#ifndef VARIANT_H #define VARIANT_H /*************************************************************************/ /* variant.h */ /* From https://github.com/Relintai/pandemonium_engine (MIT) */ /*************************************************************************/ //--STRIP #include "core/aabb.h" #include "core/basis.h" #include "core/color.h" #include "core/face3.h" #include "core/plane.h" #include "core/pool_vector.h" #include "core/projection.h" #include "core/quaternion.h" #include "core/transform.h" #include "core/transform_2d.h" #include "core/ustring.h" #include "core/vector3.h" #include "core/vector3i.h" #include "core/vector4.h" #include "core/vector4i.h" #include "object/array.h" #include "object/dictionary.h" #include "object/ref_ptr.h" #include "object/object_id.h" //--STRIP class Object; class ObjectRC; typedef PoolVector PoolByteArray; typedef PoolVector PoolIntArray; typedef PoolVector PoolRealArray; typedef PoolVector PoolStringArray; typedef PoolVector PoolVector2Array; typedef PoolVector PoolVector2iArray; typedef PoolVector PoolVector3Array; typedef PoolVector PoolVector3iArray; typedef PoolVector PoolVector4Array; typedef PoolVector PoolVector4iArray; typedef PoolVector PoolColorArray; // Temporary workaround until c++11 alignas() #ifdef __GNUC__ #define GCC_ALIGNED_8 __attribute__((aligned(8))) #else #define GCC_ALIGNED_8 #endif #define _REF_OBJ_PTR(m_variant) (reinterpret_cast *>((m_variant)._get_obj().ref.get_data())->ptr()) #define _OBJ_PTR(m_variant) ((m_variant)._get_obj().rc ? (m_variant)._get_obj().rc->get_ptr() : _REF_OBJ_PTR(m_variant)) // _UNSAFE_OBJ_PROXY_PTR is needed for comparing an object Variant against NIL or compare two object Variants. // It's guaranteed to be unique per object, in contrast to the pointer stored in the RC structure, // which is set to null when the object is destroyed. #define _UNSAFE_OBJ_PROXY_PTR(m_variant) ((m_variant)._get_obj().rc ? reinterpret_cast((m_variant)._get_obj().rc) : reinterpret_cast(_REF_OBJ_PTR(m_variant))) class Variant { public: // If this changes the table in variant_op must be updated enum Type { NIL, // atomic types BOOL, INT, REAL, STRING, // math types RECT2, RECT2I, VECTOR2, VECTOR2I, VECTOR3, VECTOR3I, VECTOR4, VECTOR4I, PLANE, QUATERNION, AABB, BASIS, TRANSFORM, TRANSFORM2D, PROJECTION, // misc types COLOR, OBJECT, STRING_NAME, DICTIONARY, ARRAY, // arrays POOL_BYTE_ARRAY, POOL_INT_ARRAY, POOL_REAL_ARRAY, POOL_STRING_ARRAY, POOL_VECTOR2_ARRAY, POOL_VECTOR2I_ARRAY, POOL_VECTOR3_ARRAY, POOL_VECTOR3I_ARRAY, POOL_VECTOR4_ARRAY, POOL_VECTOR4I_ARRAY, POOL_COLOR_ARRAY, VARIANT_MAX // 38 }; enum { // Maximum recursion depth allowed when serializing variants. MAX_RECURSION_DEPTH = 1024, }; private: // Variant takes 20 bytes when real_t is float, and 36 if double // it only allocates extra memory for aabb/matrix. Type type; struct ObjData { // Will be null for every type deriving from Reference as they have their // own reference count mechanism ObjectRC *rc; // Always initialized, but will be null if the Ref<> assigned was null // or this Variant is not even holding a Reference-derived object RefPtr ref; }; _FORCE_INLINE_ ObjData &_get_obj(); _FORCE_INLINE_ const ObjData &_get_obj() const; union { bool _bool; int64_t _int; double _real; Transform2D *_transform2d; ::AABB *_aabb; Basis *_basis; Transform *_transform; Projection *_projection; void *_ptr; //generic pointer uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)]; } _data GCC_ALIGNED_8; void reference(const Variant &p_variant); void clear(); public: _FORCE_INLINE_ Type get_type() const { return type; } static String get_type_name(Variant::Type p_type); static bool can_convert(Type p_type_from, Type p_type_to); static bool can_convert_strict(Type p_type_from, Type p_type_to); bool is_ref() const; _FORCE_INLINE_ bool is_num() const { return type == INT || type == REAL; }; _FORCE_INLINE_ bool is_array() const { return type >= ARRAY; }; _FORCE_INLINE_ bool is_null() const { return type == NIL; }; bool is_shared() const; bool is_zero() const; bool is_one() const; ObjectID get_object_instance_id() const; bool is_invalid_object() const; operator bool() const; operator signed int() const; operator unsigned int() const; // this is the real one operator signed short() const; operator unsigned short() const; operator signed char() const; operator unsigned char() const; //operator long unsigned int() const; operator int64_t() const; operator uint64_t() const; #ifdef NEED_LONG_INT operator signed long() const; operator unsigned long() const; #endif operator CharType() const; operator float() const; operator double() const; operator String() const; operator StringName() const; operator Rect2() const; operator Rect2i() const; operator Vector2() const; operator Vector2i() const; operator Vector3() const; operator Vector3i() const; operator Vector4() const; operator Vector4i() const; operator Plane() const; operator ::AABB() const; operator Quaternion() const; operator Basis() const; operator Transform() const; operator Transform2D() const; operator Projection() const; operator Color() const; operator RefPtr() const; operator Object *() const; operator Dictionary() const; operator Array() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator PoolVector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; operator Vector() const; // some core type enums to convert to operator Margin() const; operator Side() const; operator Orientation() const; Variant(bool p_bool); Variant(signed int p_int); // real one Variant(unsigned int p_int); #ifdef NEED_LONG_INT Variant(signed long p_long); // real one Variant(unsigned long p_long); //Variant(long unsigned int p_long); #endif Variant(signed short p_short); // real one Variant(unsigned short p_short); Variant(signed char p_char); // real one Variant(unsigned char p_char); Variant(int64_t p_int); // real one Variant(uint64_t p_int); Variant(float p_float); Variant(double p_double); Variant(const String &p_string); Variant(const StringName &p_string); Variant(const char *const p_cstring); Variant(const CharType *p_wstring); Variant(const Vector2 &p_vector2); Variant(const Vector2i &p_vector2); Variant(const Rect2 &p_rect2); Variant(const Rect2i &p_rect2); Variant(const Vector3 &p_vector3); Variant(const Vector3i &p_vector3); Variant(const Vector4 &p_vector4); Variant(const Vector4i &p_vector4); Variant(const Projection &p_projection); Variant(const Plane &p_plane); Variant(const ::AABB &p_aabb); Variant(const Quaternion &p_quat); Variant(const Basis &p_matrix); Variant(const Transform2D &p_transform); Variant(const Transform &p_transform); Variant(const Color &p_color); Variant(const RefPtr &p_resource); Variant(const Object *p_object); Variant(const Dictionary &p_dictionary); Variant(const Array &p_array); Variant(const PoolVector &p_array); Variant(const PoolVector &p_raw_array); Variant(const PoolVector &p_int_array); Variant(const PoolVector &p_real_array); Variant(const PoolVector &p_string_array); Variant(const PoolVector &p_vector3_array); Variant(const PoolVector &p_vector3_array); Variant(const PoolVector &p_color_array); Variant(const PoolVector &p_face_array); Variant(const PoolVector &p_vector2_array); Variant(const PoolVector &p_vector2_array); Variant(const PoolVector &p_vector4_array); Variant(const PoolVector &p_vector4_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); Variant(const Vector &p_array); // If this changes the table in variant_op must be updated enum Operator { //comparison OP_EQUAL, OP_NOT_EQUAL, OP_LESS, OP_LESS_EQUAL, OP_GREATER, OP_GREATER_EQUAL, //mathematic OP_ADD, OP_SUBTRACT, OP_MULTIPLY, OP_DIVIDE, OP_NEGATE, OP_POSITIVE, OP_MODULE, OP_STRING_CONCAT, //bitwise OP_SHIFT_LEFT, OP_SHIFT_RIGHT, OP_BIT_AND, OP_BIT_OR, OP_BIT_XOR, OP_BIT_NEGATE, //logic OP_AND, OP_OR, OP_XOR, OP_NOT, //containment OP_IN, OP_MAX }; //Maybe add helper methods that use these //Like max() //add() //maybe operators like with add //? static String get_operator_name(Operator p_op); static void evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b, Variant &r_ret, bool &r_valid); static _FORCE_INLINE_ Variant evaluate(const Operator &p_op, const Variant &p_a, const Variant &p_b) { bool valid = true; Variant res; evaluate(p_op, p_a, p_b, res, valid); return res; } void zero(); Variant duplicate(bool deep = false) const; static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst); static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst); static void sub(const Variant &a, const Variant &b, Variant &r_dst); //Maybe add helper methods that call this? like get_x(), set_x() etc Or just x(), x(value)? //Check if operator[] can take strings and ints that might work too void set_named(const StringName &p_index, const Variant &p_value, bool *r_valid = nullptr); Variant get_named(const StringName &p_index, bool *r_valid = nullptr) const; //Implement operator[]s that use these? void set(const Variant &p_index, const Variant &p_value, bool *r_valid = nullptr); Variant get(const Variant &p_index, bool *r_valid = nullptr) const; bool in(const Variant &p_index, bool *r_valid = nullptr) const; bool iter_init(Variant &r_iter, bool &r_valid) const; bool iter_next(Variant &r_iter, bool &r_valid) const; Variant iter_get(const Variant &r_iter, bool &r_valid) const; bool deep_equal(const Variant &p_variant, int p_recursion_count = 0) const; bool operator==(const Variant &p_variant) const; bool operator!=(const Variant &p_variant) const; bool operator<(const Variant &p_variant) const; uint32_t hash() const; uint32_t recursive_hash(int p_recursion_count) const; bool hash_compare(const Variant &p_variant) const; bool booleanize() const; String stringify(List &stack) const; void operator=(const Variant &p_variant); // only this is enough for all the other types Variant(const Variant &p_variant); _FORCE_INLINE_ Variant() { type = NIL; } _FORCE_INLINE_ ~Variant() { if (type != Variant::NIL) { clear(); } } }; //typedef Dictionary Dictionary; no //typedef Array Array; Vector varray(); Vector varray(const Variant &p_arg1); Vector varray(const Variant &p_arg1, const Variant &p_arg2); Vector varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3); Vector varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4); Vector varray(const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5); struct VariantHasher { static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } }; struct VariantComparator { static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); } }; Variant::ObjData &Variant::_get_obj() { return *reinterpret_cast(&_data._mem[0]); } const Variant::ObjData &Variant::_get_obj() const { return *reinterpret_cast(&_data._mem[0]); } String vformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant()); #endif