#ifndef GAME_SCENE_H #define GAME_SCENE_H #include "scene.h" #include "camera.h" #include "mesh_instance.h" #include "texture.h" #include "texture_material.h" #include "tile_map.h" #include "sprite.h" class GameScene : public Scene { public: virtual void event(const SDL_Event &ev); virtual void update(float delta); virtual void render(); GameScene(); ~GameScene(); bool left; bool right; bool up; bool down; Camera *camera; Texture *texture; TextureMaterial *material; TileMap *tile_map; Sprite *sprite; }; #endif