//--STRIP #ifndef RECT2I_H #define RECT2I_H //--STRIP /*************************************************************************/ /* rect2i.h */ /* From https://github.com/Relintai/pandemonium_engine (MIT) */ /*************************************************************************/ //--STRIP #include "core/vector2i.h" // also includes math_funcs and ustring //--STRIP struct _NO_DISCARD_CLASS_ Rect2i { Point2i position; Size2i size; const Point2i &get_position() const { return position; } void set_position(const Point2i &p_position) { position = p_position; } const Size2i &get_size() const { return size; } void set_size(const Size2i &p_size) { size = p_size; } int get_area() const { return size.width * size.height; } _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); } inline bool intersects(const Rect2i &p_rect) const { if (position.x > (p_rect.position.x + p_rect.size.width)) { return false; } if ((position.x + size.width) < p_rect.position.x) { return false; } if (position.y > (p_rect.position.y + p_rect.size.height)) { return false; } if ((position.y + size.height) < p_rect.position.y) { return false; } return true; } inline bool encloses(const Rect2i &p_rect) const { return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); } _FORCE_INLINE_ bool has_no_area() const { return (size.x <= 0 || size.y <= 0); } inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect Rect2i new_rect = p_rect; if (!intersects(new_rect)) { return Rect2i(); } new_rect.position.x = MAX(p_rect.position.x, position.x); new_rect.position.y = MAX(p_rect.position.y, position.y); Point2i p_rect_end = p_rect.position + p_rect.size; Point2i end = position + size; new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x); new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y); return new_rect; } // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection inline Rect2i intersection(const Rect2i &p_rect) const { Rect2i new_rect = p_rect; if (!intersects(new_rect)) { return Rect2i(); } new_rect.position.x = MAX(p_rect.position.x, position.x); new_rect.position.y = MAX(p_rect.position.y, position.y); Point2i p_rect_end = p_rect.position + p_rect.size; Point2i end = position + size; new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; return new_rect; } inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect Rect2i new_rect; new_rect.position.x = MIN(p_rect.position.x, position.x); new_rect.position.y = MIN(p_rect.position.y, position.y); new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); new_rect.size = new_rect.size - new_rect.position; //make relative again return new_rect; } bool has_point(const Point2i &p_point) const { if (p_point.x < position.x) { return false; } if (p_point.y < position.y) { return false; } if (p_point.x >= (position.x + size.x)) { return false; } if (p_point.y >= (position.y + size.y)) { return false; } return true; } bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } Rect2i grow(int p_by) const { Rect2i g = *this; g.position.x -= p_by; g.position.y -= p_by; g.size.width += p_by * 2; g.size.height += p_by * 2; return g; } void grow_by(int p_by) { position.x -= p_by; position.y -= p_by; size.width += p_by * 2; size.height += p_by * 2; } inline Rect2i grow_margin(Margin p_margin, int p_amount) const { Rect2i g = *this; g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0, (MARGIN_TOP == p_margin) ? p_amount : 0, (MARGIN_RIGHT == p_margin) ? p_amount : 0, (MARGIN_BOTTOM == p_margin) ? p_amount : 0); return g; } inline Rect2i grow_side(Side p_side, int p_amount) const { Rect2i g = *this; g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, (SIDE_TOP == p_side) ? p_amount : 0, (SIDE_RIGHT == p_side) ? p_amount : 0, (SIDE_BOTTOM == p_side) ? p_amount : 0); return g; } inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const { Rect2i g = *this; g.position.x -= p_left; g.position.y -= p_top; g.size.width += p_left + p_right; g.size.height += p_top + p_bottom; return g; } _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const { Rect2i r = *this; r.expand_to(p_vector); return r; } inline void expand_to(const Point2i &p_vector) { Point2i begin = position; Point2i end = position + size; if (p_vector.x < begin.x) { begin.x = p_vector.x; } if (p_vector.y < begin.y) { begin.y = p_vector.y; } if (p_vector.x > end.x) { end.x = p_vector.x; } if (p_vector.y > end.y) { end.y = p_vector.y; } position = begin; size = end - begin; } _FORCE_INLINE_ Rect2i abs() const { return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); } _FORCE_INLINE_ void set_end(const Vector2i &p_end) { size = p_end - position; } _FORCE_INLINE_ Vector2i get_end() const { return position + size; } operator String() const; Rect2i() {} Rect2i(int p_x, int p_y, int p_width, int p_height) : position(Point2i(p_x, p_y)), size(Size2i(p_width, p_height)) { } Rect2i(const Point2i &p_pos, const Size2i &p_size) : position(p_pos), size(p_size) { } }; //--STRIP #endif // RECT2_H //--STRIP