#ifndef REFERENCE_H #define REFERENCE_H /*************************************************************************/ /* reference.h */ /* From https://github.com/Relintai/pandemonium_engine (MIT) */ /*************************************************************************/ //--STRIP #include "core/memory.h" #include "core/safe_refcount.h" #include "object/object.h" #include "object/ref_ptr.h" //--STRIP class Reference : public Object { SFW_OBJECT(Reference, Object); public: _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; } bool init_ref(); bool reference(); // returns false if refcount is at zero and didn't get increased bool unreference(); int reference_get_count() const; Reference(); virtual ~Reference(); private: SafeRefCount refcount; SafeRefCount refcount_init; }; template class Ref { T *reference; void ref(const Ref &p_from) { if (p_from.reference == reference) { return; } unref(); reference = p_from.reference; if (reference) { reference->reference(); } } void ref_pointer(T *p_ref) { //ERR_FAIL_COND(!p_ref); if (p_ref->init_ref()) { reference = p_ref; } } //virtual Reference * get_reference() const { return reference; } public: _FORCE_INLINE_ bool operator==(const T *p_ptr) const { return reference == p_ptr; } _FORCE_INLINE_ bool operator!=(const T *p_ptr) const { return reference != p_ptr; } _FORCE_INLINE_ bool operator<(const Ref &p_r) const { return reference < p_r.reference; } _FORCE_INLINE_ bool operator==(const Ref &p_r) const { return reference == p_r.reference; } _FORCE_INLINE_ bool operator!=(const Ref &p_r) const { return reference != p_r.reference; } _FORCE_INLINE_ T *operator->() { return reference; } _FORCE_INLINE_ T *operator*() { return reference; } _FORCE_INLINE_ const T *operator->() const { return reference; } _FORCE_INLINE_ const T *ptr() const { return reference; } _FORCE_INLINE_ T *ptr() { return reference; } _FORCE_INLINE_ const T *operator*() const { return reference; } void operator=(const Ref &p_from) { ref(p_from); } template void operator=(const Ref &p_from) { Reference *refb = const_cast(static_cast(p_from.ptr())); if (!refb) { unref(); return; } Ref r; r.reference = Object::cast_to(refb); ref(r); r.reference = nullptr; } template void reference_ptr(T_Other *p_ptr) { if (reference == p_ptr) { return; } unref(); T *r = Object::cast_to(p_ptr); if (r) { ref_pointer(r); } } Ref(const Ref &p_from) { reference = nullptr; ref(p_from); } template Ref(const Ref &p_from) { reference = nullptr; Reference *refb = const_cast(static_cast(p_from.ptr())); if (!refb) { unref(); return; } Ref r; r.reference = Object::cast_to(refb); ref(r); r.reference = nullptr; } Ref(T *p_reference) { reference = nullptr; if (p_reference) { ref_pointer(p_reference); } } inline bool is_valid() const { return reference != nullptr; } inline bool is_null() const { return reference == nullptr; } void unref() { //TODO this should be moved to mutexes, since this engine does not really // do a lot of referencing on references and stuff // mutexes will avoid more crashes? if (reference && reference->unreference()) { memdelete(reference); } reference = nullptr; } void instance() { ref(memnew(T)); } RefPtr get_ref_ptr() const { RefPtr refptr; Ref *irr = reinterpret_cast *>(refptr.get_data()); *irr = *this; return refptr; }; operator Variant() const { return Variant(get_ref_ptr()); } void operator=(const RefPtr &p_refptr) { Ref *irr = reinterpret_cast *>(p_refptr.get_data()); Reference *refb = irr->ptr(); if (!refb) { unref(); return; } Ref r; r.reference = Object::cast_to(refb); ref(r); r.reference = nullptr; } void operator=(const Variant &p_variant) { RefPtr refptr = p_variant; Ref *irr = reinterpret_cast *>(refptr.get_data()); Reference *refb = irr->ptr(); if (!refb) { unref(); return; } Ref r; r.reference = Object::cast_to(refb); ref(r); r.reference = nullptr; } Ref(const Variant &p_variant) { RefPtr refptr = p_variant; Ref *irr = reinterpret_cast *>(refptr.get_data()); reference = nullptr; Reference *refb = irr->ptr(); if (!refb) { unref(); return; } Ref r; r.reference = Object::cast_to(refb); ref(r); r.reference = nullptr; } Ref(const RefPtr &p_refptr) { Ref *irr = reinterpret_cast *>(p_refptr.get_data()); reference = nullptr; Reference *refb = irr->ptr(); if (!refb) { unref(); return; } Ref r; r.reference = Object::cast_to(refb); ref(r); r.reference = nullptr; } Ref() { reference = nullptr; } ~Ref() { unref(); } }; typedef Ref REF; /* class WeakRef : public Reference { SFW_OBJECT(WeakRef, Reference); ObjectID ref; protected: static void _bind_methods(); public: void set_obj(Object *p_object); void set_ref(const REF &p_ref); WeakRef(); }; */ #endif