//--STRIP #ifndef VECTOR2I_H #define VECTOR2I_H //--STRIP /*************************************************************************/ /* vector2i.h */ /* From https://github.com/Relintai/pandemonium_engine (MIT) */ /*************************************************************************/ //--STRIP #include "core/error_macros.h" #include "core/math_funcs.h" //--STRIP class String; struct _NO_DISCARD_CLASS_ Vector2i { enum Axis { AXIS_X, AXIS_Y, }; union { struct { union { int x; int width; }; union { int y; int height; }; }; int coord[2]; }; _FORCE_INLINE_ int &operator[](int p_idx) { DEV_ASSERT((unsigned int)p_idx < 2); return coord[p_idx]; } _FORCE_INLINE_ const int &operator[](int p_idx) const { DEV_ASSERT((unsigned int)p_idx < 2); return coord[p_idx]; } _FORCE_INLINE_ void set_all(int p_value) { x = y = p_value; } _FORCE_INLINE_ int min_axis() const { return x < y ? 0 : 1; } _FORCE_INLINE_ int max_axis() const { return x < y ? 1 : 0; } Vector2i min(const Vector2i &p_vector2i) const { return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); } Vector2i max(const Vector2i &p_vector2i) const { return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); } _FORCE_INLINE_ static Vector2i linear_interpolate(const Vector2i &p_a, const Vector2i &p_b, real_t p_weight); _FORCE_INLINE_ Vector2i linear_interpolate(const Vector2i &p_to, real_t p_weight) const; Vector2i operator+(const Vector2i &p_v) const; void operator+=(const Vector2i &p_v); Vector2i operator-(const Vector2i &p_v) const; void operator-=(const Vector2i &p_v); Vector2i operator*(const Vector2i &p_v1) const; Vector2i operator*(const int &rvalue) const; void operator*=(const int &rvalue); Vector2i operator/(const Vector2i &p_v1) const; Vector2i operator/(const int &rvalue) const; void operator/=(const int &rvalue); Vector2i operator-() const; bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } bool operator==(const Vector2i &p_vec2) const; bool operator!=(const Vector2i &p_vec2) const; int64_t length_squared() const; double length() const; real_t aspect() const { return width / (real_t)height; } Vector2i sign() const { return Vector2i(SGN(x), SGN(y)); } Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; operator String() const; inline Vector2i(const Vector2i &p_vec2) { x = p_vec2.x; y = p_vec2.y; } inline Vector2i(int p_x, int p_y) { x = p_x; y = p_y; } inline Vector2i() { x = 0; y = 0; } }; Vector2i Vector2i::linear_interpolate(const Vector2i &p_a, const Vector2i &p_b, real_t p_weight) { Vector2i res = p_a; res.x += (p_weight * (p_b.x - p_a.x)); res.y += (p_weight * (p_b.y - p_a.y)); return res; } Vector2i Vector2i::linear_interpolate(const Vector2i &p_to, real_t p_weight) const { real_t res_x = x; real_t res_y = y; res_x += (p_weight * (p_to.x - x)); res_y += (p_weight * (p_to.y - y)); return Vector2i(res_x, res_y); } typedef Vector2i Size2i; typedef Vector2i Point2i; //--STRIP #endif // VECTOR2_H //--STRIP