE:sfw/render_core/keyboard.cpp}}
|
|
//--STRIP
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//#include "input_map.h"
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//#include "render_core/input.h"
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//#include "render_core/keyboard.h"
|
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//--STRIP
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{{FILE:sfw/render_core/input_map.cpp}}
|
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//--STRIP
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//#include "render_core/scene.h"
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//#include "render_core/input_event.h"
|
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//--STRIP
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{{FILE:sfw/render_core/scene.cpp}}
|
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//--STRIP
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//#include "input.h"
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//#include "core/logger.h"
|
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//#include "core/sfw_time.h"
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//#include "render_core/application.h"
|
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//#include "render_core/input_map.h"
|
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//#include "render_core/keyboard.h"
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//#include "render_core/texture.h"
|
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//#include "render_core/app_window.h"
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//#include "render_core/3rd_glfw3.h"
|
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//--STRIP
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{{FILE:sfw/render_core/input.cpp}}
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|
|
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//=================== RENDER IMMEDIATE SECTION ===================
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|
|
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//--STRIP
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//#include "renderer.h"
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//#include "render_core/color_material_2d.h"
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//#include "render_core/font.h"
|
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//#include "render_core/font_material.h"
|
|
//#include "render_core/material.h"
|
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//#include "render_core/mesh.h"
|
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//#include "render_core/texture.h"
|
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//#include "render_core/texture_material_2d.h"
|
|
//#include "render_core/app_window.h"
|
|
//#include "render_core/render_state.h"
|
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//--STRIP
|
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{{FILE:sfw/render_immediate/renderer.cpp}}
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