//Add the implementation unroll macros here before including sfw.h #include #include #include #include #include #include #include #include #include #include #include #ifndef SFW_H #include "sfw.h" #endif #ifndef SFW_3RD_H #define SFW_3RD_H #include "sfw" #endif {{FILE:sfw/core/ucaps.h}} //--STRIP //#include "core/mutex.h" //--STRIP {{FILE:sfw/core/mutex.cpp}} //--STRIP //#if defined(DEBUG_ENABLED) && !defined(NO_THREADS) //#include "core/safe_refcount.h" //#include "core/error/error_macros.h" //--STRIP {{FILE:sfw/core/safe_refcount.cpp}} //--STRIP //#include "core/stime.h" //--STRIP {{FILE:sfw/core/stime.cpp}} //--STRIP //#include "core/memory.h" //#include "core/error_macros.h" //#include "core/safe_refcount.h" //--STRIP {{FILE:sfw/core/memory.cpp}} //--STRIP //{//{//FILE:sfw/core/old/directory.cpp}} //--STRIP //--STRIP //#include "core/pool_vector.h" //--STRIP {{FILE:sfw/core/pool_vector.cpp}} //--STRIP //#include "pool_allocator.h" //#include "core/error_macros.h" //#include "core/memory.h" //--STRIP {{FILE:sfw/core/pool_allocator.cpp}} //--STRIP //#include "core/math_funcs.h" //#include "core/error_macros.h" //--STRIP {{FILE:sfw/core/math_funcs.cpp}} //--STRIP //#include "core/ustring.h" //#include "core/color.h" //#include "core/math_funcs.h" //#include "core/memory.h" //#include "ucaps.h" //--STRIP {{FILE:sfw/core/ustring.cpp}} //--STRIP //#include "core/logger.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/logger.cpp}} //--STRIP //#include "core/string_name.h" //--STRIP {{FILE:sfw/core/string_name.cpp}} //--STRIP //#include "core/aabb.h" //--STRIP {{FILE:sfw/core/aabb.cpp}} //--STRIP //#include "core/vector3i.h" //#include "core/vector3.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/vector3i.cpp}} //--STRIP //#include "core/transform_2d.h" //--STRIP {{FILE:sfw/core/transform_2d.cpp}} //--STRIP //#include "core/projection.h" //#include "core/aabb.h" //#include "core/math_funcs.h" //#include "core/plane.h" //#include "core/rect2.h" //#include "core/transform.h" //--STRIP {{FILE:sfw/core/projection.cpp}} //--STRIP //#include "core/vector3.h" //#include "core/basis.h" //--STRIP {{FILE:sfw/core/vector3.cpp}} //--STRIP //#include "core/pcg.h" //--STRIP {{FILE:sfw/core/pcg.cpp}} //--STRIP //#include "core/vector2.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/vector2.cpp}} //--STRIP //#include "core/basis.h" //#include "core/math_funcs.h" //--STRIP {{FILE:sfw/core/basis.cpp}} //--STRIP //#include "face3.h" //--STRIP {{FILE:sfw/core/face3.cpp}} //--STRIP //#include "core/vector4i.h" //#include "core/vector4.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/vector4i.cpp}} //--STRIP //#include "core/transform.h" //#include "core/math_funcs.h" //--STRIP {{FILE:sfw/core/transform.cpp}} //--STRIP //#include "core/color.h" //#include "core/math_funcs.h" //--STRIP {{FILE:sfw/core/color.cpp}} //--STRIP //#include "core/quaternion.h" //#include "core/basis.h" //--STRIP {{FILE:sfw/core/quaternion.cpp}} //--STRIP //#include "core/plane.h" //#include "core/math_funcs.h" //--STRIP {{FILE:sfw/core/plane.cpp}} //--STRIP //#include "core/vector2i.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/vector2i.cpp}} //--STRIP //#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D //#include "core/rect2i.h" //--STRIP {{FILE:sfw/core/rect2.cpp}} //--STRIP //#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D //--STRIP {{FILE:sfw/core/rect2i.cpp}} //--STRIP //#include "core/random_pcg.h" //#include "core/stime.h" //#include "core/error_macros.h" //--STRIP {{FILE:sfw/core/random_pcg.cpp}} //--STRIP //#include "core/vector4.h" //#include "core/basis.h" //--STRIP {{FILE:sfw/core/vector4.cpp}} //--STRIP //=================== OBJECT SECTION =================== //--STRIP //--STRIP //#include "resource.h" //--STRIP {{FILE:sfw/object/resource.cpp}} //--STRIP //#include "object/reference.h" //--STRIP {{FILE:sfw/object/reference.cpp}} //--STRIP //#include "object/object.h" //#include "core/error_macros.h" //#include "core/logger.h" //#include "object/core_string_names.h" //#include "object/object_rc.h" //--STRIP {{FILE:sfw/object/object.cpp}} //--STRIP //#include "ref_ptr.h" //#include "object/reference.h" //#include "object/resource.h" //--STRIP {{FILE:sfw/object/ref_ptr.cpp}} //--STRIP //#include "core_string_names.h" //--STRIP {{FILE:sfw/object/core_string_names.cpp}} //--STRIP //#include "dictionary.h" //#include "core/ordered_hash_map.h" //#include "core/safe_refcount.h" //#include "object/variant.h" //--STRIP {{FILE:sfw/object/dictionary.cpp}} //--STRIP //#include "array.h" //#include "core/hashfuncs.h" //#include "core/vector.h" //#include "object/object.h" //#include "object/variant.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/object/array.cpp}} //--STRIP //#include "psignal.h" //--STRIP {{FILE:sfw/object/psignal.cpp}} //--STRIP //#include "variant.h" //#include "core/math_funcs.h" //#include "object/core_string_names.h" //#include "object/object.h" //#include "object/object_rc.h" //#include "object/resource.h" //--STRIP {{FILE:sfw/object/variant.cpp}} //--STRIP //#include "variant.h" //#include "object/core_string_names.h" //#include "object/object.h" //#include "object/object_rc.h" //#include "object/resource.h" //--STRIP {{FILE:sfw/object/variant_op.cpp}} //--STRIP //=================== RENDER CORE SECTION =================== //--STRIP {{FILE:sfw/render_core/font_data_bm_mini.inc.h}} {{FILE:sfw/render_core/font_data_tables.inc.h}} //--STRIP //#include "render_core/texture.h" //#include "core/memory.h" //#include "render_core/window.h" //--STRIP {{FILE:sfw/render_core/texture.cpp}} //--STRIP //#include "render_core/application.h" //#include "core/math_defs.h" //#include "core/stime.h" //#include "render_core/input.h" //#include "render_core/input_map.h" //#include "render_core/window.h" //#include "core/pool_vector.h" //#include "core/string_name.h" //#include "object/core_string_names.h" //--STRIP {{FILE:sfw/render_core/application.cpp}} //--STRIP //#include "render_core/shader.h" //--STRIP {{FILE:sfw/render_core/shader.cpp}} //--STRIP //#include "input_event.h" //#include "render_core/input_map.h" //#include "render_core/keyboard.h" //#include "render_core/shortcut.h" //--STRIP {{FILE:sfw/render_core/input_event.cpp}} //--STRIP //#include "render_core/mesh.h" //#include "render_core/shader.h" //--STRIP {{FILE:sfw/render_core/mesh.cpp}} //--STRIP //#include "font.h" //#include "window.h" //#include "3rd_glad.h" //#include "3rd_stb_truetype.h" //#include "font_data_bm_mini.inc.h" //#include "font_data_tables.inc.h" //#include "render_core/image.h" //#include "render_core/mesh.h" //#include "render_core/texture.h" //--STRIP {{FILE:sfw/render_core/font.cpp}} //--STRIP //#include "render_core/render_state.h" //--STRIP {{FILE:sfw/render_core/render_state.cpp}} //--STRIP //#include "render_core/mesh_utils.h" //--STRIP {{FILE:sfw/render_core/mesh_utils.cpp}} //--STRIP //#include "shortcut.h" //#include "render_core/input_event.h" //--STRIP {{FILE:sfw/render_core/shortcut.cpp}} //--STRIP //#include "render_core/material.h" //--STRIP {{FILE:sfw/render_core/material.cpp}} //--STRIP //{//{FILE:sfw/render_core/primitive_meshes.cpp}} //--STRIP //--STRIP //#include "render_core/image.h" //#include "core/error_macros.h" //#include "core/hash_map.h" //#include "math.h" //#include "core/memory.h" //#include "core/vector3.h" //#include "3rd_stb_image.h" //--STRIP {{FILE:sfw/render_core/image.cpp}} //--STRIP //#include "render_core/window.h" //#include "render_core/3rd_glad.h" //#include "3rd_glfw3.h" //#include "core/error_macros.h" //#include "core/stime.h" //#include "core/ustring.h" //#include "core/vector4.h" //#include "render_core/application.h" //#include "render_core/input.h" //--STRIP {{FILE:sfw/render_core/window.cpp}} //--STRIP //#include "keyboard.h" //--STRIP {{FILE:sfw/render_core/keyboard.cpp}} //--STRIP //#include "input_map.h" //#include "render_core/input.h" //#include "render_core/keyboard.h" //--STRIP {{FILE:sfw/render_core/input_map.cpp}} //--STRIP //#include "render_core/scene.h" //#include "render_core/input_event.h" //--STRIP {{FILE:sfw/render_core/scene.cpp}} //--STRIP //#include "input.h" //#include "core/logger.h" //#include "core/stime.h" //#include "render_core/application.h" //#include "render_core/input_map.h" //#include "render_core/keyboard.h" //#include "render_core/texture.h" //#include "render_core/window.h" //#include "render_core/3rd_glfw3.h" //--STRIP {{FILE:sfw/render_core/input.cpp}} //--STRIP //=================== RENDER IMMEDIATE SECTION =================== //--STRIP //--STRIP //#include "renderer.h" //#include "render_core/color_material_2d.h" //#include "render_core/font.h" //#include "render_core/font_material.h" //#include "render_core/material.h" //#include "render_core/mesh.h" //#include "render_core/texture.h" //#include "render_core/texture_material_2d.h" //#include "render_core/window.h" //#include "render_core/render_state.h" //--STRIP {{FILE:sfw/render_immediate/renderer.cpp}} //--STRIP //=================== RENDER OBJCTS SECTION =================== //--STRIP //--STRIP //#include "render_objects/camera_3d.h" //#include "core/math_funcs.h" //#include "render_core/render_state.h" //--STRIP {{FILE:sfw/render_objects/camera_3d.cpp}} //--STRIP //#include "render_objects/sprite.h" //--STRIP {{FILE:sfw/render_objects/sprite.cpp}} //--STRIP //#include "render_objects/camera_2d.h" //#include "core/math_funcs.h" //#include "render_core/render_state.h" //--STRIP {{FILE:sfw/render_objects/camera_2d.cpp}} //--STRIP //#include "render_objects/mesh_instance_3d.h" //#include "render_objects/camera_3d.h" //--STRIP {{FILE:sfw/render_objects/mesh_instance_3d.cpp}} //--STRIP //#include "render_objects/object_3d.h" //--STRIP {{FILE:sfw/render_objects/object_3d.cpp}} //--STRIP //#include "render_objects/tile_map.h" //#include "render_objects/camera_2d.h" //--STRIP {{FILE:sfw/render_objects/tile_map.cpp}} //--STRIP //#include "render_objects/text_2d.h" //#include "render_core/font.h" //#include "render_core/font_material.h" //#include "render_core/mesh.h" //#include "render_objects/camera_2d.h" //--STRIP {{FILE:sfw/render_objects/text_2d.cpp}} //--STRIP //#include "render_objects/object_2d.h" //--STRIP {{FILE:sfw/render_objects/object_2d.cpp}} //--STRIP //#include "render_objects/mesh_instance_2d.h" //#include "render_objects/camera_2d.h" //--STRIP {{FILE:sfw/render_objects/mesh_instance_2d.cpp}}