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https://github.com/Relintai/sfw.git
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182 lines
4.3 KiB
C++
182 lines
4.3 KiB
C++
// ----------------------------------------------------------------------------
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// time
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//--STRIP
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#include "core/stime.h"
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include <ctime>
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//--STRIP
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#if 0
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uint64_t STime::time_gpu() {
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GLint64 t = 123456789;
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glGetInteger64v(GL_TIMESTAMP, &t);
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return (uint64_t)t;
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}
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#endif
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uint64_t STime::date() {
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//time_t epoch = time(0);
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//struct tm *ti = localtime(&epoch);
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//return atoi64(va("%04d%02d%02d%02d%02d%02d", ti->tm_year + 1900, ti->tm_mon + 1, ti->tm_mday, ti->tm_hour, ti->tm_min, ti->tm_sec));
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return 0;
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}
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char *STime::date_string() {
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//time_t epoch = time(0);
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//struct tm *ti = localtime(&epoch);
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//return va("%04d-%02d-%02d %02d:%02d:%02d", ti->tm_year + 1900, ti->tm_mon + 1, ti->tm_mday, ti->tm_hour, ti->tm_min, ti->tm_sec);
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return 0;
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}
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uint64_t STime::date_epoch() {
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time_t epoch = time(0);
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return epoch;
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}
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#if 0
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double STime::time_ss() {
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return glfwGetTime();
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}
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double STime::time_ms() {
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return glfwGetTime() * 1000.0;
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}
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uint64_t STime::time_us() {
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return (uint64_t)(glfwGetTime() * 1000000.0); // @fixme: use a high resolution timer instead, or time_gpu below
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}
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uint64_t STime::sleep_us(uint64_t us) { // @fixme: use a high resolution sleeper instead
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return sleep_ms( us / 1000.0 );
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}
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double STime::sleep_ms(double ms) {
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double now = time_ms();
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if( ms <= 0 ) {
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#if defined(_WIN64) || defined(_WIN32)
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Sleep(0); // yield
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#else
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usleep(0);
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#endif
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} else {
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#if defined(_WIN64) || defined(_WIN32)
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Sleep(ms);
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#else
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usleep(ms * 1000);
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#endif
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}
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return time_ms() - now;
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}
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double sleep_ss(double ss) {
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return sleep_ms( ss * 1000 ) / 1000.0;
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}
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#endif
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// high-perf functions
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#define TIMER_E3 1000ULL
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#define TIMER_E6 1000000ULL
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#define TIMER_E9 1000000000ULL
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#ifdef CLOCK_MONOTONIC_RAW
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#define TIME_MONOTONIC CLOCK_MONOTONIC_RAW
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#elif defined CLOCK_MONOTONIC
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#define TIME_MONOTONIC CLOCK_MONOTONIC
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#else
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// #define TIME_MONOTONIC CLOCK_REALTIME // untested
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#endif
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static uint64_t nanotimer(uint64_t *out_freq) {
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if (out_freq) {
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#if defined(_WIN64) || defined(_WIN32)
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LARGE_INTEGER li;
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QueryPerformanceFrequency(&li);
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*out_freq = li.QuadPart;
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//#elif is(ANDROID)
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// *out_freq = CLOCKS_PER_SEC;
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#elif defined TIME_MONOTONIC
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*out_freq = TIMER_E9;
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#else
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*out_freq = TIMER_E6;
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#endif
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}
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#if defined(_WIN64) || defined(_WIN32)
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LARGE_INTEGER li;
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QueryPerformanceCounter(&li);
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return (uint64_t)li.QuadPart;
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//#elif is(ANDROID)
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// return (uint64_t)clock();
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#elif defined TIME_MONOTONIC
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struct timespec ts;
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clock_gettime(TIME_MONOTONIC, &ts);
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return (TIMER_E9 * (uint64_t)ts.tv_sec) + ts.tv_nsec;
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#else
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return (TIMER_E6 * (uint64_t)tv.tv_sec) + tv.tv_usec;
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#endif
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}
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uint64_t STime::time_ns() {
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static __thread uint64_t epoch = 0;
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static __thread uint64_t freq = 0;
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if (!freq) {
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epoch = nanotimer(&freq);
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}
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uint64_t a = nanotimer(NULL) - epoch;
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uint64_t b = TIMER_E9;
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uint64_t c = freq;
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// Computes (a*b)/c without overflow, as long as both (a*b) and the overall result fit into 64-bits.
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// [ref] https://github.com/rust-lang/rust/blob/3809bbf47c8557bd149b3e52ceb47434ca8378d5/src/libstd/sys_common/mod.rs#L124
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uint64_t q = a / c;
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uint64_t r = a % c;
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return q * b + r * b / c;
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}
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uint64_t STime::time_us() {
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return time_ns() / TIMER_E3;
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}
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uint64_t STime::time_ms() {
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return time_ns() / TIMER_E6;
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}
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double STime::time_ss() {
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return time_ns() / 1e9; // TIMER_E9;
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}
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double STime::time_mm() {
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return time_ss() / 60;
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}
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double STime::time_hh() {
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return time_mm() / 60;
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}
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void STime::sleep_ns(double ns) {
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#if defined(_WIN64) || defined(_WIN32)
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if (ns >= 100) {
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LARGE_INTEGER li; // Windows sleep in 100ns units
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HANDLE timer = CreateWaitableTimer(NULL, TRUE, NULL);
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li.QuadPart = (LONGLONG)(__int64)(-ns / 100); // Negative for relative time
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SetWaitableTimer(timer, &li, 0, NULL, NULL, FALSE);
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WaitForSingleObject(timer, INFINITE);
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CloseHandle(timer);
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#else
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if (ns > 0) {
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struct timespec wait = { 0 };
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wait.tv_sec = ns / 1e9;
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wait.tv_nsec = ns - wait.tv_sec * 1e9;
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nanosleep(&wait, NULL);
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#endif
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} else {
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#if defined(_WIN64) || defined(_WIN32)
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Sleep(0); // yield, Sleep(0), SwitchToThread
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#else
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usleep(0);
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#endif
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}
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}
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void STime::sleep_us(double us) {
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sleep_ns(us * 1e3);
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}
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void STime::sleep_ms(double ms) {
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sleep_ns(ms * 1e6);
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}
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void STime::sleep_ss(double ss) {
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sleep_ns(ss * 1e9);
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}
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