#ifndef GAME_SCENE_H #define GAME_SCENE_H #include "scene.h" /* #include "texture.h" #include "texture_material.h" #include "tile_map.h" */ #include "mesh_instance.h" #include "camera.h" #include "camera_2d.h" #include "color_material.h" #include "colored_material.h" #include "mesh.h" #include "sprite.h" #include "texture.h" #include "texture_material.h" #include "texture_material_2d.h" class GameScene : public Scene { public: virtual void event(); virtual void update(float delta); virtual void render(); GameScene(); ~GameScene(); /* bool left; bool right; bool up; bool down; */ Texture *texture; TextureMaterial2D *material; Camera2D *camera_2d; //TileMap *tile_map; Sprite *sprite; Camera *camera; Mesh *mesh; MeshInstance *mi; MeshInstance *mi2; ColorMaterial *color_material; //ColoredMaterial *cmaterial; }; #endif