**SFW Docs**
what it is, notes
Compile
------------------------------------------------------------------
License
------------------------------------------------------------------
CORE
====================================================================================
Use SFWCore::setup();
to initialize the library.
This is necessary as some components (Like PoolVector, and StringNames.) need additional setup.
Use SFWCore::cleanup();
to de-initialize the library.
Note that if you use the Application class, it's constructor will do this for you automatically.
Also note that if you don't use classes that doens't rely on this you can get away by not calling it.
Initialization
------------------------------------------------------------------
SFWCore
|||CLASS_SFWCore|||
Error
|||ENUM_Error|||
KeyList
|||ENUM_KeyList|||
KeyModifierMask
|||ENUM_KeyModifierMask|||
ButtonList
|||ENUM_ButtonList|||
ClockDirection
|||ENUM_ClockDirection|||
Orientation
|||ENUM_Orientation|||
HAlign
|||ENUM_HAlign|||
VAlign
|||ENUM_VAlign|||
Margin
|||ENUM_Margin|||
Side
|||ENUM_Side|||
Corner
|||ENUM_Corner|||
Logging
Use the provided macros:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C
#define PRINT_TRACE(str)
#define LOG_TRACE(...)
#define PRINT_MSG(str)
#define LOG_MSG(...)
#define PRINT_WARN(str)
#define LOG_WARN(...)
#define PRINT_ERR(str)
#define ERR_PRINT(str)
#define LOG_ERR(...)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Error
Uses these macros:
Note that the library itself does not use exceptions, it uses these macros exclusively.
Also note that you are not prevented you from using exceptions if you want to in your own code.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C
#define ERR_FAIL_MSG(msg)
#define ERR_FAIL_V(val)
#define ERR_FAIL_V_MSG(val, msg)
#define ERR_FAIL_INDEX(index, size)
#define ERR_FAIL_INDEX_MSG(index, size, msg)
#define ERR_FAIL_INDEX_V(index, size, val)
#define ERR_FAIL_INDEX_V_MSG(index, size, val, msg)
#define ERR_FAIL_COND(cond)
#define ERR_FAIL_COND_MSG(cond, msg)
#define ERR_FAIL_COND_V(cond, val)
#define ERR_FAIL_COND_V_MSG(cond, val, msg)
#define ERR_CONTINUE(cond)
#define ERR_CONTINUE_MSG(cond, msg)
#define ERR_CONTINUE_ACTION(cond, action)
#define ERR_CONTINUE_ACTION_MSG(cond, action, msg)
#define CRASH_INDEX(index, size)
#define CRASH_BAD_INDEX(index, size)
#define CRASH_BAD_UNSIGNED_INDEX(index, size)
#define CRASH_COND(cond)
#define CRASH_COND_MSG(cond, msg)
#define CRASH_MSG(msg)
#define CRASH_NOW(msg)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asserts
Use the provided macros:
These should be 'free' checks for program flow and should not be needed in any releases, only used when the DEV_ENABLED define is set.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C
#define DEV_CHECK(m_cond)
#define DEV_CHECK_ONCE(m_cond)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Math
|||CLASS_Math|||
Vector2
|||STRUCT_Vector2|||
Vector2i
|||STRUCT_Vector2i|||
Vector3
|||STRUCT_Vector3|||
Vector3i
|||STRUCT_Vector3i|||
Vector4
|||STRUCT_Vector4|||
Vector4i
|||STRUCT_Vector4i|||
Color
|||STRUCT_Color|||
Rect2
|||STRUCT_Rect2|||
Rect2i
|||STRUCT_Rect2i|||
Plane
|||STRUCT_Plane|||
AABB
|||STRUCT_AABB|||
Face3
|||STRUCT_Face3|||
Transform2D
|||STRUCT_Transform2D|||
Quaternion
|||STRUCT_Quaternion|||
Basis
|||STRUCT_Basis|||
Transform
|||STRUCT_Transform|||
Projection
|||STRUCT_Projection|||
RandomPCG
|||CLASS_RandomPCG|||
CharRange
|||STRUCT_CharRange|||
StrRange
|||STRUCT_StrRange|||
NoCaseComparator
|||STRUCT_NoCaseComparator|||
NaturalNoCaseComparator
|||STRUCT_NaturalNoCaseComparator|||
StaticCString
You can statically store a C string with this.
|||STRUCT_StaticCString|||
Char16String
16 bit (wide char) char string.
|||CLASS_Char16String|||
CharString
8 bit char string.
|||CLASS_CharString|||
CharProxy
Properly stores a reference to an element in a String.
|||CLASS_CharProxy|||
String
Main String class. This is what you normally use. Stores characters as 32 bit variables. It's COW (Copy on Write).
If you want to convert this to a char* use it's utf8() method.
|||CLASS_String|||
StringName
A String that is optimized for comparisons using ==.
|||CLASS_StringName|||
Pair
|||STRUCT_Pair|||
KeyValue
|||STRUCT_KeyValue|||
Comparator
|||STRUCT_Comparator|||
CowData
A helper class that implements COW (Copy-on-Write) functionality.
|||CLASS_CowData|||
VectorWriteProxy
|||CLASS_VectorWriteProxy|||
List
|||CLASS_List|||
Vector
Vector with COW support.
|||CLASS_Vector|||
PoolVector
Vector that does not fragment memory.
|||CLASS_PoolVector|||
LocalVector
Simple vector. Uses unsigned ints as indexes.
Saves on allocation calls by overallocating memory.
This is the most similar to std::vector.
|||CLASS_LocalVector|||
LocalVectori
Simple vector. Uses signed ints as indexes.
Saves on allocation calls by overallocating memory.
|||CLASS_LocalVectori|||
TightLocalVector
Simple vector. Uses unsigned ints as indexes.
Unlike LocalVector it always only allocates the space it needs.
|||CLASS_TightLocalVector|||
TightLocalVectori
Simple vector. Uses signed ints as indexes.
Unlike LocalVector it always only allocates the space it needs.
|||CLASS_TightLocalVectori|||
RBSet
|||CLASS_RBSet|||
VSet
|||CLASS_VSet|||
HashSet
|||CLASS_HashSet|||
RBMap
|||CLASS_RBMap|||
VMap
|||CLASS_VMap|||
OGHashMap
Simple HashMap implementation.
|||CLASS_OGHashMap|||
HashMap
HashMap implementation that uses open addressing with Robin Hood hashing.
Use this by default.
|||CLASS_HashMap|||
OrderedHashMap
HashMap implementation that keeps the order of it's elements.
|||CLASS_OrderedHashMap|||
SortArray
|||CLASS_SortArray|||
RingBuffer
|||CLASS_RingBuffer|||
FileAccess
|||CLASS_FileAccess|||
DirAccess
|||CLASS_DirAccess|||
STime
|||CLASS_STime|||
SafeNumeric
|||CLASS_SafeNumeric|||
SafeFlag
|||CLASS_SafeFlag|||
SafeRefCount
|||CLASS_SafeRefCount|||
Mutex
Typedefined to Mutex.
|||CLASS_MutexImpl|||
MutexLock
Helper class to lock and automatically release it on leaving scope.
|||CLASS_MutexLock|||
RWLock
|||CLASS_RWLock|||
RWLockRead
|||CLASS_RWLockRead|||
RWLockWrite
|||CLASS_RWLockWrite|||
SpinLock
|||CLASS_SpinLock|||
Object
|||CLASS_Object|||
ObjectDB
|||CLASS_ObjectDB|||
Reference
|||CLASS_Reference|||
Ref
|||CLASS_Ref|||
Resource
|||CLASS_Resource|||
Variant
|||CLASS_Variant|||
Array
|||CLASS_Array|||
Dictionary
|||CLASS_Dictionary|||
Signal
|||CLASS_Signal|||
CoreStringNames
|||CLASS_CoreStringNames|||
Application
|||CLASS_Application|||
Scene
|||CLASS_Scene|||
AppWindow
|||CLASS_AppWindow|||
Input
|||CLASS_Input|||
InputMap
|||CLASS_InputMap|||
InputEvent
|||CLASS_InputEvent|||
InputEventWithModifiers
|||CLASS_InputEventWithModifiers|||
InputEventKey
|||CLASS_InputEventKey|||
InputEventMouse
|||CLASS_InputEventMouse|||
InputEventMouseButton
|||CLASS_InputEventMouseButton|||
InputEventMouseMotion
|||CLASS_InputEventMouseMotion|||
InputEventAction
|||CLASS_InputEventAction|||
InputEventShortCut
|||CLASS_InputEventShortCut|||
ShortCut
|||CLASS_ShortCut|||
Image
|||CLASS_Image|||
Texture
|||CLASS_Texture|||
Mesh
|||CLASS_Mesh|||
MeshUtils
|||CLASS_MeshUtils|||
Shader
|||CLASS_Shader|||
ShaderCache
|||CLASS_ShaderCache|||
Font
|||CLASS_Font|||
Material
|||CLASS_Material|||
FontMaterial
|||CLASS_FontMaterial|||
ColorMaterial2D
|||CLASS_ColorMaterial2D|||
TextureMaterial2D
|||CLASS_TextureMaterial2D|||
ColorMaterial
|||CLASS_ColorMaterial|||
TextureMaterial
|||CLASS_TextureMaterial|||
ColoredMaterial
|||CLASS_ColoredMaterial|||
TransparentTextureMaterial
|||CLASS_TransparentTextureMaterial|||
RenderState
|||CLASS_RenderState|||
Renderer
|||CLASS_Renderer|||
Text2D
|||CLASS_Text2D|||
Object2D
|||CLASS_Object2D|||
Camera2D
|||CLASS_Camera2D|||
Sprite
|||CLASS_Sprite|||
TileMap
|||CLASS_TileMap|||
MeshInstance2D
|||CLASS_MeshInstance2D|||
Object3D
|||CLASS_Object3D|||
Camera3D
|||CLASS_Camera3D|||
OrthographicCamera
|||CLASS_OrthographicCamera|||
PerspectiveCamera
|||CLASS_PerspectiveCamera|||
FrustumCamera
|||CLASS_FrustumCamera|||
MeshInstance3D
|||CLASS_MeshInstance3D|||