#ifdef __EMSCRIPTEN__ #include #endif // __EMSCRIPTEN__ #include "render_core/application.h" #include "render_core/window.h" #include "game_application.h" #include "render_core/window.h" #include "core/pool_vector.h" #include "core/string_name.h" #include "object/core_string_names.h" Application *application = NULL; void handle_frame() { application->main_loop(); } int main(int argc, char **argv) { //TODO centralize these StringName::setup(); MemoryPool::setup(); CoreStringNames::create(); AppWindow *w = memnew(AppWindow()); w->create(100, 0); application = new GameApplication(); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(handle_frame, 0, 1); #else //while (application->running) { // application->main_loop(); //} while (application->running) { if (w->frame_begin()) { //w->resize(); //w->render_callback(loopArg); w->frame_end(); w->frame_swap(); } else { w->shutdown(); } } delete application; #endif // __EMSCRIPTEN__ StringName::cleanup(); MemoryPool::cleanup(); CoreStringNames::free(); return 0; }