mirror of
https://github.com/Relintai/sfw.git
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87 lines
2.6 KiB
XML
Executable File
87 lines
2.6 KiB
XML
Executable File
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="sdl_alap_projekt" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin/Debug/sdl_alap_projekt" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option output="bin/Release/sdl_alap_projekt" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add option="-fexceptions" />
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<Add directory="libs/SDL2-mingw/include/SDL2/" />
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<Add directory="libs/glad/include/" />
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</Compiler>
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<Linker>
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<Add library="mingw32" />
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<Add library="SDL2main" />
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<Add library="SDL2" />
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<Add library="Opengl32" />
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<Add library="dxguid" />
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<Add library="winmm" />
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<Add library="gdi32" />
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<Add library="user32" />
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<Add directory="libs/SDL2-mingw/lib/x64" />
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</Linker>
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<ExtraCommands>
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<Add after="XCOPY libs\SDL2-mingw\lib\x64\*.dll $(TARGET_OUTPUT_DIR) /D /Y" />
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</ExtraCommands>
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<Unit filename="application.cpp" />
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<Unit filename="application.h" />
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<Unit filename="camera.cpp" />
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<Unit filename="camera.h" />
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<Unit filename="colored_material.h" />
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<Unit filename="game_application.h" />
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<Unit filename="game_scene.cpp" />
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<Unit filename="game_scene.h" />
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<Unit filename="libs/glad/src/glad.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="main.cpp" />
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<Unit filename="material.cpp" />
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<Unit filename="material.h" />
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<Unit filename="mesh.cpp" />
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<Unit filename="mesh.h" />
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<Unit filename="mesh_instance.cpp" />
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<Unit filename="mesh_instance.h" />
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<Unit filename="object_2d.cpp" />
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<Unit filename="object_2d.h" />
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<Unit filename="opengl.h" />
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<Unit filename="scene.cpp" />
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<Unit filename="scene.h" />
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<Unit filename="shader.cpp" />
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<Unit filename="shader.h" />
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<Unit filename="sprite.cpp" />
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<Unit filename="sprite.h" />
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<Unit filename="texture.cpp" />
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<Unit filename="texture.h" />
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<Unit filename="texture_material.h" />
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<Unit filename="transparent_texture_material.h" />
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<Extensions>
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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