#ifdef __EMSCRIPTEN__ #include #endif // __EMSCRIPTEN__ #include "application.h" #include "game_application.h" Application *application = NULL; void handle_frame() { application->main_loop(); } int main(int argc, char** argv) { application = new GameApplication(); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(handle_frame, 0, 1); #else while (application->running) { application->main_loop(); } delete application; #endif // __EMSCRIPTEN__ return 0; }