//--STRIP #ifndef STRING_NAME_H #define STRING_NAME_H //--STRIP /*************************************************************************/ /* string_name.h */ /* From https://github.com/Relintai/pandemonium_engine (MIT) */ /*************************************************************************/ //--STRIP #include "core/mutex.h" #include "core/safe_refcount.h" #include "core/ustring.h" //--STRIP struct StaticCString { const char *ptr; static StaticCString create(const char *p_ptr); }; class StringName { enum { STRING_TABLE_BITS = 14, STRING_TABLE_LEN = 1 << STRING_TABLE_BITS, STRING_TABLE_MASK = STRING_TABLE_LEN - 1 }; struct _Data { SafeRefCount refcount; SafeNumeric static_count; const char *cname; String name; #ifdef DEBUG_ENABLED uint32_t debug_references; #endif String get_name() const { return cname ? String(cname) : name; } int idx; uint32_t hash; _Data *prev; _Data *next; _Data() { #ifdef DEBUG_ENABLED debug_references = 0; #endif cname = nullptr; prev = nullptr; next = nullptr; idx = 0; hash = 0; } }; static _Data *_table[STRING_TABLE_LEN]; _Data *_data; union _HashUnion { _Data *ptr; uint32_t hash; _HashUnion() { ptr = nullptr; } }; void unref(); friend void register_core_types(); friend void unregister_core_types(); static Mutex lock; static bool configured; #ifdef DEBUG_ENABLED struct DebugSortReferences { bool operator()(const _Data *p_left, const _Data *p_right) const { return p_left->debug_references > p_right->debug_references; } }; static bool debug_stringname; #endif StringName(_Data *p_data) { _data = p_data; } public: operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : nullptr; } bool operator==(const String &p_name) const; bool operator==(const char *p_name) const; bool operator!=(const String &p_name) const; _FORCE_INLINE_ bool is_node_unique_name() const { if (!_data) { return false; } if (_data->cname != nullptr) { return _data->cname[0] == '%'; } else { return _data->name[0] == '%'; } } _FORCE_INLINE_ bool operator<(const StringName &p_name) const { return _data < p_name._data; } _FORCE_INLINE_ bool operator==(const StringName &p_name) const { // the real magic of all this mess happens here. // this is why path comparisons are very fast return _data == p_name._data; } _FORCE_INLINE_ uint32_t hash() const { if (_data) { return _data->hash; } else { return 0; } } _FORCE_INLINE_ const void *data_unique_pointer() const { return (void *)_data; } bool operator!=(const StringName &p_name) const; _FORCE_INLINE_ operator String() const { if (_data) { if (_data->cname) { return String(_data->cname); } else { return _data->name; } } return String(); } static StringName search(const char *p_name); static StringName search(const CharType *p_name); static StringName search(const String &p_name); struct AlphCompare { _FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const { const char *l_cname = l._data ? l._data->cname : ""; const char *r_cname = r._data ? r._data->cname : ""; if (l_cname) { if (r_cname) { return is_str_less(l_cname, r_cname); } else { return is_str_less(l_cname, r._data->name.ptr()); } } else { if (r_cname) { return is_str_less(l._data->name.ptr(), r_cname); } else { return is_str_less(l._data->name.ptr(), r._data->name.ptr()); } } } }; void operator=(const StringName &p_name); StringName(const char *p_name, bool p_static = false); StringName(const StringName &p_name); StringName(const String &p_name, bool p_static = false); StringName(const StaticCString &p_static_string, bool p_static = false); StringName(); _FORCE_INLINE_ ~StringName() { if (likely(configured) && _data) { //only free if configured unref(); } } static void setup(); static void cleanup(); }; /* bool operator==(const String &p_name, const StringName &p_string_name); bool operator!=(const String &p_name, const StringName &p_string_name); bool operator==(const char *p_name, const StringName &p_string_name); bool operator!=(const char *p_name, const StringName &p_string_name); */ StringName _scs_create(const char *p_chr, bool p_static = false); /* * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way. * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName * can be costly. Places where it should be used are: * - Control::get_theme_*( and Window::get_theme_*( functions. * - emit_signal(,..) function * - call_deferred(,..) function * - Comparisons to a StringName in overridden _set and _get methods. * * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use. */ //#define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })() //--STRIP #endif // STRING_NAME_H //--STRIP