// ---------------------------------------------------------------------------- // time //--STRIP #include "core/sfw_time.h" #include #include //--STRIP #if defined(_WIN64) || defined(_WIN32) #define WIN32_LEAN_AND_MEAN #include #include #else #include #include #endif #if 0 uint64_t SFWTime::time_gpu() { GLint64 t = 123456789; glGetInteger64v(GL_TIMESTAMP, &t); return (uint64_t)t; } #endif uint64_t SFWTime::date() { //time_t epoch = time(0); //struct tm *ti = localtime(&epoch); //return atoi64(va("%04d%02d%02d%02d%02d%02d", ti->tm_year + 1900, ti->tm_mon + 1, ti->tm_mday, ti->tm_hour, ti->tm_min, ti->tm_sec)); return 0; } char *SFWTime::date_string() { //time_t epoch = time(0); //struct tm *ti = localtime(&epoch); //return va("%04d-%02d-%02d %02d:%02d:%02d", ti->tm_year + 1900, ti->tm_mon + 1, ti->tm_mday, ti->tm_hour, ti->tm_min, ti->tm_sec); return 0; } uint64_t SFWTime::date_epoch() { time_t epoch = time(0); return epoch; } #if 0 double SFWTime::time_ss() { return glfwGetTime(); } double SFWTime::time_ms() { return glfwGetTime() * 1000.0; } uint64_t SFWTime::time_us() { return (uint64_t)(glfwGetTime() * 1000000.0); // @fixme: use a high resolution timer instead, or time_gpu below } uint64_t SFWTime::sleep_us(uint64_t us) { // @fixme: use a high resolution sleeper instead return sleep_ms( us / 1000.0 ); } double SFWTime::sleep_ms(double ms) { double now = time_ms(); if( ms <= 0 ) { #if defined(_WIN64) || defined(_WIN32) Sleep(0); // yield #else usleep(0); #endif } else { #if defined(_WIN64) || defined(_WIN32) Sleep(ms); #else usleep(ms * 1000); #endif } return time_ms() - now; } double sleep_ss(double ss) { return sleep_ms( ss * 1000 ) / 1000.0; } #endif // high-perf functions #define TIMER_E3 1000ULL #define TIMER_E6 1000000ULL #define TIMER_E9 1000000000ULL #ifdef CLOCK_MONOTONIC_RAW #define TIME_MONOTONIC CLOCK_MONOTONIC_RAW #elif defined CLOCK_MONOTONIC #define TIME_MONOTONIC CLOCK_MONOTONIC #else // #define TIME_MONOTONIC CLOCK_REALTIME // untested #endif static uint64_t nanotimer(uint64_t *out_freq) { if (out_freq) { #if defined(_WIN64) || defined(_WIN32) LARGE_INTEGER li; QueryPerformanceFrequency(&li); *out_freq = li.QuadPart; //#elif is(ANDROID) // *out_freq = CLOCKS_PER_SEC; #elif defined TIME_MONOTONIC *out_freq = TIMER_E9; #else *out_freq = TIMER_E6; #endif } #if defined(_WIN64) || defined(_WIN32) LARGE_INTEGER li; QueryPerformanceCounter(&li); return (uint64_t)li.QuadPart; //#elif is(ANDROID) // return (uint64_t)clock(); #elif defined TIME_MONOTONIC struct timespec ts; clock_gettime(TIME_MONOTONIC, &ts); return (TIMER_E9 * (uint64_t)ts.tv_sec) + ts.tv_nsec; #else struct timeval tv; gettimeofday(&tv, NULL); return (TIMER_E6 * (uint64_t)tv.tv_sec) + tv.tv_usec; #endif } uint64_t SFWTime::time_ns() { static thread_local uint64_t epoch = 0; static thread_local uint64_t freq = 0; if (!freq) { epoch = nanotimer(&freq); } uint64_t a = nanotimer(NULL) - epoch; uint64_t b = TIMER_E9; uint64_t c = freq; // Computes (a*b)/c without overflow, as long as both (a*b) and the overall result fit into 64-bits. // [ref] https://github.com/rust-lang/rust/blob/3809bbf47c8557bd149b3e52ceb47434ca8378d5/src/libstd/sys_common/mod.rs#L124 uint64_t q = a / c; uint64_t r = a % c; return q * b + r * b / c; } uint64_t SFWTime::time_us() { return time_ns() / TIMER_E3; } uint64_t SFWTime::time_ms() { return time_ns() / TIMER_E6; } double SFWTime::time_ss() { return time_ns() / 1e9; // TIMER_E9; } double SFWTime::time_mm() { return time_ss() / 60; } double SFWTime::time_hh() { return time_mm() / 60; } void SFWTime::sleep_ns(double ns) { #if defined(_WIN64) || defined(_WIN32) if (ns >= 100) { LARGE_INTEGER li; // Windows sleep in 100ns units HANDLE timer = CreateWaitableTimer(NULL, TRUE, NULL); li.QuadPart = (LONGLONG)(__int64)(-ns / 100); // Negative for relative time SetWaitableTimer(timer, &li, 0, NULL, NULL, FALSE); WaitForSingleObject(timer, INFINITE); CloseHandle(timer); #else if (ns > 0) { struct timespec wait = { 0 }; wait.tv_sec = ns / 1e9; wait.tv_nsec = ns - wait.tv_sec * 1e9; nanosleep(&wait, NULL); #endif } else { #if defined(_WIN64) || defined(_WIN32) Sleep(0); // yield, Sleep(0), SwitchToThread #else usleep(0); #endif } } void SFWTime::sleep_us(double us) { sleep_ns(us * 1e3); } void SFWTime::sleep_ms(double ms) { sleep_ns(ms * 1e6); } void SFWTime::sleep_ss(double ss) { sleep_ns(ss * 1e9); }