**SFW Docs** what it is, notes Compile ------------------------------------------------------------------ Licenses ==================================================================================== SFW
SFW MIT Copyright (c) 2023-present Péter Magyar. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
GENERAL
Pandemonium Engine MIT https://github.com/Relintai/pandemonium_engine Copyright (c) 2022-present Péter Magyar. Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
FWK https://github.com/r-lyeh/FWK Unlicense This software is released into the [public domain](https://unlicense.org/). Also dual-licensed as [0-BSD](https://opensource.org/licenses/0BSD) or [MIT (No Attribution)](https://github.com/aws/mit-0) for those countries where public domain is a concern (sigh). Any contribution to this repository is implicitly subjected to the same release conditions aforementioned.
CORE
Trantor Trantor inet_address.h, .cpp, socket.h and .cpp originates from trantor (they were heavily modified): Trantor - A non-blocking I/O based TCP network library, using C++14/17, Copyright (c) 2016-2021, Tao An. All rights reserved. https://github.com/an-tao/trantor Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Tao An nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Muduo - A reactor-based C++ network library for Linux Copyright (c) 2010, Shuo Chen. All rights reserved. http://code.google.com/p/muduo/ Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Shuo Chen nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PCG pcg.h License: *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org Licensed under Apache License 2.0 (NO WARRANTY, etc. see website)
RENDER CORE
GLAD This library uses the glad OpenGL Loader https://glad.dav1d.de/
GLFW https://github.com/glfw/glfw GLFW 3.3.7 - www.glfw.org A library for OpenGL, window and input Copyright (c) 2002-2006 Marcus Geelnard Copyright (c) 2006-2019 Camilla Löwy This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution.
STB STB Single Header Libraries https://github.com/nothings/stb 3rd_stb_image_write.h 3rd_stb_image.h 3rd_stb_truetype.h This software is available under 2 licenses -- choose whichever you prefer. ALTERNATIVE A - MIT License Copyright (c) 2017 Sean Barrett Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ALTERNATIVE B - Public Domain (www.unlicense.org) This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Font Font bm-mini.zip (public domain font) http://bitmapmania.m78.com cooz@m78.com
Font Data Tables Font Data Tables The data tables are coming from Dear Imgui. Re-licensed under permission as MIT-0. Original License: https://github.com/ocornut/imgui The MIT License (MIT) Copyright (c) 2014-2024 Omar Cornut Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
CORE ==================================================================================== Use SFWCore::setup(); to initialize the library. This is necessary as some components (Like PoolVector, and StringNames.) need additional setup. Use SFWCore::cleanup(); to de-initialize the library. Note that if you use the Application class, it's constructor will do this for you automatically. Also note that if you don't use classes that doens't rely on this you can get away by not calling it. Initialization ------------------------------------------------------------------
SFWCore |||CLASS_SFWCore|||
Enums ------------------------------------------------------------------ Errors
Error |||ENUM_Error|||
Keys
KeyList |||ENUM_KeyList|||
KeyModifierMask |||ENUM_KeyModifierMask|||
ButtonList |||ENUM_ButtonList|||
Other
ClockDirection |||ENUM_ClockDirection|||
Orientation |||ENUM_Orientation|||
HAlign |||ENUM_HAlign|||
VAlign |||ENUM_VAlign|||
Margin |||ENUM_Margin|||
Side |||ENUM_Side|||
Corner |||ENUM_Corner|||
Errors and Logging ------------------------------------------------------------------
Logging Use the provided macros: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C #define PRINT_TRACE(str) #define LOG_TRACE(...) #define PRINT_MSG(str) #define LOG_MSG(...) #define PRINT_WARN(str) #define LOG_WARN(...) #define PRINT_ERR(str) #define ERR_PRINT(str) #define LOG_ERR(...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Error Uses these macros: Note that the library itself does not use exceptions, it uses these macros exclusively. Also note that you are not prevented you from using exceptions if you want to in your own code. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C #define ERR_FAIL_MSG(msg) #define ERR_FAIL_V(val) #define ERR_FAIL_V_MSG(val, msg) #define ERR_FAIL_INDEX(index, size) #define ERR_FAIL_INDEX_MSG(index, size, msg) #define ERR_FAIL_INDEX_V(index, size, val) #define ERR_FAIL_INDEX_V_MSG(index, size, val, msg) #define ERR_FAIL_COND(cond) #define ERR_FAIL_COND_MSG(cond, msg) #define ERR_FAIL_COND_V(cond, val) #define ERR_FAIL_COND_V_MSG(cond, val, msg) #define ERR_CONTINUE(cond) #define ERR_CONTINUE_MSG(cond, msg) #define ERR_CONTINUE_ACTION(cond, action) #define ERR_CONTINUE_ACTION_MSG(cond, action, msg) #define CRASH_INDEX(index, size) #define CRASH_BAD_INDEX(index, size) #define CRASH_BAD_UNSIGNED_INDEX(index, size) #define CRASH_COND(cond) #define CRASH_COND_MSG(cond, msg) #define CRASH_MSG(msg) #define CRASH_NOW(msg) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asserts Use the provided macros: These should be 'free' checks for program flow and should not be needed in any releases, only used when the DEV_ENABLED define is set. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C #define DEV_CHECK(m_cond) #define DEV_CHECK_ONCE(m_cond) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Math ------------------------------------------------------------------
Math |||CLASS_Math|||
Vector2 |||STRUCT_Vector2|||
Vector2i |||STRUCT_Vector2i|||
Vector3 |||STRUCT_Vector3|||
Vector3i |||STRUCT_Vector3i|||
Vector4 |||STRUCT_Vector4|||
Vector4i |||STRUCT_Vector4i|||
Color |||STRUCT_Color|||
Rect2 |||STRUCT_Rect2|||
Rect2i |||STRUCT_Rect2i|||
Plane |||STRUCT_Plane|||
AABB |||STRUCT_AABB|||
Face3 |||STRUCT_Face3|||
Transform2D |||STRUCT_Transform2D|||
Quaternion |||STRUCT_Quaternion|||
Basis |||STRUCT_Basis|||
Transform |||STRUCT_Transform|||
Projection |||STRUCT_Projection|||
RandomPCG |||CLASS_RandomPCG|||
String ------------------------------------------------------------------ Helper Structs
CharRange |||STRUCT_CharRange|||
StrRange |||STRUCT_StrRange|||
NoCaseComparator |||STRUCT_NoCaseComparator|||
NaturalNoCaseComparator |||STRUCT_NaturalNoCaseComparator|||
Character Strings
StaticCString You can statically store a C string with this. |||STRUCT_StaticCString|||
Char16String 16 bit (wide char) char string. |||CLASS_Char16String|||
CharString 8 bit char string. |||CLASS_CharString|||
CharProxy Properly stores a reference to an element in a String. |||CLASS_CharProxy|||
Main
String Main String class. This is what you normally use. Stores characters as 32 bit variables. It's COW (Copy on Write). If you want to convert this to a char* use it's utf8() method. |||CLASS_String|||
StringName A String that is optimized for comparisons using ==. |||CLASS_StringName|||
Containers ------------------------------------------------------------------ Helper Structs
Pair |||STRUCT_Pair|||
KeyValue |||STRUCT_KeyValue|||
Comparator |||STRUCT_Comparator|||
Helper Classes
CowData A helper class that implements COW (Copy-on-Write) functionality. |||CLASS_CowData|||
VectorWriteProxy |||CLASS_VectorWriteProxy|||
Lists
List |||CLASS_List|||
Vectors
Vector Vector with COW support. |||CLASS_Vector|||
PoolVector Vector that does not fragment memory. |||CLASS_PoolVector|||
LocalVector Simple vector. Uses unsigned ints as indexes. Saves on allocation calls by overallocating memory. This is the most similar to std::vector. |||CLASS_LocalVector|||
LocalVectori Simple vector. Uses signed ints as indexes. Saves on allocation calls by overallocating memory. |||CLASS_LocalVectori|||
TightLocalVector Simple vector. Uses unsigned ints as indexes. Unlike LocalVector it always only allocates the space it needs. |||CLASS_TightLocalVector|||
TightLocalVectori Simple vector. Uses signed ints as indexes. Unlike LocalVector it always only allocates the space it needs. |||CLASS_TightLocalVectori|||
Sets
RBSet |||CLASS_RBSet|||
VSet |||CLASS_VSet|||
HashSet |||CLASS_HashSet|||
Maps
RBMap |||CLASS_RBMap|||
VMap |||CLASS_VMap|||
HashMaps
OGHashMap Simple HashMap implementation. |||CLASS_OGHashMap|||
HashMap HashMap implementation that uses open addressing with Robin Hood hashing. Use this by default. |||CLASS_HashMap|||
OrderedHashMap HashMap implementation that keeps the order of it's elements. |||CLASS_OrderedHashMap|||
Special
SortArray |||CLASS_SortArray|||
RingBuffer |||CLASS_RingBuffer|||
Files ------------------------------------------------------------------
FileAccess |||CLASS_FileAccess|||
FileAccessRef |||STRUCT_FileAccessRef|||
DirAccess |||CLASS_DirAccess|||
DirAccessRef |||STRUCT_DirAccessRef|||
Time ------------------------------------------------------------------
SFWTime |||CLASS_SFWTime|||
Threading ------------------------------------------------------------------ Thread
Thread |||CLASS_Thread|||
Atomics
SafeNumeric |||CLASS_SafeNumeric|||
SafeFlag |||CLASS_SafeFlag|||
SafeRefCount |||CLASS_SafeRefCount|||
Mutex
Mutex Typedefined to Mutex. |||CLASS_MutexImpl|||
MutexLock Helper class to lock and automatically release it on leaving scope. |||CLASS_MutexLock|||
RWLock
RWLock |||CLASS_RWLock|||
RWLockRead |||CLASS_RWLockRead|||
RWLockWrite |||CLASS_RWLockWrite|||
SpinLock
SpinLock |||CLASS_SpinLock|||
Networking ------------------------------------------------------------------ Socket
InetAddress |||CLASS_InetAddress|||
Socket |||CLASS_Socket|||
Processes ------------------------------------------------------------------
SubProcess |||CLASS_SubProcess|||
SubProcessRef |||STRUCT_SubProcessRef|||
Memory ------------------------------------------------------------------
MemoryPool |||STRUCT_MemoryPool|||
PagedAllocator |||CLASS_PagedAllocator|||
PoolAllocator |||CLASS_PoolAllocator|||
OBJECT ==================================================================================== Object
Object |||CLASS_Object|||
ObjectDB |||CLASS_ObjectDB|||
Reference
Reference |||CLASS_Reference|||
Ref |||CLASS_Ref|||
Resource
Resource |||CLASS_Resource|||
Variant
Variant |||CLASS_Variant|||
Variant Containers
Array |||CLASS_Array|||
Dictionary |||CLASS_Dictionary|||
Utilities
Signal |||CLASS_Signal|||
CoreStringNames |||CLASS_CoreStringNames|||
RENDER CORE ==================================================================================== Application ------------------------------------------------------------------
Application |||CLASS_Application|||
Scene |||CLASS_Scene|||
AppWindow |||CLASS_AppWindow|||
Input ------------------------------------------------------------------ Singletons
Input |||CLASS_Input|||
InputMap |||CLASS_InputMap|||
Events
InputEvent |||CLASS_InputEvent|||
InputEventWithModifiers |||CLASS_InputEventWithModifiers|||
InputEventKey |||CLASS_InputEventKey|||
InputEventMouse |||CLASS_InputEventMouse|||
InputEventMouseButton |||CLASS_InputEventMouseButton|||
InputEventMouseMotion |||CLASS_InputEventMouseMotion|||
InputEventAction |||CLASS_InputEventAction|||
InputEventShortCut |||CLASS_InputEventShortCut|||
Utility
ShortCut |||CLASS_ShortCut|||
Rendering ------------------------------------------------------------------ Images
Image |||CLASS_Image|||
Texture |||CLASS_Texture|||
Meshes
Mesh |||CLASS_Mesh|||
MeshUtils |||CLASS_MeshUtils|||
Shaders
Shader |||CLASS_Shader|||
ShaderCache |||CLASS_ShaderCache|||
Fonts
Font |||CLASS_Font|||
Materials
Material |||CLASS_Material|||
Text Materials
FontMaterial |||CLASS_FontMaterial|||
2D Materials
ColorMaterial2D |||CLASS_ColorMaterial2D|||
TextureMaterial2D |||CLASS_TextureMaterial2D|||
3D Materials
ColorMaterial |||CLASS_ColorMaterial|||
TextureMaterial |||CLASS_TextureMaterial|||
ColoredMaterial |||CLASS_ColoredMaterial|||
TransparentTextureMaterial |||CLASS_TransparentTextureMaterial|||
State
RenderState |||CLASS_RenderState|||
Coordinate System ****************************************************************** * * +x * *--->--------. .------------. * | | | | * v +y | | | * | | +y ^ ^ +z | * | | |/ | * '------------' *--->--------' * / +x * -z * 2D 3D ****************************************************************** RENDER IMMEDIATE ====================================================================================
Renderer |||CLASS_Renderer|||
RENDER OBJECTS ==================================================================================== Text ------------------------------------------------------------------ Base
Text2D |||CLASS_Text2D|||
2D ------------------------------------------------------------------ Base
Object2D |||CLASS_Object2D|||
Camera
Camera2D |||CLASS_Camera2D|||
Objects
Sprite |||CLASS_Sprite|||
TileMap |||CLASS_TileMap|||
MeshInstance2D |||CLASS_MeshInstance2D|||
3D ------------------------------------------------------------------ Base
Object3D |||CLASS_Object3D|||
Camera
Camera3D |||CLASS_Camera3D|||
OrthographicCamera |||CLASS_OrthographicCamera|||
PerspectiveCamera |||CLASS_PerspectiveCamera|||
FrustumCamera |||CLASS_FrustumCamera|||
Objects
MeshInstance3D |||CLASS_MeshInstance3D|||
ADVANCED ==================================================================================== There are a few remaining classes that were omitted from this document (Like allocators, hashers etc.), as you will normally won't need them. (If you do, you will likely just need to rread the source anyway.) WHERE TO GO NEXT ==================================================================================== TODO link a bunch of cool projects.