rm sfw.h rm sfw.cpp rm sfw_3rd.m cp ../out/full/sfw.h sfw.h cp ../out/full/sfw.cpp sfw.cpp cp ../out/full/sfw_3rd.m sfw_3rd.m export SDKROOT=$(xcrun --show-sdk-path) export args="-std=c++14 -w -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox " clang++ $args -g -c sfw.cpp -o sfw.o clang++ -w -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox -g -c sfw_3rd.m -o sfw_3rd.o clang++ $args -g -c game_scene.cpp -o game_scene.o clang++ $args -g -c main.cpp -o main.o # You might need to add -lpthread and/or -latomic depending on your compiler version clang++ $args -g sfw.o sfw_3rd.o game_scene.o main.o -o game