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354 lines
10 KiB
C++
354 lines
10 KiB
C++
//--STRIP
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#ifndef VARIANT_H
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#define VARIANT_H
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//--STRIP
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/*************************************************************************/
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/* variant.h */
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/* From https://github.com/Relintai/pandemonium_engine (MIT) */
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/*************************************************************************/
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//--STRIP
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#include "core/color.h"
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#include "core/pool_vector.h"
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#include "core/ustring.h"
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#include "core/vector2i.h"
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#include "core/rect2i.h"
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#include "object/array.h"
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#include "object/dictionary.h"
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#include "object/ref_ptr.h"
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#include "object/object_id.h"
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//--STRIP
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class Object;
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class ObjectRC;
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typedef PoolVector<uint8_t> PoolByteArray;
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typedef PoolVector<int> PoolIntArray;
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typedef PoolVector<real_t> PoolRealArray;
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typedef PoolVector<String> PoolStringArray;
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typedef PoolVector<Vector2i> PoolVector2iArray;
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typedef PoolVector<Color> PoolColorArray;
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// Temporary workaround until c++11 alignas()
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#ifdef __GNUC__
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#define GCC_ALIGNED_8 __attribute__((aligned(8)))
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#else
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#define GCC_ALIGNED_8
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#endif
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#define _REF_OBJ_PTR(m_variant) (reinterpret_cast<Ref<Reference> *>((m_variant)._get_obj().ref.get_data())->ptr())
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#define _OBJ_PTR(m_variant) ((m_variant)._get_obj().rc ? (m_variant)._get_obj().rc->get_ptr() : _REF_OBJ_PTR(m_variant))
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// _UNSAFE_OBJ_PROXY_PTR is needed for comparing an object Variant against NIL or compare two object Variants.
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// It's guaranteed to be unique per object, in contrast to the pointer stored in the RC structure,
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// which is set to null when the object is destroyed.
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#define _UNSAFE_OBJ_PROXY_PTR(m_variant) ((m_variant)._get_obj().rc ? reinterpret_cast<uint8_t *>((m_variant)._get_obj().rc) : reinterpret_cast<uint8_t *>(_REF_OBJ_PTR(m_variant)))
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class Variant {
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public:
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// If this changes the table in variant_op must be updated
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enum Type {
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NIL,
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// atomic types
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BOOL,
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INT,
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REAL,
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STRING,
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// math types
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RECT2I,
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VECTOR2I,
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// misc types
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COLOR,
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OBJECT,
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STRING_NAME,
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DICTIONARY,
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ARRAY,
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// arrays
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POOL_BYTE_ARRAY,
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POOL_INT_ARRAY,
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POOL_REAL_ARRAY,
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POOL_STRING_ARRAY,
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POOL_VECTOR2I_ARRAY,
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POOL_COLOR_ARRAY,
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VARIANT_MAX
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};
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enum {
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// Maximum recursion depth allowed when serializing variants.
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MAX_RECURSION_DEPTH = 1024,
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};
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private:
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// Variant takes 20 bytes when real_t is float, and 36 if double
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// it only allocates extra memory for aabb/matrix.
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Type type;
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struct ObjData {
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// Will be null for every type deriving from Reference as they have their
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// own reference count mechanism
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ObjectRC *rc;
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// Always initialized, but will be null if the Ref<> assigned was null
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// or this Variant is not even holding a Reference-derived object
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RefPtr ref;
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};
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_FORCE_INLINE_ ObjData &_get_obj();
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_FORCE_INLINE_ const ObjData &_get_obj() const;
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union {
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bool _bool;
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int64_t _int;
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double _real;
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void *_ptr; //generic pointer
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uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)];
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} _data GCC_ALIGNED_8;
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void reference(const Variant &p_variant);
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void clear();
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public:
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_FORCE_INLINE_ Type get_type() const { return type; }
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static String get_type_name(Variant::Type p_type);
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static bool can_convert(Type p_type_from, Type p_type_to);
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static bool can_convert_strict(Type p_type_from, Type p_type_to);
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bool is_ref() const;
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_FORCE_INLINE_ bool is_num() const { return type == INT || type == REAL; };
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_FORCE_INLINE_ bool is_array() const { return type >= ARRAY; };
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_FORCE_INLINE_ bool is_null() const { return type == NIL; };
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bool is_shared() const;
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bool is_zero() const;
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bool is_one() const;
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ObjectID get_object_instance_id() const;
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bool is_invalid_object() const;
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operator bool() const;
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operator signed int() const;
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operator unsigned int() const; // this is the real one
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operator signed short() const;
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operator unsigned short() const;
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operator signed char() const;
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operator unsigned char() const;
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//operator long unsigned int() const;
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operator int64_t() const;
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operator uint64_t() const;
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#ifdef NEED_LONG_INT
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operator signed long() const;
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operator unsigned long() const;
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#endif
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operator CharType() const;
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operator float() const;
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operator double() const;
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operator String() const;
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operator StringName() const;
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operator Rect2i() const;
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operator Vector2i() const;
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operator Color() const;
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operator RefPtr() const;
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operator Object *() const;
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operator Dictionary() const;
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operator Array() const;
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operator PoolVector<uint8_t>() const;
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operator PoolVector<int>() const;
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operator PoolVector<real_t>() const;
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operator PoolVector<String>() const;
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operator PoolVector<Vector2i>() const;
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operator PoolVector<Color>() const;
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operator Vector<Variant>() const;
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operator Vector<uint8_t>() const;
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operator Vector<int>() const;
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operator Vector<real_t>() const;
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operator Vector<String>() const;
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operator Vector<StringName>() const;
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operator Vector<Color>() const;
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operator Vector<Vector2i>() const;
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// some core type enums to convert to
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operator Margin() const;
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operator Side() const;
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operator Orientation() const;
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Variant(bool p_bool);
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Variant(signed int p_int); // real one
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Variant(unsigned int p_int);
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#ifdef NEED_LONG_INT
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Variant(signed long p_long); // real one
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Variant(unsigned long p_long);
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//Variant(long unsigned int p_long);
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#endif
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Variant(signed short p_short); // real one
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Variant(unsigned short p_short);
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Variant(signed char p_char); // real one
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Variant(unsigned char p_char);
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Variant(int64_t p_int); // real one
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Variant(uint64_t p_int);
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Variant(float p_float);
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Variant(double p_double);
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Variant(const String &p_string);
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Variant(const StringName &p_string);
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Variant(const char *const p_cstring);
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Variant(const CharType *p_wstring);
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Variant(const Vector2i &p_vector2);
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Variant(const Rect2i &p_rect2);
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Variant(const Color &p_color);
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Variant(const RefPtr &p_resource);
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Variant(const Object *p_object);
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Variant(const Dictionary &p_dictionary);
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Variant(const Array &p_array);
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Variant(const PoolVector<uint8_t> &p_raw_array);
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Variant(const PoolVector<int> &p_int_array);
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Variant(const PoolVector<real_t> &p_real_array);
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Variant(const PoolVector<String> &p_string_array);
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Variant(const PoolVector<Color> &p_color_array);
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Variant(const PoolVector<Vector2i> &p_vector2_array);
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Variant(const Vector<Variant> &p_array);
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Variant(const Vector<uint8_t> &p_array);
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Variant(const Vector<int> &p_array);
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Variant(const Vector<real_t> &p_array);
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Variant(const Vector<String> &p_array);
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Variant(const Vector<StringName> &p_array);
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Variant(const Vector<Color> &p_array);
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Variant(const Vector<Vector2i> &p_array);
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// If this changes the table in variant_op must be updated
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enum Operator {
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//comparison
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OP_EQUAL,
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OP_NOT_EQUAL,
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OP_LESS,
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OP_LESS_EQUAL,
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OP_GREATER,
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OP_GREATER_EQUAL,
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//mathematic
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OP_ADD,
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OP_SUBTRACT,
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OP_MULTIPLY,
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OP_DIVIDE,
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OP_NEGATE,
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OP_POSITIVE,
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OP_MODULE,
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OP_STRING_CONCAT,
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//bitwise
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OP_SHIFT_LEFT,
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OP_SHIFT_RIGHT,
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OP_BIT_AND,
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OP_BIT_OR,
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OP_BIT_XOR,
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OP_BIT_NEGATE,
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//logic
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OP_AND,
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OP_OR,
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OP_XOR,
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OP_NOT,
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//containment
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OP_IN,
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OP_MAX
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};
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//Maybe add helper methods that use these
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//Like max()
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//add()
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//maybe operators like with add
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//?
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static String get_operator_name(Operator p_op);
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static void evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b, Variant &r_ret, bool &r_valid);
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static _FORCE_INLINE_ Variant evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b) {
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bool valid = true;
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Variant res;
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evaluate(p_op, p_a, p_b, res, valid);
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return res;
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}
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void zero();
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Variant duplicate(bool deep = false) const;
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static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void sub(const Variant &a, const Variant &b, Variant &r_dst);
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//Maybe add helper methods that call this? like get_x(), set_x() etc Or just x(), x(value)?
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//Check if operator[] can take strings and ints that might work too
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void set_named(const StringName &p_index, const Variant &p_value, bool *r_valid = nullptr);
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Variant get_named(const StringName &p_index, bool *r_valid = nullptr) const;
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//Implement operator[]s that use these?
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void set(const Variant &p_index, const Variant &p_value, bool *r_valid = nullptr);
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Variant get(const Variant &p_index, bool *r_valid = nullptr) const;
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bool in(const Variant &p_index, bool *r_valid = nullptr) const;
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bool iter_init(Variant &r_iter, bool &r_valid) const;
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bool iter_next(Variant &r_iter, bool &r_valid) const;
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Variant iter_get(const Variant &r_iter, bool &r_valid) const;
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bool deep_equal(const Variant &p_variant, int p_recursion_count = 0) const;
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bool operator==(const Variant &p_variant) const;
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bool operator!=(const Variant &p_variant) const;
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bool operator<(const Variant &p_variant) const;
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uint32_t hash() const;
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uint32_t recursive_hash(int p_recursion_count) const;
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bool hash_compare(const Variant &p_variant) const;
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bool booleanize() const;
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String stringify(List<const void *> &stack) const;
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void operator=(const Variant &p_variant); // only this is enough for all the other types
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Variant(const Variant &p_variant);
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_FORCE_INLINE_ Variant() {
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type = NIL;
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}
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_FORCE_INLINE_ ~Variant() {
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if (type != Variant::NIL) {
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clear();
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}
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}
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};
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//typedef Dictionary Dictionary; no
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//typedef Array Array;
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Vector<Variant> varray();
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Vector<Variant> varray(const Variant &p_arg1);
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Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2);
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Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3);
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Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4);
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Vector<Variant> varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5);
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struct VariantHasher {
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static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
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};
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struct VariantComparator {
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static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
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};
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Variant::ObjData &Variant::_get_obj() {
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return *reinterpret_cast<ObjData *>(&_data._mem[0]);
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}
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const Variant::ObjData &Variant::_get_obj() const {
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return *reinterpret_cast<const ObjData *>(&_data._mem[0]);
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}
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String vformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
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//--STRIP
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#endif
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//--STRIP
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