/*************************************************************************/ /* vector2i.cpp */ /* From https://github.com/Relintai/pandemonium_engine (MIT) */ /*************************************************************************/ //--STRIP #include "core/vector2i.h" #include "core/ustring.h" //--STRIP Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { return Vector2i( CLAMP(x, p_min.x, p_max.x), CLAMP(y, p_min.y, p_max.y)); } int64_t Vector2i::length_squared() const { return x * (int64_t)x + y * (int64_t)y; } double Vector2i::length() const { return Math::sqrt((double)length_squared()); } Vector2i Vector2i::operator+(const Vector2i &p_v) const { return Vector2i(x + p_v.x, y + p_v.y); } void Vector2i::operator+=(const Vector2i &p_v) { x += p_v.x; y += p_v.y; } Vector2i Vector2i::operator-(const Vector2i &p_v) const { return Vector2i(x - p_v.x, y - p_v.y); } void Vector2i::operator-=(const Vector2i &p_v) { x -= p_v.x; y -= p_v.y; } Vector2i Vector2i::operator*(const Vector2i &p_v1) const { return Vector2i(x * p_v1.x, y * p_v1.y); }; Vector2i Vector2i::operator*(const int &rvalue) const { return Vector2i(x * rvalue, y * rvalue); }; void Vector2i::operator*=(const int &rvalue) { x *= rvalue; y *= rvalue; }; Vector2i Vector2i::operator/(const Vector2i &p_v1) const { return Vector2i(x / p_v1.x, y / p_v1.y); }; Vector2i Vector2i::operator/(const int &rvalue) const { return Vector2i(x / rvalue, y / rvalue); }; void Vector2i::operator/=(const int &rvalue) { x /= rvalue; y /= rvalue; }; Vector2i Vector2i::operator-() const { return Vector2i(-x, -y); } bool Vector2i::operator==(const Vector2i &p_vec2) const { return x == p_vec2.x && y == p_vec2.y; } bool Vector2i::operator!=(const Vector2i &p_vec2) const { return x != p_vec2.x || y != p_vec2.y; } Vector2i::operator String() const { return "(" + itos(x) + ", " + itos(y) + ")"; }