#ifdef __EMSCRIPTEN__ #include #endif // __EMSCRIPTEN__ #include "game_application.h" int main(int argc, char **argv) { Application *application = memnew(GameApplication()); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(&Application::main_loop_static, 0, 1); #else while (application->running) { application->main_loop(); } #endif // __EMSCRIPTEN__ memdelete(application); return 0; }