#clang++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main #g++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main #g++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp application.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp \ # -g -Wall -o3 -o ./bin/game $(pkg-config --cflags --libs sdl2 glew) #g++ -Wall -fexceptions -I/usr/include/SDL2 -D_REENTRANT -g -Isfw -c sfw/aabb.cpp -o sfw/aabb.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/aabb.cpp -o sfw/aabb.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/basis.cpp -o sfw/basis.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/color.cpp -o sfw/color.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/face3.cpp -o sfw/face3.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/logger.cpp -o sfw/logger.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/math_funcs.cpp -o sfw/math_funcs.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/memory.cpp -o sfw/memory.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pcg.cpp -o sfw/pcg.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/plane.cpp -o sfw/plane.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/projection.cpp -o sfw/projection.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/quaternion.cpp -o sfw/quaternion.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/random_pcg.cpp -o sfw/random_pcg.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/rect2.cpp -o sfw/rect2.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/rect2i.cpp -o sfw/rect2i.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/safe_refcount.cpp -o sfw/safe_refcount.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/transform_2d.cpp -o sfw/transform_2d.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/transform.cpp -o sfw/transform.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/ustring.cpp -o sfw/ustring.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector2.cpp -o sfw/vector2.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector2i.cpp -o sfw/vector2i.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector3.cpp -o sfw/vector3.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector3i.cpp -o sfw/vector3i.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector4.cpp -o sfw/vector4.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/vector4i.cpp -o sfw/vector4i.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pool_vector.cpp -o sfw/pool_vector.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/pool_allocator.cpp -o sfw/pool_allocator.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/mutex.cpp -o sfw/mutex.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/stime.cpp -o sfw/stime.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/application.cpp -o sfw/application/application.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/scene.cpp -o sfw/application/scene.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/window.cpp -o sfw/application/window.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/shader.cpp -o sfw/application/shader.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/material.cpp -o sfw/application/material.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/mesh.cpp -o sfw/application/mesh.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/camera.cpp -o sfw/application/camera.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c game_scene.cpp -o game_scene.o ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c main.cpp -o main.o ccache g++ -Wall -lm -ldl -lpthread -lX11 -D_REENTRANT -g sfw/aabb.o sfw/basis.o sfw/color.o sfw/face3.o sfw/logger.o sfw/math_funcs.o \ sfw/memory.o sfw/pcg.o sfw/plane.o sfw/projection.o sfw/quaternion.o sfw/random_pcg.o \ sfw/rect2.o sfw/rect2i.o sfw/safe_refcount.o sfw/transform_2d.o sfw/transform.o \ sfw/ustring.o sfw/vector2.o sfw/vector2i.o sfw/vector3.o sfw/vector3i.o sfw/vector4.o sfw/vector4i.o \ sfw/pool_vector.o sfw/pool_allocator.o sfw/mutex.o sfw/stime.o \ sfw/application/application.o sfw/application/scene.o sfw/application/window.o \ sfw/application/shader.o sfw/application/material.o sfw/application/mesh.o \ sfw/application/camera.o \ game_scene.o main.o \ -o game #export args="-lm -ldl -lpthread -lX11 -w -Iengine/ $args"