#include "sfw.h" class GameApplication : public Application { SFW_OBJECT(GameApplication, Application); public: virtual void input_event(const Ref &event) {} virtual void update(float delta) { _font_pos.x += 500 * delta; if (_font_pos.x > 1800) { _font_pos.x = 0; } } virtual void render() { Renderer::get_singleton()->clear_screen(Color()); Renderer::get_singleton()->draw_text_2d("Test!", _font, _font_pos); } GameApplication() { _font.instance(); _font->load_default(31.5); _font_pos = Vector2(0, 500); Renderer::initialize(); } ~GameApplication() { Renderer::destroy(); } Vector2 _font_pos; Ref _font; }; int main(int argc, char **argv) { Application *application = memnew(GameApplication()); while (application->running) { application->main_loop(); } memdelete(application); return 0; }